Aaron CiaghiJesús L.G.Sarah
Published © MIT

Formula LED

Race through your office at the speed of light! A project inspired by the OpenLEDRace project by @gbarbarov, made at Xing in Barcelona.

BeginnerShowcase (no instructions)8 hours8,597
Formula LED

Things used in this project

Hardware components

Arduino Nano R3
Arduino Nano R3
×1
Waterproof WS2813 RGB LED Strip Waterproof
Seeed Studio Waterproof WS2813 RGB LED Strip Waterproof
×1
Switch Actuator, Head for spring return push-button
Switch Actuator, Head for spring return push-button
×2
Capacitor 1000 µF
Capacitor 1000 µF
×1
Resistor 10k ohm
Resistor 10k ohm
×1
Through Hole Resistor, 470 ohm
Through Hole Resistor, 470 ohm
×1
Audio / Video Cable Assembly, 2 RCA Plugs to 2 RCA Plugs
Audio / Video Cable Assembly, 2 RCA Plugs to 2 RCA Plugs
×1
Male/Female Jumper Wires
Male/Female Jumper Wires
×1
Jumper wires (generic)
Jumper wires (generic)
×1

Software apps and online services

Arduino IDE
Arduino IDE

Hand tools and fabrication machines

3D Printer (generic)
3D Printer (generic)
Soldering iron (generic)
Soldering iron (generic)

Story

Read more

Custom parts and enclosures

Player 2 controller

Player 1 controller

Schematics

Schematics

Code

LED_Race.ino

C/C++
You will need the FastLED library
#include "FastLED.h"
#define NUM_LEDS 300
#define LED_PIN 6

#define PLAYER1_PIN 7
#define PLAYER2_PIN 8

#define ACCELERATION 0.4
#define FRICTION 0.03
#define HIGHSPEED 3
#define MAX_SPEED 3.6
#define MAX_LOOPS 5

CRGBArray<NUM_LEDS> leds;

struct Player {
  int buttonPin;
  int buttonState;
  int prevPosition;
  int position;
  int loop;
  float speed;
  bool isWinner;
  bool isOffTrack;
  bool blinking;
  CRGB::HTMLColorCode color;
  CRGB::HTMLColorCode highSpeedColor;
};

struct Player player1;
struct Player player2;

int raceCountdown = 3;
bool raceFinished = false;

void setup() {
  initPlayer(&player1, PLAYER1_PIN, CRGB::Red, CRGB::Green);
  initPlayer(&player2, PLAYER2_PIN, CRGB::Blue, CRGB::Yellow);

  FastLED.addLeds < NEOPIXEL, LED_PIN > (leds, NUM_LEDS);

  clearTrack();

  Serial.begin(9600);
}

void loop() {
  if (raceCountdown >= 0) {
    delay(random(500, 1001));
    drawCountdown(raceCountdown);
    raceCountdown--;
    return;
  }
  
  if (raceFinished) {
    delay(1000);
    return;
  }

  movePlayer(&player1);
  movePlayer(&player2);
  drawPlayer(&player1);
  drawPlayer(&player2);

  if (isRaceFinished()) {
    struct Player winner = findWinner(player1, player2);
    drawWinner(winner);
    raceFinished = true;
  }

  delay(15);
}

void initPlayer(struct Player *player, int pin, CRGB::HTMLColorCode color, CRGB::HTMLColorCode highSpeedColor) {
  player->buttonPin = pin;
  player->buttonState = LOW;
  player->prevPosition = 0;
  player->position = 0;
  player->loop = 0;
  player->speed = 0.0;
  player->isWinner = false;
  player->isOffTrack = false;
  player->blinking = false;
  player->color = color;
  player->highSpeedColor = highSpeedColor;
}

bool buttonReleased(struct Player *player) {
  int previousState = player->buttonState;
  player->buttonState = digitalRead(player->buttonPin);

  if (previousState == HIGH && player->buttonState == LOW) {
    return true;
  }

  return false;
}

void movePlayer(struct Player *player) {
  if (buttonReleased(player)) {
    player->speed += ACCELERATION; // acceleration

