vincent li
Published © MIT

Pokemon Trivia

Started with a tutorial and customized it with my own questions. You have three lives to answer ten questions correctly.

BeginnerWork in progress3 hours1,258
Pokemon Trivia

Things used in this project

Hardware components

Raspberry Pi 3 Model B
Raspberry Pi 3 Model B
1x speaker, 1x usb microphone (both are needed to integrate Alexa Voice Service on to the pi.)
×1

Software apps and online services

Alexa Skills Kit
Amazon Alexa Alexa Skills Kit
Alexa Voice Service
Amazon Alexa Alexa Voice Service

Story

Read more

Schematics

pokemon trivia and alexa voice on pi

Code

pokemon trivia

JavaScript
I started with the reindeer tutorial and customized it to ask pokemon questions.
/**
 * Created by serpe on 8/31/2016.
 */
/**
 Copyright 2014-2015 Amazon.com, Inc. or its affiliates. All Rights Reserved.

 Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with the License. A copy of the License is located at

 http://aws.amazon.com/apache2.0/

 or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
 */

/**
 * This sample shows how to create a simple Trivia skill with a multiple choice format. The skill
 * supports 1 player at a time, and does not support games across sessions.
 */

'use strict';

/**
 * When editing your questions pay attention to your punctuation. Make sure you use question marks or periods.
 * Make sure the first answer is the correct one. Set at least 4 answers, any extras will be shuffled in.
 */
var questions = [
    {
        "Which is the copy pokemon?": [
            "ditto",
            "diglett",
            "dodrio",
            "porygon"
        ]
    },
    {
        "Which pokemon levels into a beast at level 20? ": [
            "Magikarp",
            "Squirtle",
            "Cubone",
            "Sandshrew"

        ]
    },
    {
        "How many pokemon did eevee originally evolve into for the first generation?": [
            "3",
            "2",
            "4",
            "5"
        ]
    },
    {
        "What is the move that all pokemon use when they are out of usable moves?": [
            "Struggle",
            "Growl",
            "Tackle",
            "Escape"
        ]

    },
    {
        "Who was the first generation pokemon professor?":[
            "Oak",
            "Elm",
            "Ivy",
            "Rowan"
        ]

    },
    {
        "What was the first Pokémon Ash captured?":[
            "Caterpie",
            "Squirtle",
            "Pikachu",
            "Pidgeotto",
        ]

    },
    {
        "What is the first legendary bird Pokémon Ash sees?":[
            "Ho-Oh",
            "Moltres",
            "Lugia",
            "Articuno"
        ]


    },
    {
        "Which Pokémon is involved in a theory that expresses why Cubone wears a skull on its head?":[
            "Marowak",
            "Kangaskan",
            "Chansey",
            "Rhydon"
        ]

    },
    {
        "What's the first pokemon listed in the pokedex?":[
            "Bulbasaur",
            "Mew",
            "Pikachu",
            "Eevee"
        ]
    },
    {
        "Who is Ash's rival?":[
            "Gary Oak",
            "Tracey Sketchet",
            "Richie",
            "Trainer Red"
        ]

    },
    {
        "Where is Ash's hometown located?":[
            "Pallet Town",
            "Unova Region",
            "Celadon City",
            "Pewter City"
        ]
    },
    {
        "How many total Pokemon are there in the first generation?":[
            "151",
            "149",
            "150",
            "152"
        ]
    },
    {
        "Which Pokemon is female-only species with no male counterpart?":[
            "Chansey",
            "Clefairy",
            "Staryu",
            "Omanyte"
        ]
    },
    {
        "For Ash to achieve his first badge, which gym leader did he have to beat?":[
            "Brock",
            "Giovanni",
            "Misty",
            "Gary"
        ]
    },
    {
        "What item was requires to get past the sleeping snorlax in pokemon blue, red, and yellow?":[
            "Pokeflute",
            "Rare candy",
            "Water can",
            "Cut"
        ]

