markbennettuk
Published © CC BY-NC-SA

Connect 4 Playing Machine

A 3D printed machine controlled by an Arduino that plays Connect 4.

AdvancedFull instructions provided2,553
Connect 4 Playing Machine

Things used in this project

Hardware components

Arduino UNO
Arduino UNO
×1
Stepper Motor with 28BYJ-48 controller board
×1
Standard sized servo
×1
12 key keypad
×1
LCD 16x2 with serial interface
×1
Microswitch with long lever
×1
Buzzer, Piezo
Buzzer, Piezo
×1
Grab and Go Connect 4 Game
×1
Resistor 10k ohm
Resistor 10k ohm
×1
Resistor 100 ohm
Resistor 100 ohm
×1
Resistor 5k ohm
×3
Resistor 2k ohm
×4
Breadboard (generic)
Breadboard (generic)
×1
Jumper wires (generic)
Jumper wires (generic)
×30
Nuts, bolts and washers, 2mm and 3mm
×23
Breadboard power supply
×1

Software apps and online services

Arduino IDE
Arduino IDE

Hand tools and fabrication machines

3D Printer (generic)
3D Printer (generic)
Adhesive
Paint, Red and Yellow

Story

Read more

Custom parts and enclosures

Base front

Base rear

Switch mount

Control panel (with recesses) (Option 1)

Control panel (without recesses) (Option 2)

Control Panel Support

Lower Pillar (3 required)

Upper Pillar A

Upper Pillar B

Upper Pillar C

Guideway A

Guideway B

Selector A

Selector B

Selector C

Rack A

Rack B

Rack C

Cog

Stepper Motor Mount

Counter Chute

Counter Chute Nudger

Dropper Base Plate A

Dropper Base Plate B

Dropper Counter Selector A

Dropper Counter Selector B

Dropper Top Plate A

Dropper Top Plate B

Servo Adaptor with Horn Retainer (Option 1)

Servo Adaptor without Horn Retainer (Option 2)

Servo Mount A

Servo Mount B

Magazine Split A (Option 1)

Magazine Split B (Option 1)

Magazine (Option 2)

Schematics

Circuit diagram

Instructions

Code

Code

Arduino
// Connect 4 Game
// by Mark Bennett 2020

/*  Overview
 *   
 *  Plays physical Connect 4 game 
 *  
 *  Can be played human v computer, computer v computer or human v human
 *  Control is via a keypad and an LCD screen shows menus and messages
 *  A servo and stepper motor are used to control dropping counters into the grid
 *  Detects wins and draws and shows end game message on the display
 *  
 *  
 *  Hardware
 *  
 *  Switch for column selector referencing - pin 2
 *  Servo for dropping counters - pin 3
 *  Stepper motor to drive column selector - pins 8 - 11
 *  LCD display with serial board for user interface - SDA SCL
 *  Keypad for user data entry - pin A0
 *  Piezo buzzer - pin 4
 * 
 */
 
#include <Servo.h>
#include <Wire.h>
#include <LiquidCrystal_I2C.h>

// debug mode
const bool debug = true; // sends grid state to serial after each turn if true

// stepper motor 
const int motorPin1 = 8;
const int motorPin2 = 9;
const int motorPin3 = 10;
const int motorPin4 = 11;
int motorSpeed = 1250;
int motorLookup[8] = {B01001, B00001, B00011, B00010, B00110, B00100, B01100, B01000}; 
int stepsPerColumn = 125; // number of steps to move 1 column
int referenceSteps = 2; // number of steps from reference position to column 1

// servo
Servo dropperservo;
const int servoPin = 3;
int servoCentre = 99; // servo drop position, centre
int servoRed = 120; // servo position to pick up red counter
int servoYellow = 75; // servo position to pick up yellow counter
int servoCurrent = servoCentre;

// switch
const int switchPin = 2;

// keypad
const int keypadPin = A0;
// voltage values for keys 1 2 3 4 5 6 7 8 9 * 0 #
// * and # are not used and read as 0
int keyValues[] = {505, 336, 251, 222, 181, 153, 141, 124, 110, 103, 93, 85, 0}; 
int keys[13];
char lastKeyPressed = ' ';    

// lcd
LiquidCrystal_I2C lcd = LiquidCrystal_I2C(0x27, 16, 2);

// led
const int ledPin =  13;

// buzzer
const int buzzerPin = 4;

// menu control
int menu = 0;

