Mapenzi Mudimba
Published © Apache-2.0

Hilma Spark

This is a Trivia Game about a community where I live in.

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Hilma Spark

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Hilma Spark

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Created through Amazon's Lambda
/**
 Copyright 2014-2015 Amazon.com, Inc. or its affiliates. All Rights Reserved.

 Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with the License. A copy of the License is located at

 http://aws.amazon.com/apache2.0/

 or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
 */

/**
 * This sample shows how to create a simple Trivia skill with a multiple choice format. The skill
 * supports 1 player at a time, and does not support games across sessions.
 */

'use strict';

/**
 * When editing your questions pay attention to your punctuation. Make sure you use question marks or periods.
 * Make sure the first answer is the correct one. Set at least 4 answers, any extras will be shuffled in.
 */
var questions = [
    {
        "What is the name of Bulawayo Polytechnic Principal": [
            "Mabasa",
            "Nkomo",
            "Jordan",
            "Obama"
        ]
    },
    {
        "What is the color of Bulawayo Polytechnic": [
            "Red",
            "Blue",
            "Green",
            "Purple"
        ]
    },
    {
        "What is the most popular course": [
            "Electrical Power Engineering",
            "VBB",
            "Machineshop",
            "Secretarial Sudies"
        ]
    },
    {
        "How far is it from City center to Bulawayo Polytechnic?": [
            "1.8km",
            "0.3km",
            "4.5km",
            "2.1km"
        ]
    },
    {
        "How many terms per calendar year are there at Bulawayo Polytechnic?": [
            "3",
            "2",
            "4",
            "8"
        ]
    },
    {
        "How many examination sessions are there in the calendar year?": [
            "2",
            "1",
            "many",
            "Countless"
        ]
    },
    {
        "How many Principals are there at Bulawayo Polytechnic?": [
            "One",
            "Eight",
            "Five",
            "I don't know"
        ]
    },
    {
        "Which is the oldest Building at Bulawayo Polytechnic?": [
            "Applied Sciences Admin",
            "Johnson House",
            "HB 5",
            "Commerce block"
        ]
    },
    {
        "Which Division has it's own administration system?": [
            "Hotel School",
            "Commerce",
            "Applied Art",
            "Electrical"
        ]
    },
    {
        "In which year was Bulawayo Polytechnic openned?": [
            "1924",
            "1934",
            "1944",
            "1954"
        ]
    },
    {
        "How many gates are there at Bulawayo Polytechnic Main campus?": [
            "Twon functional and one locked down",
            "Two only",
            "Four functional and one locked down",
            "Only one main entrance"
        ]
    },
    {
        "The main entrance is facing which direction?": [
            "East",
            "North-west",
            "South-west",
            "Western"
        ]
    },
    {
        "The Dinning Hall is named after who?": [
            "Johnson",
            "Douglas",
            "Visser",
            "Khumalo"
        ]
    },
    {
        "Which is the largest division in terms of enrolment?": [
            "Commerce",
            "Electrical",
            "Civil",
            "Applied Art"
        ]
    },
    {
        "How many sports fields are there within campus?": [
            "3",
            "2",
            "1",
            "nil"
        ]
    },
    {
        "How many sports disciples are played": [
            "As many as ten",
            "As many as twenty",
            "Two only",
            "I don't know"
        ]
    },
    {
        "Who is the best player that Bulawayo Polytechnic has produced so far?": [
            "Angus",
            "Mthulisi",
            "Green",
            "Streak"
        ]
    },
    {
        "How many Libraries are there within campus?": [
            "Only one I know",
            "More than one but I don't know the number",
            "I haven't counted",
            "I am not aware of any Libraryon campus"
        ]
    }
];

// Route the incoming request based on type (LaunchRequest, IntentRequest,
// etc.) The JSON body of the request is provided in the event parameter.
exports.handler = function (event, context) {
    try {
        console.log("event.session.application.applicationId=" + event.session.application.applicationId);

        /**
         * Uncomment this if statement and populate with your skill's application ID to
         * prevent someone else from configuring a skill that sends requests to this function.
         */

     if (event.session.application.applicationId !== "amzn1.echo-sdk-ams.app.1b067b45-92bd-42ad-979b-3a17571777fe") {
         context.fail("Invalid Application ID");
      }

        if (event.session.new) {
            onSessionStarted({requestId: event.request.requestId}, event.session);
        }

        if (event.request.type === "LaunchRequest") {
            onLaunch(event.request,
                event.session,
                function callback(sessionAttributes, speechletResponse) {
                    context.succeed(buildResponse(sessionAttributes, speechletResponse));
                });
        } else if (event.request.type === "IntentRequest") {
            onIntent(event.request,
                event.session,
                function callback(sessionAttributes, speechletResponse) {
                    context.succeed(buildResponse(sessionAttributes, speechletResponse));
                });
        } else if (event.request.type === "SessionEndedRequest") {
            onSessionEnded(event.request, event.session);
            context.succeed();
        }
    } catch (e) {
        context.fail("Exception: " + e);
    }
};