    },
    {
        "(I can't phrase it well) Which pokemon exhibits anger by drawing on sleeping people's faces?":[
            "Jigglypuff",
            "Squirtle",
            "Charmander",
            "Clefairy"
        ]
    }

];

// Route the incoming request based on type (LaunchRequest, IntentRequest,
// etc.) The JSON body of the request is provided in the event parameter.
exports.handler = function (event, context) {
    try {
        console.log("event.session.application.applicationId=" + event.session.application.applicationId);

        /**
         * Uncomment this if statement and populate with your skill's application ID to
         * prevent someone else from configuring a skill that sends requests to this function.
         */

//     if (event.session.application.applicationId !== "amzn1.echo-sdk-ams.app.05aecccb3-1461-48fb-a008-822ddrt6b516") {
//         context.fail("Invalid Application ID");
//      }

        if (event.session.new) {
            onSessionStarted({requestId: event.request.requestId}, event.session);
        }

        if (event.request.type === "LaunchRequest") {
            onLaunch(event.request,
                event.session,
                function callback(sessionAttributes, speechletResponse) {
                    context.succeed(buildResponse(sessionAttributes, speechletResponse));
                });
        } else if (event.request.type === "IntentRequest") {
            onIntent(event.request,
                event.session,
                function callback(sessionAttributes, speechletResponse) {
                    context.succeed(buildResponse(sessionAttributes, speechletResponse));
                });
        } else if (event.request.type === "SessionEndedRequest") {
            onSessionEnded(event.request, event.session);
            context.succeed();
        }
    } catch (e) {
        context.fail("Exception: " + e);
    }
};

/**
 * Called when the session starts.
 */
function onSessionStarted(sessionStartedRequest, session) {
    console.log("onSessionStarted requestId=" + sessionStartedRequest.requestId
        + ", sessionId=" + session.sessionId);

    // add any session init logic here
}

/**
 * Called when the user invokes the skill without specifying what they want.
 */
function onLaunch(launchRequest, session, callback) {
    console.log("onLaunch requestId=" + launchRequest.requestId
        + ", sessionId=" + session.sessionId);

    getWelcomeResponse(callback);
}

/**
 * Called when the user specifies an intent for this skill.
 */
function onIntent(intentRequest, session, callback) {
    console.log("onIntent requestId=" + intentRequest.requestId
        + ", sessionId=" + session.sessionId);

    var intent = intentRequest.intent,
        intentName = intentRequest.intent.name;

    // handle yes/no intent after the user has been prompted
    if (session.attributes && session.attributes.userPromptedToContinue) {
        delete session.attributes.userPromptedToContinue;
        if ("AMAZON.NoIntent" === intentName) {
            handleFinishSessionRequest(intent, session, callback);
        } else if ("AMAZON.YesIntent" === intentName) {
            handleRepeatRequest(intent, session, callback);
        }
    }

    // dispatch custom intents to handlers here
    if ("AnswerIntent" === intentName) {
        handleAnswerRequest(intent, session, callback);
    } else if ("AnswerOnlyIntent" === intentName) {
        handleAnswerRequest(intent, session, callback);
    } else if ("DontKnowIntent" === intentName) {
        handleAnswerRequest(intent, session, callback);
    } else if ("AMAZON.YesIntent" === intentName) {
        handleAnswerRequest(intent, session, callback);
    } else if ("AMAZON.NoIntent" === intentName) {
        handleAnswerRequest(intent, session, callback);
    } else if ("AMAZON.StartOverIntent" === intentName) {
        getWelcomeResponse(callback);
    } else if ("AMAZON.RepeatIntent" === intentName) {
        handleRepeatRequest(intent, session, callback);
    } else if ("AMAZON.HelpIntent" === intentName) {
        handleGetHelpRequest(intent, session, callback);
    } else if ("AMAZON.StopIntent" === intentName) {
        handleFinishSessionRequest(intent, session, callback);
    } else if ("AMAZON.CancelIntent" === intentName) {
        handleFinishSessionRequest(intent, session, callback);
    } else {
        throw "Invalid intent";
    }
}

