/*************************************************
* Public Constants
*************************************************/
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
#define melodyPin 3
int RGB_red = 12;
int RGB_green = 13;
int RGB_blue = 14;
int RGB_yellow =15;
// The colored LEDs along the bottom edge of the board:
int redLED = 6;
int greenLED = A7;
int blueLED = A8;
int yellowLED = A5;
//StarWars melody
int melody[] = {
NOTE_A4, NOTE_A4, NOTE_A4, NOTE_F4, NOTE_C5,
NOTE_A4, NOTE_F4, NOTE_C5, NOTE_A4,
NOTE_E5, NOTE_E5, NOTE_E5, NOTE_F6, NOTE_C5,
NOTE_GS4, NOTE_F4, NOTE_C5, NOTE_A4,
NOTE_A5, NOTE_A4, NOTE_A4, NOTE_A5, NOTE_GS5, NOTE_G5,
NOTE_FS5, NOTE_F5, NOTE_FS5, NOTE_AS4, NOTE_DS5, NOTE_D5, NOTE_CS5,
NOTE_C5, NOTE_B4, NOTE_C5, NOTE_F4, NOTE_GS4, NOTE_F4, NOTE_GS4,
NOTE_C5, NOTE_A4, NOTE_C5, NOTE_E5,
NOTE_A5, NOTE_A4, NOTE_A4, NOTE_A5, NOTE_GS5, NOTE_G5,
NOTE_FS5, NOTE_F5, NOTE_FS5, NOTE_AS4, NOTE_DS5, NOTE_D5, NOTE_CS5,
};
//StarWars tempo
int tempo[] = {
5, 5, 5, 10, 10,
5, 10, 10, 3,
5, 5, 5, 10, 10,
5, 10, 10, 3,
5, 10, 10, 5, 10, 10,
10, 10, 10, 10, 5, 10, 10,
10, 10, 10, 10, 5, 10, 10,
5, 10, 10, 3,
5, 10, 10, 5, 10, 10,
10, 10, 10, 10, 5, 10, 10,
};
//StarWars melody
int underworld_melody[] = {
NOTE_A4, NOTE_A4, NOTE_A4, NOTE_F4, NOTE_C5,
NOTE_A4, NOTE_F4, NOTE_C5, NOTE_A4,
NOTE_E5, NOTE_E5, NOTE_E5, NOTE_F6, NOTE_C5,
NOTE_GS4, NOTE_F4, NOTE_C5, NOTE_A4,
NOTE_A5, NOTE_A4, NOTE_A4, NOTE_A5, NOTE_GS5, NOTE_G5,
NOTE_FS5, NOTE_F5, NOTE_FS5, NOTE_AS4, NOTE_DS5, NOTE_D5, NOTE_CS5,
NOTE_C5, NOTE_B4, NOTE_C5, NOTE_F4, NOTE_GS4, NOTE_F4, NOTE_GS4,
NOTE_C5, NOTE_A4, NOTE_C5, NOTE_E5,
NOTE_A5, NOTE_A4, NOTE_A4, NOTE_A5, NOTE_GS5, NOTE_G5,
NOTE_FS5, NOTE_F5, NOTE_FS5, NOTE_AS4, NOTE_DS5, NOTE_D5, NOTE_CS5,
};
//StarWars tempo
int underworld_tempo[] = {
5, 5, 5, 10, 10,
5, 10, 10, 3,
5, 5, 5, 10, 10,
5, 10, 10, 3,
5, 10, 10, 5, 10, 10,
10, 10, 10, 10, 5, 10, 10,
10, 10, 10, 10, 5, 10, 10,
5, 10, 10, 3,
5, 10, 10, 5, 10, 10,
10, 10, 10, 10, 5, 10, 10,
};
void setup(void)
{
pinMode(3, OUTPUT);//buzzer
pinMode(13, OUTPUT);//led indicator when singing a note
// Make all of our LED pins outputs:
pinMode(RGB_red, OUTPUT);
pinMode(RGB_green, OUTPUT);
pinMode(RGB_blue, OUTPUT);
pinMode(redLED, OUTPUT);
pinMode(greenLED, OUTPUT);
pinMode(blueLED, OUTPUT);
pinMode(yellowLED, OUTPUT);
}
void loop()
{
digitalWrite(redLED, HIGH);
digitalWrite(greenLED, HIGH);
digitalWrite(blueLED, HIGH);
digitalWrite(yellowLED, HIGH);
delay(400);
digitalWrite(redLED, LOW);
digitalWrite(greenLED, LOW);
digitalWrite(blueLED, LOW);
digitalWrite(yellowLED, LOW);
delay(400);
digitalWrite(redLED, HIGH);
digitalWrite(greenLED, HIGH);
digitalWrite(blueLED, HIGH);
digitalWrite(yellowLED, HIGH);
delay(400);
digitalWrite(redLED, LOW);
digitalWrite(greenLED, LOW);
digitalWrite(blueLED, LOW);
digitalWrite(yellowLED, LOW);
delay(400);
digitalWrite(redLED, HIGH);
digitalWrite(greenLED, HIGH);
digitalWrite(blueLED, HIGH);
digitalWrite(yellowLED, HIGH);
delay(400);
digitalWrite(redLED, LOW);
digitalWrite(greenLED, LOW);
digitalWrite(blueLED, LOW);
digitalWrite(yellowLED, LOW);
delay(400);
digitalWrite(redLED, HIGH);
digitalWrite(greenLED, HIGH);
digitalWrite(blueLED, HIGH);
digitalWrite(yellowLED, HIGH);
delay(400);
//sing the tunes
sing(1);
sing(1);
sing(2);
}
int song = 0;
void sing(int s) {
// iterate over the notes of the melody:
song = s;
if (song == 2) {
Serial.println(" 'Starwars'");
int size = sizeof(underworld_melody) / sizeof(int);
for (int thisNote = 0; thisNote < size; thisNote++) {
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000 / underworld_tempo[thisNote];
buzz(melodyPin, underworld_melody[thisNote], noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
buzz(melodyPin, 0, noteDuration);
}
} else {
Serial.println(" 'StarWars'");
int size = sizeof(melody) / sizeof(int);
for (int thisNote = 0; thisNote < size; thisNote++) {
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000 / tempo[thisNote];
buzz(melodyPin, melody[thisNote], noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
buzz(melodyPin, 0, noteDuration);
}
}
}
void buzz(int targetPin, long frequency, long length) {
digitalWrite(13, HIGH);
long delayValue = 1000000 / frequency / 2; // calculate the delay value between transitions
//// 1 second's worth of microseconds, divided by the frequency, then split in half since
//// there are two phases to each cycle
long numCycles = frequency * length / 1000; // calculate the number of cycles for proper timing
//// multiply frequency, which is really cycles per second, by the number of seconds to
//// get the total number of cycles to produce
for (long i = 0; i < numCycles; i++) { // for the calculated length of time...
digitalWrite(targetPin, HIGH); // write the buzzer pin high to push out the diaphram
delayMicroseconds(delayValue); // wait for the calculated delay value
digitalWrite(targetPin, LOW); // write the buzzer pin low to pull back the diaphram
delayMicroseconds(delayValue); // wait again or the calculated delay value
}
digitalWrite(13, LOW);
}
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