The purpose of the Snack Controller is to provide players with a healthy snack and drink for those long play sessions. The devices uses a cup of water and three piles of oranges to create capacitive touch inputs for the user to interact with. The cup of water will activate different inputs based on the rotation of the cup itself, functioning similarly to an accelerometer. The algatorclips are place an inch or two above the water, so that when the cup is moved in a given, the relative position of the water level rises to the alligator clip.
The oranges can simply be touched to activate their inputs. During play the user may find that after eating the snacks and drinking the water they need to replenish the controller, which is a perfect opportunity to take a needed break from the game to restock!
below is an example using Dark Souls. Sadly, due to the limitations of one CPX, only seven inputs can be used at one time. The four inputs on the cup are attack, interact, roll, and lock on, while the oranges control the forward, left, abdd right movement(because only cowards go backwards!)



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