twhi2525
Published © GPL3+

Head Tracking for Wireless 3D First Person Vision

A remote controlled vehicle with stereo cameras on a head-tracked pan-tilt unit and wireless 3D first person control via an Oculus Rift.

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Head Tracking for Wireless 3D First Person Vision

Things used in this project

Hardware components

Arduino UNO
Arduino UNO
×1
SparkFun XBee Explorer USB
SparkFun XBee Explorer USB
×1
SparkFun XBee Shield
SparkFun XBee Shield
×1
Xbee Pro S1
×1
Corona DS238 MG Digital Servos
×1

Software apps and online services

Arduino IDE
Arduino IDE

Hand tools and fabrication machines

Soldering iron (generic)
Soldering iron (generic)
3D Printer (generic)
3D Printer (generic)

Story

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Code

Arduino Servo Control from XBee serial receive

Arduino
Flashed to Arduino Uno
#include <Servo.h>
Servo yawservo;  // create servo object to control a servo
Servo pitchservo;  // create servo object to control a servo

String inputString = "";         // a string to hold incoming data
boolean yawComplete = false;  // whether the string is complete
boolean pitchComplete = false;  // whether the string is complete

void setup() {
  // initialize serial:
  Serial.begin(9600); // reserve 200 bytes for the inputString:
  inputString.reserve(200);
  yawservo.attach(9);  // attaches the servo on pin 9 to the servo object
  pitchservo.attach(10);  // attaches the servo on pin 9 to the servo object
}

void loop() {
  serialEvent(); //call the function // print the string when a newline arrives:
  if (pitchComplete) {
    pitchservo.write(inputString.toInt());                  // sets the servo position according to the scaled value 
    delay(1); 
    inputString = "";
    pitchComplete = false;
  }

    if (yawComplete) {
    yawservo.write(inputString.toInt());                  // sets the servo position according to the scaled value 
    delay(1); 
    inputString = "";
    yawComplete = false;
  }
}

void serialEvent() {
  while (Serial.available()) {
    // get the new byte:
    char inChar = (char)Serial.read();
    if (inChar == 'x')
    {
      pitchComplete = true;
      break;
    }
        if (inChar == 'y')
    {
      yawComplete = true;
      break;
    }
    inputString += inChar;
  }
}

Credits

twhi2525

twhi2525

1 project • 15 followers

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