Looking to add some spark to your space? Whether you're a lifelong Pokémon fan, a maker-at-heart, or simply searching for a fun weekend project, this DIY Pikachu Wall Lamp is the perfect blend of creativity, functionality, and geeky charm.
And guess what? You don’t need a 3D printer or technical expertise to make it happen, because JUSTWAY 3D Print Service has your back!
🔧 From Imagination to Illumination – Why Choose JUSTWAY?JUSTWAY isn’t just a 3D print service—it’s your creative partner.
Whether you're building your first project or scaling your hobby into a business, JUSTWAY turns your digital dreams into tangible results with:
✅ High-Resolution Printing – Fine details, smooth finishes, and dimensional accuracy every time. Pikachu’s iconic shape? Flawless.
✅ Affordable Pro-Quality – No need to invest in expensive equipment. Get professional results at hobbyist-friendly prices.
✅ Fast Turnaround & Doorstep Delivery – Start today, and hold your creation in days, not weeks.
✅ Expert Support – Need help optimizing your files or selecting materials? JUSTWAY’s team is always ready.
🎨 Project Spotlight: Pikachu Wall LampLet’s build something electrifying. This Pikachu wall lamp makes for a perfect bedroom night light, game room decor, or even a unique handmade gift.
🔧 What You'll NeedMaterials:
- 3D Printed Pikachu Parts (STL file linked below)
- USB power or battery module
- Wall mounting accessories
Tools:
- Hot glue gun or double-sided tape
- Soldering kit (optional for cleaner wiring)
Get the Pikachu STL model from [Cults3D], [Thingiverse], or contact JUSTWAY for design help. Want custom eyes, tail, or size? No problem—JUSTWAY can help personalize your files before printing.
2. Upload to JUSTWAY and Order- Visit JUSTWAY’s website.
- Upload your STL file.
- Choose material (PLA is perfect) and color (classic white!).
- Place your order and sit back.
🎁 Tip: Order multiple parts and bundle them into DIY kits—great for online sales or workshops.
📈 Turn Your Project Into a Brand (with JUSTWAY Behind You) 📷 Social Media Ready Content tag @JUSTWAY3D. They may even feature your creation and bring you new followers!
3. Assemble the light-up and Program the Xiao ESP32-S3Program the Xiao RP2040 microcontroller to control the LEDs. You can use Arduino IDE. Here are some ideas for programming:
- Static Patterns: Display a fixed Minecraft-themed design.
- Dynamic Effects: Create animations like flickering torches or flowing water.
- Interactive Features: Use sensors to change the LED patterns based on user input.
#include <Adafruit_NeoPixel.h>
#ifdef __AVR__
#include <avr/power.h>
#endif
#define PIN D0
// Parameter 1 = number of pixels in strip
// Parameter 2 = Arduino pin number (most are valid)
// Parameter 3 = pixel type flags, add together as needed:
// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
Adafruit_NeoPixel strip = Adafruit_NeoPixel(64, PIN, NEO_GRB + NEO_KHZ800);
// IMPORTANT: To reduce NeoPixel burnout risk, add 1000 uF capacitor across
// pixel power leads, add 300 - 500 Ohm resistor on first pixel's data input
// and minimize distance between Arduino and first pixel. Avoid connecting
// on a live circuit...if you must, connect GND first.
void setup() {
// This is for Trinket 5V 16MHz, you can remove these three lines if you are not using a Trinket
#if defined (__AVR_ATtiny85__)
if (F_CPU == 16000000) clock_prescale_set(clock_div_1);
#endif
// End of trinket special code
strip.begin();
strip.setBrightness(100);
strip.show(); // Initialize all pixels to 'off'
}
void loop() {
// Some example procedures showing how to display to the pixels:
colorWipe(strip.Color(255, 0, 0), 50); // Red
colorWipe(strip.Color(0, 255, 0), 50); // Green
colorWipe(strip.Color(0, 0, 255), 50); // Blue
//colorWipe(strip.Color(0, 0, 0, 255), 50); // White RGBW
// Send a theater pixel chase in...
theaterChase(strip.Color(127, 127, 127), 50); // White
theaterChase(strip.Color(127, 0, 0), 50); // Red
theaterChase(strip.Color(0, 0, 127), 50); // Blue
rainbow(20);
rainbowCycle(20);
theaterChaseRainbow(50);
}
// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
for(uint16_t i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, c);
strip.show();
delay(wait);
}
}
void rainbow(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256; j++) {
for(i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel((i+j) & 255));
}
strip.show();
delay(wait);
}
}
// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
for(i=0; i< strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
}
strip.show();
delay(wait);
}
}
//Theatre-style crawling lights.
void theaterChase(uint32_t c, uint8_t wait) {
for (int j=0; j<10; j++) { //do 10 cycles of chasing
for (int q=0; q < 3; q++) {
for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, c); //turn every third pixel on
}
strip.show();
delay(wait);
for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}
//Theatre-style crawling lights with rainbow effect
void theaterChaseRainbow(uint8_t wait) {
for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel
for (int q=0; q < 3; q++) {
for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, Wheel( (i+j) % 255)); //turn every third pixel on
}
strip.show();
delay(wait);
for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
WheelPos = 255 - WheelPos;
if(WheelPos < 85) {
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
}
if(WheelPos < 170) {
WheelPos -= 85;
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
WheelPos -= 170;
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}
- Fit the LED strip inside Pikachu’s back.
- Secure wiring and connect to a power source.
- Mount it to the wall with adhesive strips or screws.
Voilà! Pikachu lights up like it’s using Thunderbolt.
Have questions about the process? Want your model featured? Drop a comment below or contact the JUSTWAY team—they’d love to support your next idea.
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