// game
int selectorPosition = 1;
int seed = 0;

void setup() { 
  // stepper motor 
  pinMode(motorPin1, OUTPUT); 
  pinMode(motorPin2, OUTPUT); 
  pinMode(motorPin3, OUTPUT); 
  pinMode(motorPin4, OUTPUT); 

  // servo
  dropperservo.attach(servoPin);
  dropperservo.write(servoCurrent); 

  // switch
  pinMode(switchPin, INPUT);

  // keyboard
  for(int i = 0; i < 12; i++){
    keys[i] = ((keyValues[i] - keyValues[i + 1]) / 2) + keyValues[i + 1];
  }
    
  // lcd
  lcd.init();
  lcd.backlight();
  showMenu(0);

  // led
  pinMode(ledPin, OUTPUT);

  // buzzer
  pinMode(buzzerPin, OUTPUT);

  // game
  seed = analogRead(3);
  Serial.begin(9600); 

  playTune(1);
} 
  
void loop(){ 
  // keypad
  char keyPressed = readKeypad();

  // menu navigation
  if(keyPressed != ' '){
    processMenuInput(keyPressed);
  }

  // game 
  seed++;
  
  delay(50);
} 

void displayMessage(String line1, String line2){
  lcd.clear();
  lcd.home();
  lcd.print(line1);
  lcd.setCursor(0, 1);
  lcd.print(line2);
}

char readKeypad(){
  char key = ' ';
  if(analogRead(keypadPin) > keys[11]){
    delay(20);
    int keyInput = analogRead(keypadPin);
    if(keyInput > keys[0]) key = '1';
    else if(keyInput > keys[1]) key = '2';
    else if(keyInput > keys[2]) key = '3';
    else if(keyInput > keys[3]) key = '4';
    else if(keyInput > keys[4]) key = '5';
    else if(keyInput > keys[5]) key = '6';
    else if(keyInput > keys[6]) key = '7';
    else if(keyInput > keys[7]) key = '8';
    else if(keyInput > keys[8]) key = '9';
    else if(keyInput > keys[9]) key = '0';
    else if(keyInput > keys[10]) key = '0';
    else if(keyInput > keys[11]) key = '0';
    tone(buzzerPin, 500, 50);
  }
  while(analogRead(keypadPin) > keys[11]){
    delay(10);
  }
  return key;
}

void showMenu(int menu){
  if(menu == 0) displayMessage("Arduino Connect4", "Press any key");
  if(menu == 1) displayMessage("1 Play Connect 4", "2 Test  3 Set-up");
  if(menu == 11) displayMessage("1 HvC 2 HvH", "3 CvC     0 Exit");
  if(menu == 111) displayMessage("1 Human go first", "2 Second  0 Exit");
  if(menu == 12) displayMessage("1 Keypad 2 Servo", "3 Select 0 Exit");
  if(menu == 13) displayMessage("1 Keypad 2 Servo", "3 Select 0 Exit");
}

void processMenuInput(char key){
  if(menu == 0){referenceSelector(); menu = 1; showMenu(menu);}
  // top level menu
  else if(menu == 1){
    if(key == '1'){menu = 11; showMenu(menu);}
    if(key == '2'){menu = 12; showMenu(menu);}
    if(key == '3'){menu = 13; showMenu(menu);}
  }
  // play menu
  else if(menu == 11){
    if(key == '1'){menu = 111; showMenu(menu);}
    if(key == '2'){playGame(1, 1);}
    if(key == '3'){playGame(2, 2);}
    if(key == '0'){menu = 1; showMenu(menu);}
  }
  else if(menu == 111){
    if(key == '1'){playGame(1, 2);}
    if(key == '2'){playGame(2, 1);}
    if(key == '0'){menu = 11; showMenu(menu);}
  }
  // test menu
  else if(menu == 12){
    if(key == '1'){testKeypad();}
    if(key == '2'){testServo();}
    if(key == '3'){testMotor();}
    if(key == '0'){menu = 1; showMenu(menu);}
  }
  // set-up menu
  else if(menu == 13){
    if(key == '1'){setupKeypad();}
    if(key == '2'){setupServo();}
    if(key == '3'){setupMotor();}
    if(key == '0'){menu = 1; showMenu(menu);}
  }
}

void playGame(int player1Type, int player2Type){
  randomSeed(seed);
  for(int i = 0; i < 100; i++){
    int dump = random(50);
  }
  
