raulgroig
Published © GPL3+

Genius Game

The goal of this game is to repeat a sequence of lights and notes with 7 levels of difficulty.

BeginnerWork in progress5,944
Genius Game

Things used in this project

Hardware components

Arduino UNO
Arduino UNO
×1
Buzzer
Buzzer
×1
LED (generic)
LED (generic)
×4
Pushbutton Switch, Push-Pull
Pushbutton Switch, Push-Pull
×4
Resistor 220 ohm
Resistor 220 ohm
×4
Resistor 330 ohm
Resistor 330 ohm
×1

Hand tools and fabrication machines

Breadboard, 170 Pin
Breadboard, 170 Pin

Story

Read more

Schematics

tinkercad assembly

the assembly of the circuit with all the parts needed

Code

Genius game

Arduino
This is a game. The goal is to repeat an aleatory sequence with 7 levels of difficulty.
/*
The goal of this game is to repeat a sequence of lights and notes with 7 levels of difficulty. 
Based on the "Piezo Buzzer Sound Recall Game" example of Lee Assam from Arduino Bootcamp.
Created: 26/06/2020
Author: Raul G Roig
*/

#include <Bounce2.h>
#include "pitches.h"

//Define the LEDs pins
#define LED1 3
#define LED2 4
#define LED3 5
#define LED4 6

// Defining the buttons pins
#define BUTTON1 7
#define BUTTON2 8
#define BUTTON3 9
#define BUTTON4 10

//Defining the Buzzer pin
#define BUZZER 11

// Instantiate Bounce objects
Bounce debouncer1 = Bounce(); 
Bounce debouncer2 = Bounce(); 
Bounce debouncer3 = Bounce(); 
Bounce debouncer4 = Bounce();

//Change this variable to increase number of notes to play
//int noteSequence[4];
//int numNotes =  sizeof(noteSequence)/sizeof(int);
int noteSequence_1[3];
int noteSequence_2[4];
int noteSequence_3[5];
int noteSequence_4[6];
int noteSequence_5[7];
int noteSequence_6[8];
int noteSequence_7[9];
int numNotes =  3;
int currentNote = 0;
int lives = 3;
boolean isPlaying = false;

void setup() {

  // Start serial
  Serial.begin(9600);
  
  // Setup the buttons with an internal pull-up
  pinMode(BUTTON1, INPUT_PULLUP);
  pinMode(BUTTON2, INPUT_PULLUP);
  pinMode(BUTTON3, INPUT_PULLUP);
  pinMode(BUTTON4, INPUT_PULLUP);
  
  // Setup the Bounce instances
  debouncer1.attach(BUTTON1);
  debouncer1.interval(5); // interval in ms  
  debouncer2.attach(BUTTON2);
  debouncer2.interval(5); // interval in ms  
  debouncer3.attach(BUTTON3);
  debouncer3.interval(5); // interval in ms  
  debouncer4.attach(BUTTON4);
  debouncer4.interval(5); // interval in ms  

  // wait a little before start
  delay(2000);
  // print first sentences
  Serial.println("O jogo vai comear, boa sorte!");
  Serial.print("Fase: ");
  Serial.println(numNotes-2);
  Serial.print("Vidas: ");
  Serial.println(lives);
  
  // generating a random number
  randomSeed(analogRead(0));
  // get first sequence of notes
  generateSequence();
}

void loop() {
  
  if (!isPlaying) {
    isPlaying = true;
    currentNote = 0; 
    switch(numNotes){
      case 3:
        playSequence(noteSequence_1);
        break;
      case 4: 
        playSequence(noteSequence_2);
        break; 
      case 5: 
        playSequence(noteSequence_3);
        break; 
      case 6: 
        playSequence(noteSequence_4);
        break; 
      case 7: 
        playSequence(noteSequence_5);
        break; 
      case 8: 
        playSequence(noteSequence_6);
        break;
      case 9: 
        playSequence(noteSequence_7);
        break;  
    }
    
  }
  
  // Update the Bounce instances
  debouncer1.update();
  debouncer2.update();
  debouncer3.update();
  debouncer4.update();

