You Need an Altitude Adjustment

EarPressure VR simulates air pressure changes, adding altitude and depth sensations to make virtual reality experiences more immersive.

Nick Bild
2 days agoVirtual Reality
EarPressure VR simulates atmospheric pressure changes (📷: S. Kang et al.)

It is probably not the first thing that comes to mind when considering what is needed to make a virtual reality (VR) experience more immersive. In fact, it is probably one of the last things that would occur to most people. But even subtle things like atmospheric pressure changes need to be accounted for. This type of cue may not be as important as high-resolution visuals, realistic audio, or haptic sensations, but until every single “i” has been dotted and “t” has been crossed, VR experiences will always feel like they are missing something.

Atmospheric pressure changes are especially important in reproducing the feelings associated with changes in altitude. Whether caused by a flight in an airplane, climbing a mountain, or diving deep into the ocean, the pressure changes are made quite obvious by the sensations they produce in our inner ear. But in virtual worlds, these cues are completely missing.

That may not be the case in the future, however. A group of engineers at the Human-Centered Intelligent Systems Lab has built an unusual device called EarPressure VR that simulates ambient air pressure changes in virtual environments. It has a mechanism that physically blocks the ears, allowing it to make small adjustments to the internal pressure that they experience.

The human ear is extremely sensitive to changes in ambient pressure, which is why even small altitude differences can cause a noticeable sense of fullness. EarPressure VR takes advantage of this sensitivity by using a headset with sealed earbuds connected to a motor-driven syringe. By slightly compressing or decompressing air inside the ear canal, the system can generate pressure variations within a safe range of ±40 hPa relative to ambient air.

The hardware design consists of two main parts: pressure modulation units and custom ear seals. Each side of the headset contains a miniature linear stepper motor attached to a small syringe, controlled by an Arduino microcontroller. The system monitors the real-time pressure in the ear canal with sensors, making fine adjustments through a feedback loop to maintain precise target values. A custom silicone ear tip ensures the ear canal remains airtight, which is essential for accurate modulation.

To demonstrate the technology, the researchers created two interactive VR scenarios. In the first, called Jaws Cage Survival, participants are lowered in a shark cage deep into the ocean. As the cage descends, the device steadily increases the inward pressure in the ears, mimicking the natural sensation of diving to greater depths. When the cage rises, the pressure gradually decreases, restoring equilibrium.

The second scenario, Sorcerer’s Portal Room, demonstrates the system’s ability to handle sudden pressure changes. Users step through magical portals into environments with drastically different atmospheric conditions. Passing into a high-altitude mountain world causes an immediate outward pressure shift, while entering a deep-sea city produces a strong inward push. These instantaneous transitions show how quickly EarPressure VR can adapt to changing environments, producing the same jarring sensations one might feel on an airplane that climbs or descends rapidly.

This work demonstrates how unconventional thinking can uncover overlooked aspects of immersion. Future VR may not only let people see and hear new worlds, but also feel them in ways that mirror real life more closely. If EarPressure VR or similar systems are refined and commercialized, the days of flat and incomplete virtual environments may soon come to an end.

Nick Bild
R&D, creativity, and building the next big thing you never knew you wanted are my specialties.
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