  // type, 1 = human, 2 = computer
  int players[] = {0, 0};
  players[0] = player1Type;
  players[1] = player2Type;

  byte grid[] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
  bool gameEnd = false;
  bool aborted = false;
  int player = 0;
  int key = 0;
  int selectorMove = 0;
  String colour;
  bool draw = false;
  int win = 0;
  int row = 0;
  int column = 0;
  int countDown = 2000;
  char keyPressed = ' ';

  resetGrid(grid);
  
  while(!gameEnd){
    if(player == 0){colour = "Red";}
    else{colour = "Yellow";}

    if(players[player] == 1){
      displayMessage(String("Player ") + (player + 1) + " " + colour, "1-7 col   9 exit");
      key = getHumanMove(grid, player, colour);
      if(key == 9){
        gameEnd = true;
        aborted = true;
      }
    }
    else{
      displayMessage(String("Player ") + (player + 1) + " " + colour, "Deciding move...");
      key = decideMove(grid, player);
      delay(200);
    }
      
    if(key > 0 && key < 8){
      displayMessage("Executing move", "Please wait..."); 
      selectorMove = key - selectorPosition;
      if(selectorMove > 0){
        rotate('R', selectorMove * stepsPerColumn);
      }
      if(selectorMove < 0){
        rotate('L', selectorMove * -1 * stepsPerColumn);
      }
      selectorPosition = key;
      if(player == 0) drop('R');
      if(player == 1) drop('Y');
      delay(2000);
      
      column = key - 1;
      row = addCounter(grid, player, column);
      if(debug) sendGrid(grid);
      
      // check for win
      win = checkForWin(grid, player, column, row);
      if(win > 0) gameEnd = true;
      
      // check for draw, all full and no winner
      if(!gameEnd){
        draw = checkForDraw(grid);
        if(draw) gameEnd = true;
      }
      
      player = abs(player - 1);
    }
    // check for abort if not gameEnd
    if(!gameEnd && players[0] == 2 && players[1] == 2){
      displayMessage("Press 0 to abort", "Wait 2s to cont");
      countDown = 2000;
      while(countDown > 0){
        keyPressed = readKeypad();
        if(keyPressed == '0'){
          Serial.println(keyPressed);
          gameEnd = true;
          aborted = true;
        }
        delay(50);
        countDown = countDown - 50;
      }
    }
  }
  // end game messages
  if(draw){
    displayMessage("Result is a Draw", "Press any key");
    playTune(1);
  }
  if(win == 1){
    displayMessage("Winner P1 Red", "Press any key");
    playTune(2);
  }
  if(win == 2){
    displayMessage("Winner P2 Yellow", "Press any key");
    playTune(2);
  }
  if(aborted) displayMessage("Game aborted", "Press any key");
  while(readKeypad() == ' '){
    delay(20);
  }

  showMenu(menu);
}

void playTune(int tune){
  if(tune == 1){
    tone(buzzerPin, 262, 200);
    delay(210);
    tone(buzzerPin, 523, 400);
    delay(410);
  }
  if(tune == 2){
    tone(buzzerPin, 262, 200);
    delay(210);
    tone(buzzerPin, 330, 200);
    delay(210);
    tone(buzzerPin, 392, 200);
    delay(210);
    tone(buzzerPin, 523, 400);
    delay(410);
    tone(buzzerPin, 392, 200);
    delay(210);
    tone(buzzerPin, 523, 400);
    delay(410);
  }
}


int getHumanMove(byte g[], int p, String colour){
  bool columnAccepted = true;
  char keyPressed = ' ';
  int key = 0;
  
  do{
    columnAccepted = true;
    keyPressed = ' ';
    while(keyPressed == ' '){
      keyPressed = readKeypad();
      delay(10);
    }
    key = 0;
    if(keyPressed == '1') key = 1;
    if(keyPressed == '2') key = 2;
    if(keyPressed == '3') key = 3;
    if(keyPressed == '4') key = 4;
    if(keyPressed == '5') key = 5;
    if(keyPressed == '6') key = 6;
    if(keyPressed == '7') key = 7;

    // exit from game
    if(keyPressed == '9') key = 9;
  
    if(key > 0 && key < 8){
      // check for full column
      if(g[toGrid(key - 1, 5)] != 0){
        displayMessage("Full, try again", String("P") + (p + 1) + " " + colour + " 1-7"); 
        columnAccepted = false;
      }
    }
  }while(!columnAccepted && key != 9);
  return key;
}

int decideMove(byte g[], int p){
  int columns[] = {50, 50, 50, 50, 50, 50, 50};
  byte tempGrid[] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
  int win = 0;
  int key = 0;
  int biggest = 0;
  int count = 0;
  int selected = 0;
  int row = 0;
  int p2 = abs(p - 1);