//    Serial.println("P speed: " + (String)player->speed + " offTrack: " + (String)player->isOffTrack + " blink: " + (String)player->blinking);

    if (player->isOffTrack) {
      player->blinking = !(player->blinking);
    }
  }

  player->speed -= player->speed * FRICTION;

  if (player->speed < 0) {
    player->speed = 0;
  } else if (player->speed >= MAX_SPEED) {
    player->speed = 0;
    player->isOffTrack = true;
  }

  player->prevPosition = player->position;
  player->position = (int)(player->position + player->speed) % NUM_LEDS;

  if (player->position < player->prevPosition) {
    player->loop += 1;
  }

  if (player->loop == MAX_LOOPS) {
    player->isWinner = true;
  }
  //  Serial.println("Speed: " + (String)player->speed + " Position: " + (String)player->position + " P1: " + (String)player1.loop + " P2: " + (String)player2.loop);
}

void drawCountdown(int countdownStage) {
  switch (countdownStage) {
    case 3:
      setTrackColor(CRGB::Blue);
      break;
    case 2:
      setTrackColor(CRGB::Red);
      break;
    case 1:
      setTrackColor(CRGB::Green);
      break;
    default:
      clearTrack();
  }
}

void drawPlayer(struct Player *player) {
  if (player->isOffTrack) {    
    // draw an explosion
    CRGB::HTMLColorCode offTrackColor = player->blinking ? player->color : CRGB::Black;

    drawOnTrack(player->position + 1, 1, offTrackColor);
    drawOnTrack(player->position - player->loop - 1, 1, offTrackColor);

    if (player->speed >= 1 && !player->blinking) {
      player->isOffTrack = false;
      // clear the back of the explosion
      drawOnTrack(player->prevPosition - player->loop - 1, 1, CRGB::Black);
    }

    FastLED.show();
  }
    
  if (player->position != player->prevPosition || (player->position == 0 && player->loop == 0) || ledsAreBlack(player->position, player->loop)) {
    // draw the player
    drawOnTrack(player->prevPosition, player->loop + 1, CRGB::Black);
    drawOnTrack(player->position, player->loop + 1, playerColor(player));

    FastLED.show();
  }
}

void drawOnTrack(int position, int length, CRGB::HTMLColorCode color) {
  for (int j = 0; j < length; j++) {
    int index = modulo(position - j, NUM_LEDS);
    leds[index] = color;
  }
}

CRGB::HTMLColorCode playerColor(struct Player *player) {
   if (player->speed > HIGHSPEED) {
    return player->highSpeedColor;
  } else {
    return player->color;
  }
}

bool isRaceFinished() {
  return player1.isWinner || player2.isWinner;
}

struct Player findWinner(struct Player player1, struct Player player2) {
  if (player1.isWinner) {
    return player1;
  } else if (player2.isWinner) {
    return player2;
  }
}

void drawWinner(struct Player winner) {
  setTrackColor(winner.color);
}

void clearTrack() {
  setTrackColor(CRGB::Black);
}

void setTrackColor(CRGB::HTMLColorCode color) {
  leds = color;
  FastLED.show();
}

// utilities
int modulo(int x, int n) {
  return (x % n + n) % n;
}

bool ledsAreBlack(int index, int length) {
  bool res = true;

  for (int i = 0; i < length; i++) {
    int idx = modulo(index - i, NUM_LEDS);
    res |= (leds[idx].r == 0 && leds[idx].g == 0 && leds[idx].b == 0);
  }
  
  return res;
}

Credits

Aaron Ciaghi

Aaron Ciaghi

1 project • 2 followers
Jesús L.G.

Jesús L.G.

1 project • 1 follower
Sarah

Sarah

1 project • 2 followers

Comments