  // Check the pressed buttons
  if (debouncer1.fell()){
    playButtonNote(1);
    verifyNote(1);
  }
  
  if (debouncer2.fell()){
    playButtonNote(2);
    verifyNote(2);
  }
  
  if (debouncer3.fell()){
    playButtonNote(3);
    verifyNote(3);
  }
  if (debouncer4.fell()){
    playButtonNote(4);
    verifyNote(4);
  }
}

void playSequence(int notes[]) {
  for (int i=0; i< numNotes; i++) {
    playNote(notes[i]);
  }
}

void verifyNote(int note) {
  int noteInSequence;
  switch(numNotes){
    case 3:
      noteInSequence = noteSequence_1[currentNote];
      break;
    case 4: 
      noteInSequence = noteSequence_2[currentNote];
      break;  
    case 5: 
      noteInSequence = noteSequence_3[currentNote];
      break;
    case 6: 
      noteInSequence = noteSequence_4[currentNote];
      break;
    case 7: 
      noteInSequence = noteSequence_5[currentNote];
      break;
    case 8: 
      noteInSequence = noteSequence_6[currentNote];
      break;
    case 9: 
      noteInSequence = noteSequence_7[currentNote];
      break;
  }
  if (noteInSequence == note) { //Note is correct
    currentNote++; // Go to the next note
    if (currentNote == numNotes && numNotes == 9) { // Finish all phases
      Serial.println("Voc venceu, parabns!");
      final_win();
    } else if (currentNote == numNotes){ // Finish phase
      Serial.println("Muito bem, voc acertou!");
      win(); 
      Serial.print("Fase: ");
      Serial.println(numNotes-2);
      Serial.print("Vidas: ");
      Serial.println(lives);     
    }
  } else if (lives == 1){ // Note is wrong
    Serial.println("Que pena, voc perdeu...");
    final_lose();
  } else {
    Serial.println("Ops, voc errou.");
    lose();
    Serial.print("Fase: ");
    Serial.println(numNotes-2);
    Serial.print("Vidas: ");
    Serial.println(lives);
  }
}

void generateSequence() {
  Serial.print("Sequncia:");
  for (int i = 0; i < numNotes; i ++ ) {
    int num = random(1, 5);
    Serial.print(num);
    Serial.print(", ");
    switch(numNotes){
      case 3:
        noteSequence_1[i] = num;
        break;
      case 4: 
        noteSequence_2[i] = num;
        break; 
      case 5: 
        noteSequence_3[i] = num;
        break; 
      case 6: 
        noteSequence_4[i] = num;
        break;
      case 7: 
        noteSequence_5[i] = num;
        break;
      case 8: 
        noteSequence_6[i] = num;
        break;
      case 9: 
        noteSequence_7[i] = num;
        break;
    }
  }
  Serial.println();
}

void playNote(int note) {
  int noteDuration;
  int intervalDuration;
  switch (numNotes) {
    case 3:
      noteDuration = 1500;
      intervalDuration = 700;
      break;
    case 4:
      noteDuration = 1300;
      intervalDuration = 625;
      break;
    case 5:
      noteDuration = 1100;
      intervalDuration = 550;
      break;
    case 6:
      noteDuration = 900;
      intervalDuration = 475;
      break;
    case 7:
      noteDuration = 700;
      intervalDuration = 400;
      break;
    case 8:
      noteDuration = 550;
      intervalDuration = 325;
      break;
    case 9:
      noteDuration = 400;
      intervalDuration = 250;
      break;
  }
  switch (note) {
    case 1:
      tone(BUZZER, NOTE_C3);
      digitalWrite(LED1, HIGH);
      delay(noteDuration);
      noTone(BUZZER);
      digitalWrite(LED1, LOW);
      delay (intervalDuration);
      break;
    case 2:
      tone(BUZZER, NOTE_G3);
      digitalWrite(LED2, HIGH);
      delay(noteDuration);
      noTone(BUZZER);
      digitalWrite(LED2, LOW);
      delay (intervalDuration);   
      break;
    case 3:
      tone(BUZZER, NOTE_D4);
      digitalWrite(LED3, HIGH);
      delay(noteDuration);
      noTone(BUZZER);
      digitalWrite(LED3, LOW);
      delay (intervalDuration);   
      break; 
    case 4:
      tone(BUZZER, NOTE_A4);
      digitalWrite(LED4, HIGH);
      delay(noteDuration);
      noTone(BUZZER);
      digitalWrite(LED4, LOW); 
      delay (intervalDuration); 
      break;       
  }
}

