My first Hackathon. I learned how to make an AR Chair stick to any surface and now I can help you make yours too! Below is a couple of pictures of what it looks like -- but beware, you will not be able to physically sit in it!
Thanks to Lex and James from NYCVRU for the guidance and Staten Island MakerSpace for the space in which to do it!
If you want to do really cool things and be involved with this community you can start here: http://www.meetup.com/NYCVRU/
and here: http://build-run.com/
Keep in mind, you will need Unity installed and a Google Tango to do this project.
So here's the list of boring instructions that will guide you to success that Lex and James from NYCVRU shared with me:
1. Get your computer
2. Install Unity Personal Edition (free) http://unity3d.com/get-unity
3. Follow these instructions to install Android SDK http://docs.unity3d.com/Manual/android-sdksetup.html
4. VERY IMPORTANT Follow these instructions to be ready for Project Tango https://developers.google.com/project-tango/apis/unity/
You'll also need:
Ok, so here goes.
You Downloaded TangoSDK, so double click it and import into your Unity scene. (import all of it)
Then go to TangoSDK/Examples/Scenes/ then add Augmented Reality scene
at this point THIS IS A COMPLETE APP you can Build & Run from the File menu and create it for Android
(BUT IT WILL ONLY WORK FOR GOOGLE TANGO)
This is a video of that app in action: https://youtu.be/k43xJs3Roqg?t=62
The GUIController is your secret access power to make your own object to appear instead of the location marker.
What you do here is you either get a unity asset or make your own---but once that's done---you just click the GUIController from the Hierarchy pane. Simply drag and drop your prefab into the ARGUI Controller Prefab Marker from the Inspector and that's it!!! Your object now will be created on click!
KEY TIP: If you use the chair I used from the FREE Unity asset store, you will need to modify the scale to: X: 0.01813457 , Y: 0.01813457 , Z: 0.01813457
If you don't scale it down it will be waaaay to big.
The chair asset I used: