phpoc_man
Published © GPL3+

Arduino - Control Arm Robot via Web

This project shows how to control a 6DOF robot arm via web.

IntermediateFull instructions provided42,312

Things used in this project

Story

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Schematics

Schematic

It needs to provide the external power source for 6 motors

Code

RobotArmWeb

Arduino
This is Arduino Code
#include <Phpoc.h>
#include <Servo.h>

int angle_init[]	= {90, 101, 165, 153, 90, 120}; // when motor stands straight. In web, the angle when motor stands straight is {0, 90, 130, 180, 0, 0};
int angle_offset[]	= {0, 11, -15, -27, 0, 137}; // offset between real servo motor and angle on web
int cur_angles[]	= {90, 101, 165, 153, 90, 120}; // current angles of six motors (degree) 
int dest_angles[]	= {0, 0, 0, 0, 0, 0}; // destined angles
int angle_max[]		= {180, 180, 160, 120, 180, 137};
int angle_min[]		= { 0, 0, 0, 20, 0, 75};
int direction[]		= {1, 1, 1, 1, 1 ,-1};
int angleSteps[]	= {3, 2, 2, 2, 4 ,4}; // moving steps of each motor (degree)

Servo servo1;
Servo servo2;
Servo servo3;
Servo servo4;
Servo servo5;
Servo servo6;

Servo servo[6] = {servo1, servo2, servo3, servo4, servo5, servo6};

PhpocServer server(80);
PhpocClient client;

int stepNum = 0;

void setup(){
	Serial.begin(9600);

	Phpoc.begin(PF_LOG_SPI | PF_LOG_NET);
	server.beginWebSocket("remote_arm");

	servo1.attach(2);  // attaches the servo on pin 2 to the servo object
	servo2.attach(3);  // attaches the servo on pin 3 to the servo object
	servo3.attach(4);  // attaches the servo on pin 4 to the servo object
	servo4.attach(5);  // attaches the servo on pin 5 to the servo object
	servo5.attach(6);  // attaches the servo on pin 6 to the servo object
	servo6.attach(7);  // attaches the servo on pin 7 to the servo object

	for(int i = 0; i < 6; i++)
		servo[i].write(angle_init[i]);
}

void loop() {
	PhpocClient client = server.available();

	if(client) {
		String angleStr = client.readLine();

		if(angleStr) {
			Serial.println(angleStr);
			int commaPos1 = -1;
			int commaPos2;

			for(int i = 0; i < 5; i++) {
				commaPos2 = angleStr.indexOf(',', commaPos1 + 1);
				int angle = angleStr.substring(commaPos1 + 1, commaPos2).toInt();
				dest_angles[i] = angle * direction[i] + angle_offset[i];
				commaPos1 = commaPos2;
			}

			int angle5 = angleStr.substring(commaPos1 + 1).toInt();
			dest_angles[5] = angle5 * direction[5] + angle_offset[5];

			stepNum = 0;

			// move motors in many small steps to make motor move smooth, avoiding move motor suddently. The below is step calculation
			for(int i = 0; i < 6; i++) {
				int dif = abs(cur_angles[i] - dest_angles[i]);
				int step = dif / angleSteps[i];

				if(stepNum < step)
					stepNum = step;
			}
		}
	}

	// move motors step by step
	if(stepNum > 0) {
		for(int i = 0; i < 6; i++) {
			int angleStepMove = (dest_angles[i] - cur_angles[i]) / stepNum;
			cur_angles[i] += angleStepMove;

			if(cur_angles[i] > angle_max[i])
				cur_angles[i] = angle_max[i];
			else if(cur_angles[i] < angle_min[i])
				cur_angles[i] = angle_min[i];

			servo[i].write(cur_angles[i]);
		}

		stepNum--;
		delay(20);
	}
}

remote_arm.php

PHP
This code is web app.
<!DOCTYPE html>
<html>
<head>
<title>Arduino - Arm Robot - Web</title>
<meta name="viewport" content="width=device-width, initial-scale=0.9">
<style>
body { text-align: center; }
canvas { background-color: #FFFFFF; }
</style>
<script>
var MOTOR_1 = 0;
var MOTOR_2 = 1;
var MOTOR_3 = 2;
var MOTOR_4 = 3;
var MOTOR_5 = 4;
var MOTOR_6 = 5;

var ARM_LENGTH_1 = 95;
var ARM_LENGTH_2 = 88;
var ARM_LENGTH_3 = 155;

var SOLE_WIDTH = 160;
var SOLE_HEIGHT = 73;

var flywheel_img = new Image();
flywheel_img.src = "flywheel.png";

var zone_A_radius = ARM_LENGTH_1 + ARM_LENGTH_2 + ARM_LENGTH_3;

var pivot_x = zone_A_radius + 5;
var pivot_y = zone_A_radius + 5;

var zone_B_radius = 100;
var zone_B_center_x = pivot_x / 2;
var zone_B_center_y = -(zone_B_radius + SOLE_HEIGHT + 20);
var zone_B_last_angle = 0;

var zone_C_radius = 70;
var zone_C_center_x = -pivot_x / 2;
var zone_C_center_y = -(zone_B_radius + SOLE_HEIGHT + 20);
var zone_C_last_angle = 0;

var zone_D_width = 30;
var zone_D_height = 200.0;
var zone_D_center_x = 0;
var zone_D_center_y = -(zone_B_radius + SOLE_HEIGHT + 110);
var grip_height = 70;
var grip_width = 100;

var canvas_width = zone_A_radius * 2 + 10;
var canvas_height = zone_A_radius  + SOLE_HEIGHT + zone_B_radius * 2 + 180;

var grip_max_angle = 62.0; // 62 degree

var click_state = 0;
var mouse_xyra = {x:0, y:0, r:0.0, a:0.0};
var angles = [90, 90, 180, 180, 90, 17];

var ws = null;
var servo = null, ctx = null;

var last_time;

var a = 0, b = 0, c = 0;

function init()
{
	servo = document.getElementById("servo");
	servo.width = canvas_width;
	servo.height = canvas_height;

	servo.addEventListener("touchstart", mouse_down);
	servo.addEventListener("touchend", mouse_up);
	servo.addEventListener("touchmove", mouse_move);
	servo.addEventListener("mousedown", mouse_down);
	servo.addEventListener("mouseup", mouse_up);
	servo.addEventListener("mousemove", mouse_move);

	ctx = servo.getContext("2d");

	ctx.translate(pivot_x, pivot_y);
	ctx.rotate(Math.PI);

	// quadratic equation parameters
	a = 4*ARM_LENGTH_1*ARM_LENGTH_3;
	b = 2*(ARM_LENGTH_2*ARM_LENGTH_1 + ARM_LENGTH_2*ARM_LENGTH_3);
	c = Math.pow(ARM_LENGTH_1, 2) + Math.pow(ARM_LENGTH_2, 2)  + Math.pow(ARM_LENGTH_3, 2) - 2*ARM_LENGTH_1*ARM_LENGTH_3;
}
function update_view()
{
	ctx.clearRect(-canvas_width/2, -SOLE_HEIGHT, canvas_width, canvas_height);
	ctx.save();

	//draw zone A
	ctx.fillStyle = "#D9D9D9";
	ctx.beginPath();
	ctx.arc(0,0,zone_A_radius, 0, 2*Math.PI);
	ctx.fill();
	
	ctx.fillStyle = "#FFFFFF";
	ctx.fillRect(-pivot_x , -canvas_height + pivot_y, canvas_width, canvas_height - pivot_y - SOLE_HEIGHT);

	// draw arm segments
	ctx.strokeStyle="#00979D";
	ctx.fillStyle = "#FF4500";
	ctx.lineWidth = 20;
	ctx.rotate(angles[MOTOR_2] / 180 * Math.PI);
	ctx.beginPath();
	ctx.moveTo(0,0);
	ctx.lineTo(ARM_LENGTH_1,0);
	ctx.stroke();
	draw_pivot(0, 0);

	ctx.translate(ARM_LENGTH_1,0);
	ctx.rotate(-Math.PI + angles[MOTOR_3] / 180 * Math.PI);
	ctx.beginPath();
	ctx.moveTo(0,0);
	ctx.lineTo(ARM_LENGTH_2, 0);
	ctx.stroke();
	draw_pivot(0, 0);

	ctx.translate(ARM_LENGTH_2,0);
	ctx.rotate(-Math.PI + angles[MOTOR_4] / 180 * Math.PI);
	ctx.beginPath();
	ctx.moveTo(0,0);
	ctx.lineTo(ARM_LENGTH_3, 0);
	ctx.stroke();
	draw_pivot(0, 0);

	ctx.restore();

	ctx.strokeStyle = "#00979D";
	ctx.lineWidth = 6;

	// draw zone B
	angle = (angles[MOTOR_1] + 45) * Math.PI / 180;
	ctx.save();
	ctx.translate(zone_B_center_x, zone_B_center_y);
	ctx.rotate(angle);
	ctx.drawImage(flywheel_img, - zone_B_radius, - zone_B_radius, zone_B_radius * 2, zone_B_radius * 2);
	ctx.beginPath();
	ctx.arc(0, 0, zone_B_radius, 0, 2 * Math.PI);
	ctx.stroke();
	ctx.restore();

	// draw zone C
	angle = (angles[MOTOR_5] + 45) * Math.PI / 180;
	ctx.save();
	ctx.translate(zone_C_center_x, zone_C_center_y);
	ctx.rotate(angle);
	ctx.drawImage(flywheel_img, - zone_C_radius, - zone_C_radius, zone_C_radius * 2, zone_C_radius * 2);
	ctx.beginPath();
	ctx.arc(0, 0, zone_C_radius, 0, 2 * Math.PI);
	ctx.stroke();
	ctx.restore();

	// draw zone D
	ctx.fillStyle = "#00DEE6";
	ctx.lineWidth = 15;
	var grip_dist = Math.floor(angles[MOTOR_6] / grip_max_angle * zone_D_height);
	ctx.fillRect(zone_D_center_x - zone_D_width / 2, zone_D_center_y - zone_D_height / 2, zone_D_width, zone_D_height);

	ctx.lineWidth = 1;
	ctx.strokeStyle = "#FFFFFF";

	var center_x = zone_D_center_x;
	var center_y = zone_D_center_y + grip_dist / 2;

	var grd = ctx.createLinearGradient(center_x, center_y, center_x, center_y  + grip_height);
	grd.addColorStop(0,"#004A4D");
	grd.addColorStop(1,"#b3fcff");
	ctx.fillStyle = grd;
	ctx.beginPath();
	ctx.moveTo(center_x + grip_width / 2, center_y);
	ctx.bezierCurveTo(center_x + grip_width / 4, center_y + grip_height, center_x - grip_width / 4, center_y + grip_height,center_x - grip_width / 2, center_y);
	ctx.closePath();
	ctx.fill();
	ctx.stroke();

	center_x = zone_D_center_x;
	center_y = zone_D_center_y - grip_dist / 2;

	grd = ctx.createLinearGradient(center_x, center_y, center_x, center_y  - grip_height);
	grd.addColorStop(0,"#004A4D");
	grd.addColorStop(1,"#b3fcff");
	ctx.fillStyle = grd;
	ctx.beginPath();
	ctx.moveTo(center_x + grip_width / 2, center_y);
	ctx.bezierCurveTo(center_x + grip_width / 4, center_y - grip_height, center_x - grip_width / 4, center_y - grip_height,center_x - grip_width / 2, center_y);
	ctx.closePath();
	ctx.fill();
	ctx.stroke();

	ctx.restore();

	// draw sole
	ctx.fillStyle = "#006468";
	ctx.fillRect(-SOLE_WIDTH/2, -SOLE_HEIGHT, SOLE_WIDTH, SOLE_HEIGHT);
}
function event_handler(event)
{
	var x, y, r, alpha;
	// convert coordinate
	if(event.touches)
	{
		var touches = event.touches;

		x = (touches[0].pageX - touches[0].target.offsetLeft) - pivot_x;
		y = (touches[0].pageY - touches[0].target.offsetTop) - pivot_y;

	}
	else
	{
		x = event.offsetX - pivot_x;
		y = event.offsetY - pivot_y;
	}
	x = -x;
	y = -y;

	//check whether it's located in zone A or not
	r = Math.sqrt(x * x + y * y);

	if(r < zone_A_radius && y > -SOLE_HEIGHT)
	{
		if((x < SOLE_WIDTH/2) && (x > -SOLE_WIDTH/2) && (y < 0))
			return false;

		alpha = Math.atan2(y, x);

		if(alpha < 0)
			alpha += 2*Math.PI;

		mouse_xyra.x = x;
		mouse_xyra.y = y;
		mouse_xyra.r = r;
		mouse_xyra.a = alpha;

		if(geometric_calculation())
			return true;
	}

	//check whether it's located in zone B or not
	temp_x = x - zone_B_center_x;
	temp_y = y - zone_B_center_y;
	var distance = Math.sqrt(temp_x * temp_x + temp_y * temp_y);

	if(distance < zone_B_radius)
	{
		var angle = Math.atan2(temp_y, temp_x)* 180 / Math.PI;

		if(click_state == 0)
			zone_B_last_angle = angle;
		else
		{
			if((Math.abs(angle) > 90) && (angle * zone_B_last_angle < 0))
			{
				if(zone_B_last_angle > 0)
					zone_B_last_angle = -180;
				else
					zone_B_last_angle = 180;
			}

			angles[MOTOR_1] += Math.floor(angle - zone_B_last_angle);

			angles[MOTOR_1] = Math.max(0, angles[MOTOR_1]);
			angles[MOTOR_1] = Math.min(180, angles[MOTOR_1]);

			zone_B_last_angle = angle;
		}
		return true;
	}

	//check whether it's located in zone C or not
	temp_x = x - zone_C_center_x;
	temp_y = y - zone_C_center_y;
	var distance = Math.sqrt(temp_x * temp_x + temp_y * temp_y);

	if(distance < zone_C_radius)
	{
		var angle = Math.atan2(temp_y, temp_x)* 180 / Math.PI;

		if(click_state == 0)
			zone_C_last_angle = angle;
		else
		{
			if((Math.abs(angle) > 90) && (angle * zone_C_last_angle < 0))
			{
				if(zone_C_last_angle > 0)
					zone_C_last_angle = -180;
				else
					zone_C_last_angle = 180;
			}

			angles[MOTOR_5] += Math.floor(angle - zone_C_last_angle);

			angles[MOTOR_5] = Math.max(0, angles[MOTOR_5]);
			angles[MOTOR_5] = Math.min(180, angles[MOTOR_5]);

			zone_C_last_angle = angle;
		}
		return true;
	}

	//check whether it's located in zone D or not
	var temp_x = Math.abs(x - zone_D_center_x);
	var temp_y = Math.abs(y - zone_D_center_y);

	if(temp_x < (zone_D_width / 2) && temp_y < (zone_D_height / 2))
	{
		var angle = temp_y / (zone_D_height / 2) * grip_max_angle;
		angles[MOTOR_6] = Math.floor(angle);
		console.log(angles[MOTOR_6]);
		return true;
	}

	return false;
}
function geometric_calculation()
{
	var c_ = c - Math.pow(mouse_xyra.r, 2);
	var delta = b*b - 4*a*c_;
	if(delta < 0)
		return false; // no root

	var x1 = 0, x2 = 0;
	var x = 0;
	var cos_C = 0;
	var alpha = 0, beta = 0, gamma = 0;

	x1 = (-b + Math.sqrt(delta)) / (2*a);
	x2 = (-b - Math.sqrt(delta)) / (2*a);
	x = x1;

	if(x > 1)
		return false;

	alpha = Math.acos(x);
	alpha = alpha * 180 / Math.PI;
	beta = 180 - alpha;
	cos_C = Math.pow(mouse_xyra.r, 2) + Math.pow(ARM_LENGTH_1, 2) - ( Math.pow(ARM_LENGTH_2, 2) + Math.pow(ARM_LENGTH_3, 2) + 2*ARM_LENGTH_2*ARM_LENGTH_3*x );

	cos_C = cos_C /(2*mouse_xyra.r*ARM_LENGTH_1);
	angle_C = Math.acos(cos_C);
	gamma = (angle_C + mouse_xyra.a) % (2*Math.PI);
	gamma = gamma * 180 / Math.PI;

	if(gamma < 0)
		gamma += 360;

	if(gamma > 180)
	{
		var temp = gamma -  mouse_xyra.a * 180 / Math.PI;
		gamma = gamma - 2* temp;
		beta = 360 - beta;
	}

	if(gamma < 0 || gamma > 180)
		return false;

	angles[MOTOR_3] = Math.floor(beta);
	angles[MOTOR_4] = Math.floor(beta);
	angles[MOTOR_2] = Math.floor(gamma);

	return true;
}
function draw_pivot(x, y)
{
	ctx.beginPath();
	ctx.arc(x,y, 10, 0, 2*Math.PI);
	ctx.stroke();
	ctx.fill();
}
function ws_onmessage(e_msg)
{
	e_msg = e_msg || window.event; // MessageEvent
}
function ws_onopen()
{
	document.getElementById("ws_state").innerHTML = "OPEN";
	document.getElementById("wc_conn").innerHTML = "Disconnect";
	angles_change_notice();

	update_view();
}
function ws_onclose()
{
	document.getElementById("ws_state").innerHTML = "CLOSED";
	document.getElementById("wc_conn").innerHTML = "Connect";
	console.log("socket was closed");
	ws.onopen = null;
	ws.onclose = null;
	ws.onmessage = null;
	ws = null;
}
function wc_onclick()
{
	if(ws == null)
	{
		ws = new WebSocket("ws://<?echo _SERVER("HTTP_HOST")?>/remote_arm", "text.phpoc");
		document.getElementById("ws_state").innerHTML = "CONNECTING";

		ws.onopen = ws_onopen;
		ws.onclose = ws_onclose;
		ws.onmessage = ws_onmessage;  
	}
	else
		ws.close();
}
function mouse_down()
{
	if(ws == null)
		return;

	if(event.touches && (event.touches.length > 1))
		click_state = event.touches.length;

	if(click_state > 1)
		return;

	var state = event_handler(event);
	if(state)
	{
		click_state = 1;
		angles_change_notice();
	}

	event.preventDefault();
}
function mouse_up()
{
	click_state = 0;
}
function mouse_move()
{
	if(ws == null)
		return;

	var d = new Date();
	var time = d.getTime();
	if((time - last_time) < 50)
		return;

	last_time = time;

	if(event.touches && (event.touches.length > 1))
		click_state = event.touches.length;

	if(click_state > 1)
		return;

	if(!click_state)
		return;

	var state = event_handler(event);
	if(state)
	{
		click_state = 1;
		angles_change_notice();
	}

	event.preventDefault();
}
function angles_change_notice()
{
	if(ws != null && ws.readyState == 1)
	{
		ws.send(angles.join(",") + "\r\n");
		update_view(); 
	}
}
window.onload = init;
setTimeout(function(){ update_view();}, 500);
</script>
</head>
<body>
<h2>Arduino - Control Arm Robot via Web</h2>
<canvas id="servo"></canvas>
<p>WebSocket : <span id="ws_state">null</span><br></p>
<button id="wc_conn" type="button" onclick="wc_onclick();">Connect</button>
</body>
</html>

Credits

phpoc_man

phpoc_man

62 projects • 407 followers

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