/**
 * Called when the session starts.
 */
function onSessionStarted(sessionStartedRequest, session) {
    console.log("onSessionStarted requestId=" + sessionStartedRequest.requestId
        + ", sessionId=" + session.sessionId);

    // add any session init logic here
}

/**
 * Called when the user invokes the skill without specifying what they want.
 */
function onLaunch(launchRequest, session, callback) {
    console.log("onLaunch requestId=" + launchRequest.requestId
        + ", sessionId=" + session.sessionId);

    getWelcomeResponse(callback);
}

/**
 * Called when the user specifies an intent for this skill.
 */
function onIntent(intentRequest, session, callback) {
    console.log("onIntent requestId=" + intentRequest.requestId
        + ", sessionId=" + session.sessionId);

    var intent = intentRequest.intent,
        intentName = intentRequest.intent.name;

    // handle yes/no intent after the user has been prompted
    if (session.attributes && session.attributes.userPromptedToContinue) {
        delete session.attributes.userPromptedToContinue;
        if ("AMAZON.NoIntent" === intentName) {
            handleFinishSessionRequest(intent, session, callback);
        } else if ("AMAZON.YesIntent" === intentName) {
            handleRepeatRequest(intent, session, callback);
        }
    }

    // dispatch custom intents to handlers here
    if ("AnswerIntent" === intentName) {
        handleAnswerRequest(intent, session, callback);
    } else if ("AnswerOnlyIntent" === intentName) {
        handleAnswerRequest(intent, session, callback);
    } else if ("DontKnowIntent" === intentName) {
        handleAnswerRequest(intent, session, callback);
    } else if ("AMAZON.YesIntent" === intentName) {
        handleAnswerRequest(intent, session, callback);
    } else if ("AMAZON.NoIntent" === intentName) {
        handleAnswerRequest(intent, session, callback);
    } else if ("AMAZON.StartOverIntent" === intentName) {
        getWelcomeResponse(callback);
    } else if ("AMAZON.RepeatIntent" === intentName) {
        handleRepeatRequest(intent, session, callback);
    } else if ("AMAZON.HelpIntent" === intentName) {
        handleGetHelpRequest(intent, session, callback);
    } else if ("AMAZON.StopIntent" === intentName) {
        handleFinishSessionRequest(intent, session, callback);
    } else if ("AMAZON.CancelIntent" === intentName) {
        handleFinishSessionRequest(intent, session, callback);
    } else {
        throw "Invalid intent";
    }
}

/**
 * Called when the user ends the session.
 * Is not called when the skill returns shouldEndSession=true.
 */
function onSessionEnded(sessionEndedRequest, session) {
    console.log("onSessionEnded requestId=" + sessionEndedRequest.requestId
        + ", sessionId=" + session.sessionId);

    // Add any cleanup logic here
}

// ------- Skill specific business logic -------

var ANSWER_COUNT = 4;
var GAME_LENGTH = 5;
var CARD_TITLE = "Hilma Spark"; // Be sure to change this for your skill.

function getWelcomeResponse(callback) {
    var sessionAttributes = {},
        speechOutput = "Teacher Zero Seven. I will ask you " + GAME_LENGTH.toString()
            + " questions, try to get as many right as you can. Just say the number of the answer. Let's begin. ",
        shouldEndSession = false,

        gameQuestions = populateGameQuestions(),
        correctAnswerIndex = Math.floor(Math.random() * (ANSWER_COUNT)), // Generate a random index for the correct answer, from 0 to 3
        roundAnswers = populateRoundAnswers(gameQuestions, 0, correctAnswerIndex),

        currentQuestionIndex = 0,
        spokenQuestion = Object.keys(questions[gameQuestions[currentQuestionIndex]])[0],
        repromptText = "Question 1. " + spokenQuestion + " ",

        i, j;

    for (i = 0; i < ANSWER_COUNT; i++) {
        repromptText += (i+1).toString() + ". " + roundAnswers[i] + ". "
    }
    speechOutput += repromptText;
    sessionAttributes = {
        "speechOutput": repromptText,
        "repromptText": repromptText,
        "currentQuestionIndex": currentQuestionIndex,
        "correctAnswerIndex": correctAnswerIndex + 1,
        "questions": gameQuestions,
        "score": 0,
        "correctAnswerText":
            questions[gameQuestions[currentQuestionIndex]][Object.keys(questions[gameQuestions[currentQuestionIndex]])[0]][0]
    };
    callback(sessionAttributes,
        buildSpeechletResponse(CARD_TITLE, speechOutput, repromptText, shouldEndSession));
}

function populateGameQuestions() {
    var gameQuestions = [];
    var indexList = [];
    var index = questions.length;

    if (GAME_LENGTH > index){
        throw "Invalid Game Length.";
    }

    for (var i = 0; i < questions.length; i++){
        indexList.push(i);
    }

    // Pick GAME_LENGTH random questions from the list to ask the user, make sure there are no repeats.
    for (var j = 0; j < GAME_LENGTH; j++){
        var rand = Math.floor(Math.random() * index);
        index -= 1;

        var temp = indexList[index];
        indexList[index] = indexList[rand];
        indexList[rand] = temp;
        gameQuestions.push(indexList[index]);
    }

    return gameQuestions;
}

function populateRoundAnswers(gameQuestionIndexes, correctAnswerIndex, correctAnswerTargetLocation) {
    // Get the answers for a given question, and place the correct answer at the spot marked by the
    // correctAnswerTargetLocation variable. Note that you can have as many answers as you want but
    // only ANSWER_COUNT will be selected.
    var answers = [],
        answersCopy = questions[gameQuestionIndexes[correctAnswerIndex]][Object.keys(questions[gameQuestionIndexes[correctAnswerIndex]])[0]],
        temp, i;

    var index = answersCopy.length;

    if (index < ANSWER_COUNT){
        throw "Not enough answers for question.";
    }

    // Shuffle the answers, excluding the first element.
    for (var j = 1; j < answersCopy.length; j++){
        var rand = Math.floor(Math.random() * (index - 1)) + 1;
        index -= 1;

        var temp = answersCopy[index];
        answersCopy[index] = answersCopy[rand];
        answersCopy[rand] = temp;
    }

    // Swap the correct answer into the target location
    for (i = 0; i < ANSWER_COUNT; i++) {
        answers[i] = answersCopy[i];
    }
    temp = answers[0];
    answers[0] = answers[correctAnswerTargetLocation];
    answers[correctAnswerTargetLocation] = temp;
    return answers;
}

function handleAnswerRequest(intent, session, callback) {
    var speechOutput = "";
    var sessionAttributes = {};
    var gameInProgress = session.attributes && session.attributes.questions;
    var answerSlotValid = isAnswerSlotValid(intent);
    var userGaveUp = intent.name === "DontKnowIntent";

    if (!gameInProgress) {
        // If the user responded with an answer but there is no game in progress, ask the user
        // if they want to start a new game. Set a flag to track that we've prompted the user.
        sessionAttributes.userPromptedToContinue = true;
        speechOutput = "There is no game in progress. Do you want to start a new game? ";
        callback(sessionAttributes,
            buildSpeechletResponse(CARD_TITLE, speechOutput, speechOutput, false));
    } else if (!answerSlotValid && !userGaveUp) {
        // If the user provided answer isn't a number > 0 and < ANSWER_COUNT,
        // return an error message to the user. Remember to guide the user into providing correct values.
        var reprompt = session.attributes.speechOutput;
        var speechOutput = "Your answer must be a number between 1 and " + ANSWER_COUNT + ". " + reprompt;
        callback(session.attributes,
            buildSpeechletResponse(CARD_TITLE, speechOutput, reprompt, false));
    } else {
        var gameQuestions = session.attributes.questions,
            correctAnswerIndex = parseInt(session.attributes.correctAnswerIndex),
            currentScore = parseInt(session.attributes.score),
            currentQuestionIndex = parseInt(session.attributes.currentQuestionIndex),
            correctAnswerText = session.attributes.correctAnswerText;

        var speechOutputAnalysis = "";

        if (answerSlotValid && parseInt(intent.slots.Answer.value) == correctAnswerIndex) {
            currentScore++;
            speechOutputAnalysis = "correct. ";
        } else {
            if (!userGaveUp) {
                speechOutputAnalysis = "wrong. "
            }
            speechOutputAnalysis += "The correct answer is " + correctAnswerIndex + ": " + correctAnswerText + ". ";
        }
        // if currentQuestionIndex is 4, we've reached 5 questions (zero-indexed) and can exit the game session
        if (currentQuestionIndex == GAME_LENGTH - 1) {
            speechOutput = userGaveUp ? "" : "That answer is ";
            speechOutput += speechOutputAnalysis + "You got " + currentScore.toString() + " out of "
                + GAME_LENGTH.toString() + " questions correct. Thank you for playing!";
            callback(session.attributes,
                buildSpeechletResponse(CARD_TITLE, speechOutput, "", true));
        } else {
            currentQuestionIndex += 1;
            var spokenQuestion = Object.keys(questions[gameQuestions[currentQuestionIndex]])[0];
            // Generate a random index for the correct answer, from 0 to 3
            correctAnswerIndex = Math.floor(Math.random() * (ANSWER_COUNT));
            var roundAnswers = populateRoundAnswers(gameQuestions, currentQuestionIndex, correctAnswerIndex),