void playButtonNote(int note) {
  switch (note) {
    case 1:
      tone(BUZZER, NOTE_C3);
      digitalWrite(LED1, HIGH);
      delay(500);
      noTone(BUZZER);
      digitalWrite(LED1, LOW);
      break;
    case 2:
      tone(BUZZER, NOTE_G3);
      digitalWrite(LED2, HIGH);
      delay(500);
      noTone(BUZZER);
      digitalWrite(LED2, LOW);   
      break;
    case 3:
      tone(BUZZER, NOTE_D4);
      digitalWrite(LED3, HIGH);
      delay(500);
      noTone(BUZZER);
      digitalWrite(LED3, LOW);   
      break; 
    case 4:
      tone(BUZZER, NOTE_A4);
      digitalWrite(LED4, HIGH);
      delay(500);
      noTone(BUZZER);
      digitalWrite(LED4, LOW);    
      break;       
  }
}

void win() {
  currentNote = 0;
  isPlaying = false; 
  numNotes++;
  generateSequence();
  delay(500);

  // Classic melody used in the Arduino tone example
  // notes in the melody:
  int melody[] = {
    NOTE_C4, NOTE_G3, NOTE_G3, NOTE_A3, NOTE_G3, 0, NOTE_B3, NOTE_C4
  };
  
  // note durations: 4 = quarter note, 8 = eighth note, etc.:
  int noteDurations[] = {
    4, 8, 8, 4, 4, 4, 4, 4
  };
  
  // iterate over the notes of the melody:
  for (int thisNote = 0; thisNote < 8; thisNote++) {
  
    // to calculate the note duration, take one second divided by the note type.
    //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
    int noteDuration = 1000 / noteDurations[thisNote];
    tone(BUZZER, melody[thisNote], noteDuration);
    switch(thisNote){
      case 0:
        digitalWrite(LED1, HIGH);
        break;  
      case 1:
        digitalWrite(LED2, HIGH);
        break;
      case 2:
        digitalWrite(LED3, HIGH);
        break; 
      case 3:
        digitalWrite(LED4, HIGH);
        break;  
      case 4:
        digitalWrite(LED1, LOW);
        break;  
      case 5:
        digitalWrite(LED2, LOW);
        break;
      case 6:
        digitalWrite(LED3, LOW);
        break;
      case 7:
        digitalWrite(LED4, LOW);
        break;   
    }
  
    // to distinguish the notes, set a minimum time between them.
    // the note's duration + 30% seems to work well:
    int pauseBetweenNotes = noteDuration * 1.30;
    delay(pauseBetweenNotes);
    // stop the tone playing:
    noTone(BUZZER);
  }
  delay(1500);
}

void lose() {
  currentNote = 0;
  lives--;
  isPlaying = false;  
  generateSequence();
  delay(500);
  
  // notes in the melody:
  int melody[] = {
    NOTE_C3, NOTE_C2, NOTE_C1
  };
  
  // note durations:
  int noteDurations[] = {
    400, 500, 800
  };
  
  // iterate over the notes of the melody:
  for (int thisNote = 0; thisNote < 3; thisNote++) {
  
    // note duration directly
    tone(BUZZER, melody[thisNote]);
    digitalWrite(LED1, HIGH);
    digitalWrite(LED2, HIGH);
    digitalWrite(LED3, HIGH);
    digitalWrite(LED4, HIGH);
    delay(noteDurations[thisNote]);
    
    // stop the tone playing:
    noTone(BUZZER);
    digitalWrite(LED1, LOW);
    digitalWrite(LED2, LOW);
    digitalWrite(LED3, LOW);
    digitalWrite(LED4, LOW);
    
    // to distinguish the notes, set a minimum time between them.
    delay(200);
  }  
  delay(1500);
}

void final_win(){
  currentNote = 0;
  isPlaying = false;  
  numNotes = 3;
  lives = 3;
  generateSequence();
  delay(500);