/**
 * Called when the user ends the session.
 * Is not called when the skill returns shouldEndSession=true.
 */
function onSessionEnded(sessionEndedRequest, session) {
    console.log("onSessionEnded requestId=" + sessionEndedRequest.requestId
        + ", sessionId=" + session.sessionId);

    // Add any cleanup logic here
}

// ------- Skill specific business logic -------

var ANSWER_COUNT = 4;
var LIVES = 3;
var GAME_LENGTH = 10;
var CARD_TITLE = "Pokemon Trivia"; // Be sure to change this for your skill.

function getWelcomeResponse(callback) {
    var sessionAttributes = {},
        speechOutput = "I will ask you " + GAME_LENGTH.toString()
            + " questions, try to get as many right as you can. Just say the number of the answer. Let's begin. ",
        shouldEndSession = false,

        gameQuestions = populateGameQuestions(),
        correctAnswerIndex = Math.floor(Math.random() * (ANSWER_COUNT)), // Generate a random index for the correct answer, from 0 to 3
        roundAnswers = populateRoundAnswers(gameQuestions, 0, correctAnswerIndex),

        currentQuestionIndex = 0,
        spokenQuestion = Object.keys(questions[gameQuestions[currentQuestionIndex]])[0],
        repromptText = "Question 1. " + spokenQuestion + " ",

        i, j;

    for (i = 0; i < ANSWER_COUNT; i++) {
        repromptText += (i+1).toString() + ". " + roundAnswers[i] + ". "
    }
    speechOutput += repromptText;
    sessionAttributes = {
        "speechOutput": repromptText,
        "repromptText": repromptText,
        "currentQuestionIndex": currentQuestionIndex,
        "correctAnswerIndex": correctAnswerIndex + 1,
        "questions": gameQuestions,
        "score": 0,
        "correctAnswerText":
            questions[gameQuestions[currentQuestionIndex]][Object.keys(questions[gameQuestions[currentQuestionIndex]])[0]][0]
    };
    callback(sessionAttributes,
        buildSpeechletResponse(CARD_TITLE, speechOutput, repromptText, shouldEndSession));
}

function populateGameQuestions() {
    var gameQuestions = [];
    var indexList = [];
    var index = questions.length;

    if (GAME_LENGTH > index){
        throw "Invalid Game Length.";
    }

    for (var i = 0; i < questions.length; i++){
        indexList.push(i);
    }

    // Pick GAME_LENGTH random questions from the list to ask the user, make sure there are no repeats.
    for (var j = 0; j < GAME_LENGTH; j++){
        var rand = Math.floor(Math.random() * index);
        index -= 1;

        var temp = indexList[index];
        indexList[index] = indexList[rand];
        indexList[rand] = temp;
        gameQuestions.push(indexList[index]);
    }

    return gameQuestions;
}

function populateRoundAnswers(gameQuestionIndexes, correctAnswerIndex, correctAnswerTargetLocation) {
    // Get the answers for a given question, and place the correct answer at the spot marked by the
    // correctAnswerTargetLocation variable. Note that you can have as many answers as you want but
    // only ANSWER_COUNT will be selected.
    var answers = [],
        answersCopy = questions[gameQuestionIndexes[correctAnswerIndex]][Object.keys(questions[gameQuestionIndexes[correctAnswerIndex]])[0]],
        temp, i;

    var index = answersCopy.length;

    if (index < ANSWER_COUNT){
        throw "Not enough answers for question.";
    }

    // Shuffle the answers, excluding the first element.
    for (var j = 1; j < answersCopy.length; j++){
        var rand = Math.floor(Math.random() * (index - 1)) + 1;
        index -= 1;

        var temp = answersCopy[index];
        answersCopy[index] = answersCopy[rand];
        answersCopy[rand] = temp;
    }