                questionIndexForSpeech = currentQuestionIndex + 1,
                repromptText = "Question " + questionIndexForSpeech.toString() + ". " + spokenQuestion + " ";
            for (var i = 0; i < ANSWER_COUNT; i++) {
                repromptText += (i+1).toString() + ". " + roundAnswers[i] + ". "
            }
            speechOutput += userGaveUp ? "" : "That answer is ";
            speechOutput += speechOutputAnalysis + "Your score is " + currentScore.toString() + ". " + repromptText;

            sessionAttributes = {
                "speechOutput": repromptText,
                "repromptText": repromptText,
                "currentQuestionIndex": currentQuestionIndex,
                "correctAnswerIndex": correctAnswerIndex + 1,
                "questions": gameQuestions,
                "score": currentScore,
                "correctAnswerText":
                    questions[gameQuestions[currentQuestionIndex]][Object.keys(questions[gameQuestions[currentQuestionIndex]])[0]][0]
            };
            callback(sessionAttributes,
                buildSpeechletResponse(CARD_TITLE, speechOutput, repromptText, false));
        }
    }
}

function handleRepeatRequest(intent, session, callback) {
    // Repeat the previous speechOutput and repromptText from the session attributes if available
    // else start a new game session
    if (!session.attributes || !session.attributes.speechOutput) {
        getWelcomeResponse(callback);
    } else {
        callback(session.attributes,
            buildSpeechletResponseWithoutCard(session.attributes.speechOutput, session.attributes.repromptText, false));
    }
}

function handleGetHelpRequest(intent, session, callback) {
    // Provide a help prompt for the user, explaining how the game is played. Then, continue the game
    // if there is one in progress, or provide the option to start another one.

    // Set a flag to track that we're in the Help state.
    session.attributes.userPromptedToContinue = true;

    // Do not edit the help dialogue. This has been created by the Alexa team to demonstrate best practices.

    var speechOutput = "I will ask you " + GAME_LENGTH + " multiple choice questions. Respond with the number of the answer. "
        + "For example, say one, two, three, or four. To start a new game at any time, say, start game. "
        + "To repeat the last question, say, repeat. "
        + "Would you like to keep playing?",
        repromptText = "To give an answer to a question, respond with the number of the answer . "
        + "Would you like to keep playing?";
        var shouldEndSession = false;
    callback(session.attributes,
        buildSpeechletResponseWithoutCard(speechOutput, repromptText, shouldEndSession));
}

function handleFinishSessionRequest(intent, session, callback) {
    // End the session with a "Good bye!" if the user wants to quit the game
    callback(session.attributes,
        buildSpeechletResponseWithoutCard("Good bye!", "", true));
}

function isAnswerSlotValid(intent) {
    var answerSlotFilled = intent.slots && intent.slots.Answer && intent.slots.Answer.value;
    var answerSlotIsInt = answerSlotFilled && !isNaN(parseInt(intent.slots.Answer.value));
    return answerSlotIsInt && parseInt(intent.slots.Answer.value) < (ANSWER_COUNT + 1) && parseInt(intent.slots.Answer.value) > 0;
}

// ------- Helper functions to build responses -------


function buildSpeechletResponse(title, output, repromptText, shouldEndSession) {
    return {
        outputSpeech: {
            type: "PlainText",
            text: output
        },
        card: {
            type: "Simple",
            title: title,
            content: output
        },
        reprompt: {
            outputSpeech: {
                type: "PlainText",
                text: repromptText
            }
        },
        shouldEndSession: shouldEndSession
    };
}

function buildSpeechletResponseWithoutCard(output, repromptText, shouldEndSession) {
    return {
        outputSpeech: {
            type: "PlainText",
            text: output
        },
        reprompt: {
            outputSpeech: {
                type: "PlainText",
                text: repromptText
            }
        },
        shouldEndSession: shouldEndSession
    };
}

function buildResponse(sessionAttributes, speechletResponse) {
    return {
        version: "1.0",
        sessionAttributes: sessionAttributes,
        response: speechletResponse
    };
}

Credits

Mapenzi Mudimba

Mapenzi Mudimba

5 projects • 11 followers
looking for fun in the net, and playing around computers to make things works out

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