Things used in this project

Hardware components:
Ard nano
Arduino Nano R3
×1
Cree Connected LED Bulb
Zigbee LED Dimmable Smart Bulb from Cree
×1
Software apps and online services:
Ide web
Arduino IDE

Schematics

Circuit Diagram
Diagram
Breadboard Layout
Breadboard
DoorChime Project
Fritzing Circuit Diagram of DoorChime with sketch code
DoorChime.fzz

Code

DoorChime SketchC/C++
Arduino Sketch for DoorChime
#include <Tone.h>
#include "pitches.h"

/*

Quick sketch as PoC for viability of using Cree Connected LED's zigbee board to drive other devices (a speaker in this case).
Modified by Buddy Crotty - March 2015
version 0.1.2

Completely copied from Tom Igoe's example sketches: 

  State change detection (edge detection)
  toneMelody

This example code is in the public domain.

 http://arduino.cc/en/Tutorial/ButtonStateChange
 http://arduino.cc/en/Tutorial/Tone

Zigbee board from Cree Connected LED
   pin 1 ground 
   pin 2 3.3Vin
   pin 3 PWM Out
   pin 4 Digital Out
   
 circuit:
   * 8-ohm speaker on digital pin 8
   * Pin 2 connected to zigbee board pin 4
 */

// this constant won't change:
const int buttonPin = 2;    // the pin that the pushbutton is attached to
const int speakerPin = 8;       // the pin that the speaker is attached to

// Variables will change:
int buttonPushCounter = 0;   // counter for the number of button presses
int buttonState = 0;         // current state of the button
int lastButtonState = 0;     // previous state of the button


// notes in the melody (7nationArmy):
int melody[] = {
  NOTE_GS2, NOTE_GS2, NOTE_B2, NOTE_GS2, NOTE_FS2, NOTE_E2, NOTE_DS2
};

// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = {
  4, 8, 8, 8, 8, 3.5, 3
};

void setup() {
  // initialize the button pin as a input:
  pinMode(buttonPin, INPUT);
  // initialize the LED as an output:
  pinMode(speakerPin, OUTPUT);
}


void loop() {
  // read the pushbutton input pin:
  buttonState = digitalRead(buttonPin);

  // compare the buttonState to its previous state
  if (buttonState != lastButtonState) {
    // if the state has changed, increment the counter
    if (buttonState == HIGH) {
      // if the current state is HIGH then the button
      // wend from off to on:
      buttonPushCounter++;
      
      //play tone
      // iterate over the notes of the melody:
    for (int thisNote = 0; thisNote < 8; thisNote++) {

    // to calculate the note duration, take one second
    // divided by the note type.
    //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
    int noteDuration = 10000 / noteDurations[thisNote];
    tone(speakerPin, melody[thisNote], noteDuration);

    // to distinguish the notes, set a minimum time between them.
    // the note's duration + 30% seems to work well:
    int pauseBetweenNotes = noteDuration * .32;
    delay(pauseBetweenNotes);
    // stop the tone playing:
    noTone(speakerPin);
    }
    }
    else {
      // if the current state is LOW then the button
      // went from on to off:
      Serial.println("off");
    }
    // Delay a little bit to avoid bouncing
    delay(50);
  }
  // save the current state as the last state,
  //for next time through the loop
  lastButtonState = buttonState;


  // turns on the Chime every two state changes (only when the door opens)
  // the modulo function gives you the remainder of
  // the division of two numbers:
  if (buttonPushCounter % 2 == 0) {
    digitalWrite(speakerPin, HIGH);
  } else {
    digitalWrite(speakerPin, LOW);
  }

}
pitches.hC/C++
pitches library so you don't have to search for it yourself
/*************************************************
 * Public Constants
 *************************************************/

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978

Credits

Drbudro
BuddyC
9 projects • 61 followers
I collect hobbies.
Contact
Thanks to John McAlpine.

Replications

Did you replicate this project? Share it!

I made one

Love this project? Think it could be improved? Tell us what you think!

Give feedback

Comments

Sign up / LoginProjectsPlatformsTopicsContestsLiveAppsBetaBlog