    // Swap the correct answer into the target location
    for (i = 0; i < ANSWER_COUNT; i++) {
        answers[i] = answersCopy[i];
    }
    temp = answers[0];
    answers[0] = answers[correctAnswerTargetLocation];
    answers[correctAnswerTargetLocation] = temp;
    return answers;
}

function handleAnswerRequest(intent, session, callback) {
    var speechOutput = "";
    var sessionAttributes = {};
    var gameInProgress = session.attributes && session.attributes.questions;
    var answerSlotValid = isAnswerSlotValid(intent);
    var userGaveUp = intent.name === "DontKnowIntent";

    if (!gameInProgress) {
        // If the user responded with an answer but there is no game in progress, ask the user
        // if they want to start a new game. Set a flag to track that we've prompted the user.
        sessionAttributes.userPromptedToContinue = true;
        speechOutput = "There is no game in progress. Do you want to start a new game? ";
        callback(sessionAttributes,
            buildSpeechletResponse(CARD_TITLE, speechOutput, speechOutput, false));
    } else if (!answerSlotValid && !userGaveUp) {
        // If the user provided answer isn't a number > 0 and < ANSWER_COUNT,
        // return an error message to the user. Remember to guide the user into providing correct values.
        var reprompt = session.attributes.speechOutput;
        var speechOutput = "Your answer must be a number between 1 and " + ANSWER_COUNT + ". " + reprompt;
        callback(session.attributes,
            buildSpeechletResponse(CARD_TITLE, speechOutput, reprompt, false));
    } else {
        var gameQuestions = session.attributes.questions,
            correctAnswerIndex = parseInt(session.attributes.correctAnswerIndex),
            currentScore = parseInt(session.attributes.score),
            currentQuestionIndex = parseInt(session.attributes.currentQuestionIndex),
            correctAnswerText = session.attributes.correctAnswerText;

        var speechOutputAnalysis = "";

        if (answerSlotValid && parseInt(intent.slots.Answer.value) == correctAnswerIndex) {
            currentScore++;
            speechOutputAnalysis = "correct. ";
        } else {
            if (!userGaveUp) {
                speechOutputAnalysis = "wrong. "
            }
            LIVES-=1
            speechOutputAnalysis += "The correct answer is " + correctAnswerIndex + ": " + correctAnswerText +
                ". You have "+ LIVES +" lives left.";

        }
        // if currentQuestionIndex is 4, we've reached 5 questions (zero-indexed) and can exit the game session
        if ((currentQuestionIndex == GAME_LENGTH - 1)||LIVES <1) {
            speechOutput = userGaveUp ? "" : "That answer is ";
            speechOutput += speechOutputAnalysis + "You got " + currentScore.toString() + " out of "
                + GAME_LENGTH.toString() + " questions correct. Thank you for playing!";
            callback(session.attributes,
                buildSpeechletResponse(CARD_TITLE, speechOutput, "", true));
        } else {
            currentQuestionIndex += 1;
            var spokenQuestion = Object.keys(questions[gameQuestions[currentQuestionIndex]])[0];
            // Generate a random index for the correct answer, from 0 to 3
            correctAnswerIndex = Math.floor(Math.random() * (ANSWER_COUNT));
            var roundAnswers = populateRoundAnswers(gameQuestions, currentQuestionIndex, correctAnswerIndex),

                questionIndexForSpeech = currentQuestionIndex + 1,
                repromptText = "Question " + questionIndexForSpeech.toString() + ". " + spokenQuestion + " ";
            for (var i = 0; i < ANSWER_COUNT; i++) {
                repromptText += (i+1).toString() + ". " + roundAnswers[i] + ". "
            }
            speechOutput += userGaveUp ? "" : "That answer is ";
            speechOutput += speechOutputAnalysis + "Your score is " + currentScore.toString() + ". " + repromptText;