  // Melody of "We are the champions" by Queen
  // notes in the melody:
   
  int melody[] = {
    NOTE_F3, NOTE_DS3, NOTE_F3, NOTE_DS3, NOTE_C3, NOTE_GS2, NOTE_D3, 0,
    NOTE_F3, NOTE_G3, NOTE_A4, NOTE_C4, NOTE_A4, NOTE_D3, NOTE_E3, NOTE_D3, 0, 
    NOTE_D3, NOTE_E3, NOTE_D3, NOTE_E3, NOTE_AS3,
    NOTE_AS4, NOTE_A4, NOTE_AS4, NOTE_A4, NOTE_G3,
    NOTE_A4, NOTE_F3, NOTE_AS4, NOTE_A4, NOTE_F3, NOTE_AS4,
    NOTE_GS3, NOTE_F3, NOTE_AS4, NOTE_GS3, NOTE_F3, 0,
    NOTE_DS3, NOTE_C3, NOTE_F3
  };
  
  // note durations:
  int noteDurations[] = {
    1000, 250, 250, 500, 750, 250, 1000, 1500,
    1000, 250, 250, 500, 500, 250, 250, 1500, 1500,
    750, 500, 250, 750, 750,
    750, 500, 250, 750, 750,
    750, 500, 250, 750, 500, 250,
    750, 500, 250, 750, 750, 750,
    250, 250, 3000
  };

  // iterate over the notes of the melody:
  for (int thisNote = 0; thisNote < 42; thisNote++) {
    if(melody[thisNote] == 0){
      noTone(BUZZER);
    } else {
      tone(BUZZER, melody[thisNote]);
    }
    digitalWrite(LED1, HIGH);
    digitalWrite(LED2, HIGH);
    digitalWrite(LED3, HIGH);
    digitalWrite(LED4, HIGH);
    delay(noteDurations[thisNote]);

    // stop the tone playing:
    noTone(BUZZER);
    digitalWrite(LED1, LOW);
    digitalWrite(LED2, LOW);
    digitalWrite(LED3, LOW);
    digitalWrite(LED4, LOW);
    // to distinguish the notes, set a minimum time between them.
    delay(100);
  }
  delay(1500);
}

void final_lose(){
  currentNote = 0;
  numNotes = 3;
  lives = 3;
  isPlaying = false;  
  generateSequence();
  delay(500);

  // Melody of "Sonata n2, op 35 (Marche Funebre)" by Chopin
  // notes in the melody:
  int melody[] = {
    NOTE_D2, NOTE_D2, NOTE_D2, NOTE_D2, NOTE_F2, NOTE_E2, NOTE_E2, NOTE_D2, NOTE_D2, NOTE_D2, NOTE_D2 
  };
  
  // note durations:
  int noteDurations[] = {
    1000, 750, 250, 1000, 750, 250, 750, 250, 750, 250, 1000
  };

  // iterate over the notes of the melody:
  for (int thisNote = 0; thisNote < 11; thisNote++) {
    tone(BUZZER, melody[thisNote]);
    digitalWrite(LED1, HIGH);
    digitalWrite(LED2, HIGH);
    digitalWrite(LED3, HIGH);
    digitalWrite(LED4, HIGH);
    delay(noteDurations[thisNote]);

    // stop the tone playing:
    noTone(BUZZER);
    digitalWrite(LED1, LOW);
    digitalWrite(LED2, LOW);
    digitalWrite(LED3, LOW);
    digitalWrite(LED4, LOW);
    // to distinguish the notes, set a minimum time between them.
    delay(100);
  } 
  delay(1500);
}

Notes file

Arduino
the notes list to the buzzer
/*************************************************
 * Public Constants
 *************************************************/

#define NOTE_B1  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A2  55
#define NOTE_AS2 58
#define NOTE_B2  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A3  110
#define NOTE_AS3 117
#define NOTE_B3  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A4  220
#define NOTE_AS4 233
#define NOTE_B4  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A5  440
#define NOTE_AS5 466
#define NOTE_B5  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A6  880
#define NOTE_AS6 932
#define NOTE_B6  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A7  1760
#define NOTE_AS7 1865
#define NOTE_B7  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A8  3520
#define NOTE_AS8 3729
#define NOTE_B8  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978

Bounce library

Prevent pushbutton bounce effect

Credits

raulgroig
0 projects • 3 followers

Comments