Jun ChuSarah YaoAlexia HuangLynn Niu
Published

Singing Raybow

A "singing" piezo buzzer that changes pitch according to a potentiometer and a tilt switch.

BeginnerFull instructions provided36
Singing Raybow

Things used in this project

Hardware components

EK-TM4C123GXL TM4C Tiva LaunchPad
Texas Instruments EK-TM4C123GXL TM4C Tiva LaunchPad
×1
Breadboard (generic)
Breadboard (generic)
×1
Jumper wires (generic)
Jumper wires (generic)
×1
Buzzer, Piezo
Buzzer, Piezo
×1
Rotary potentiometer (generic)
Rotary potentiometer (generic)
×1
Tilt Switch, SPST
Tilt Switch, SPST
×1

Software apps and online services

Energia
Texas Instruments Energia

Story

Read more

Schematics

Singing Raybow Schematics

Code

Raybow Piano

C/C++
/*
  Raybow sings scale

  We will use a variable resistor called a potentiometer
  (or pot for short) that uses a mechanical knob to
  change the resistance. We can also use the buzzer on the LaunchPad to    sing a C-major scale as we turn the knob.

  Hardware Required:
  * TI LaunchPad
  * Breadboard BoosterPack
  * Breadboard
  * Potentiometer
  * 6x Jumper wires
  * Buzzer

  This example code is in the public domain.
*/

// define your pitch constants for the buzzer
#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978

/* In the setup function we will set buzzer as
 * OUTPUT. You can change the LED or buzzer pin to match
 * your cicuit. 
 */
void setup()
{
  // Connect potentiometer wiper (middle pin) to analog pin 2
  // Connect the left and right pins to VCC and GND
  // Connect the buzzer longer leg to pin 19 and shorter leg
  // to GND
  // Note: we don't have to configure analog pins as input or
  // output to use them
  pinMode(19, OUTPUT); // set your Buzzer pin to OUTPUT
  tone(19,NOTE_C6);
  noTone(19);
  Serial.begin(4800);
}

/* In the loop section we will read potentiometer pin. If
 * it crosses the threshold then we will turn on the LED
 * and play a tone with the buzzer. If it goes below the
 * threshold then the LED and buzzer turn off.
 */
void loop()
{
  int analogValue; // create a variable to store the analog reading
  analogValue = analogRead(2); // store the analog reading
  delay(1); // delay for 1 millisecond for smoothness
  // set a threshold of 512 which is a good midway value for our
  // analog range on the LaunchPads


  //Serial.println(analogValue);
  if (analogValue >= 4000){
    tone(19, NOTE_C6);
    Serial.println("sing C7");
  }
  else if (analogValue >= 3500){
    tone(19, NOTE_B5);
    Serial.println("sing B6");
  }
  else if (analogValue >= 3000){
    tone(19, NOTE_A5);
    Serial.println("sing A6");
  }
  else if (analogValue >= 2500){
    tone(19, NOTE_G5);
    Serial.println("sing G6");
  }
  else if (analogValue >= 2000){
    tone(19, NOTE_F5);
    Serial.println("sing F6");
  }
  else if (analogValue >= 1500){
    tone(19, NOTE_E5);
    Serial.println("sing E6");
  }
  else if (analogValue >= 1000){
    tone(19, NOTE_D5);
    Serial.println("sing D6");
  }
  else if (analogValue < 500){
    noTone(19);
    Serial.println("stops");// stop playing a tone
  }
  else{
    tone(19, NOTE_C5);
    Serial.println("sing C5");
  }
 noTone(19);
}

Credits

Jun Chu

Jun Chu

2 projects • 4 followers
Sarah Yao

Sarah Yao

0 projects • 2 followers
Alexia Huang

Alexia Huang

0 projects • 1 follower
Lynn Niu

Lynn Niu

0 projects • 1 follower

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