            sessionAttributes = {
                "speechOutput": repromptText,
                "repromptText": repromptText,
                "currentQuestionIndex": currentQuestionIndex,
                "correctAnswerIndex": correctAnswerIndex + 1,
                "questions": gameQuestions,
                "score": currentScore,
                "correctAnswerText":
                    questions[gameQuestions[currentQuestionIndex]][Object.keys(questions[gameQuestions[currentQuestionIndex]])[0]][0]
            };
            callback(sessionAttributes,
                buildSpeechletResponse(CARD_TITLE, speechOutput, repromptText, false));
        }
    }
}

function handleRepeatRequest(intent, session, callback) {
    // Repeat the previous speechOutput and repromptText from the session attributes if available
    // else start a new game session
    if (!session.attributes || !session.attributes.speechOutput) {
        getWelcomeResponse(callback);
    } else {
        callback(session.attributes,
            buildSpeechletResponseWithoutCard(session.attributes.speechOutput, session.attributes.repromptText, false));
    }
}

function handleGetHelpRequest(intent, session, callback) {
    // Provide a help prompt for the user, explaining how the game is played. Then, continue the game
    // if there is one in progress, or provide the option to start another one.

    // Ensure that session.attributes has been initialized
    if (!session.attributes) {
        session.attributes = {};
    }

    // Set a flag to track that we're in the Help state.
    session.attributes.userPromptedToContinue = true;

    // Do not edit the help dialogue. This has been created by the Alexa team to demonstrate best practices.

    var speechOutput = "I will ask you " + GAME_LENGTH + " multiple choice questions. You have 3 lives. "
            + "Each incorrect answer will deduct one life. Respond with the number of the answer. "
            + "For example, say one, two, three, or four. To start a new game at any time, say, start game. "
            + "To repeat the last question, say, repeat. "
            + "Would you like to keep playing?",
        repromptText = "To give an answer to a question, respond with the number of the answer . "
            + "Would you like to keep playing?";
    var shouldEndSession = false;
    callback(session.attributes,
        buildSpeechletResponseWithoutCard(speechOutput, repromptText, shouldEndSession));
}

function handleFinishSessionRequest(intent, session, callback) {
    // End the session with a "Good bye!" if the user wants to quit the game
    callback(session.attributes,
        buildSpeechletResponseWithoutCard("Good bye!", "", true));
}

function isAnswerSlotValid(intent) {
    var answerSlotFilled = intent.slots && intent.slots.Answer && intent.slots.Answer.value;
    var answerSlotIsInt = answerSlotFilled && !isNaN(parseInt(intent.slots.Answer.value));
    return answerSlotIsInt && parseInt(intent.slots.Answer.value) < (ANSWER_COUNT + 1) && parseInt(intent.slots.Answer.value) > 0;
}

// ------- Helper functions to build responses -------


function buildSpeechletResponse(title, output, repromptText, shouldEndSession) {
    return {
        outputSpeech: {
            type: "PlainText",
            text: output
        },
        card: {
            type: "Simple",
            title: title,
            content: output
        },
        reprompt: {
            outputSpeech: {
                type: "PlainText",
                text: repromptText
            }
        },
        shouldEndSession: shouldEndSession
    };
}

function buildSpeechletResponseWithoutCard(output, repromptText, shouldEndSession) {
    return {
        outputSpeech: {
            type: "PlainText",
            text: output
        },
        reprompt: {
            outputSpeech: {
                type: "PlainText",
                text: repromptText
            }
        },
        shouldEndSession: shouldEndSession
    };
}

function buildResponse(sessionAttributes, speechletResponse) {
    return {
        version: "1.0",
        sessionAttributes: sessionAttributes,
        response: speechletResponse
    };
}

Credits

vincent li

vincent li

1 project • 1 follower

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