  // mark all full columns with 0s
  for(int i = 0; i < 7; i++){
    if(g[toGrid(i, 5)] != 0){
      columns[i] = 0;
    }
  }

  // add 1000 to winning columns[]
  for(int i = 0; i < 7; i++){
    if(columns[i] > 0){
      for(int j = 0; j < 42; j++){
        tempGrid[j] = g[j];
      }
      row = addCounter(tempGrid, p, i);
      win = checkForWin(tempGrid, p, i, row);
      if(win > 0){
        columns[i] += 1000;
      }
    }
  }

  // add 50 to losing columns[]
  for(int i = 0; i < 7; i++){
    if(columns[i] > 0){
      for(int j = 0; j < 42; j++){
        tempGrid[j] = g[j];
      }
      row = addCounter(tempGrid, p2, i);
      win = checkForWin(tempGrid, p2, i, row);
      if(win > 0){
        columns[i] += 50;
      }
    }
  }

  // check for give away moves
  for(int i = 0; i < 7; i++){
    if(columns[i] > 0){
      for(int k = 0; k < 7; k++){
        if(columns[k] > 0){
          for(int j = 0; j < 42; j++){
            tempGrid[j] = g[j];
          }
          row = addCounter(tempGrid, p, i);
          if(i != k || row < 5){ 
            row = addCounter(tempGrid, p2, k);
            win = checkForWin(tempGrid, p2, k, row);
            if(win > 0){
              columns[i] -= 10;
            }
          }
        }
      }
    }
  } 

  // find biggest value in columns[]
  for(int i = 0; i < 7; i++){
    if(columns[i] > biggest){
      biggest = columns[i];
    }
  }
  // count biggest in columns[]
  for(int i = 0; i < 7; i++){
    if(columns[i] == biggest){
      count++;
    }
  }
  // random select a biggest column
  selected = random(count) + 1;
  if(debug){
    Serial.println(String("Player ") + p);
    Serial.println(String("Biggest ") + biggest);
    Serial.println(String("Count ") + count);
    Serial.println(String("Selected ") + selected);
  }
  for(int i = 0; i < 7; i++){
    if(columns[i] == biggest){
      selected--;
      if(selected == 0){
        key = i + 1;
      }
    }
  }

  if(debug){
    for(int i = 0; i < 7; i++){
      Serial.print(columns[i]);
      Serial.print(" ");
    }
    Serial.println("");
    Serial.println("");
  }
  
  return key;
}

int addCounter(byte g[], int p, int c){
  // find row
  int row = 0;
  while(g[toGrid(c, row)] != 0){
    row++;
  }
  // update array
  g[toGrid(c, row)] = p + 1;
  return row;
}

int checkForDraw(byte g[]){
  bool draw = true;
  for(int i = 0; i < 7; i++){
    if(g[toGrid(i, 5)] == 0){
      draw = false;
    }
  }
  return draw;
}

int checkForWin(byte g[], int p, int c, int r){
  p++;
  int win = 0;
  
  if(win == 0) win = checkFor4(g, p, c, r, 3, 6, 0, 2, -1, 1, -2, 2, -3, 3);
  if(win == 0) win = checkFor4(g, p, c, r, 2, 5, 1, 3, -1, 1, -2, 2, 1, -1);
  if(win == 0) win = checkFor4(g, p, c, r, 1, 4, 2, 4, -1, 1, 1, -1, 2, -2);
  if(win == 0) win = checkFor4(g, p, c, r, 0, 3, 3, 5, 1, -1, 2, -2, 3, -3);

  if(win == 0) win = checkFor4(g, p, c, r, 0, 3, 0, 2, 1, 1, 2, 2, 3, 3);
  if(win == 0) win = checkFor4(g, p, c, r, 1, 4, 1, 3, 1, 1, 2, 2, -1, -1);
  if(win == 0) win = checkFor4(g, p, c, r, 2, 5, 2, 4, 1, 1, -1, -1, -2, -2);
  if(win == 0) win = checkFor4(g, p, c, r, 3, 6, 3, 5, -1, -1, -2, -2, -3, -3);

  if(win == 0) win = checkFor4(g, p, c, r, 0, 3, 0, 5, 1, 0, 2, 0, 3, 0);
  if(win == 0) win = checkFor4(g, p, c, r, 1, 4, 0, 5, 1, 0, 2, 0, -1, 0);
  if(win == 0) win = checkFor4(g, p, c, r, 2, 5, 0, 5, 1, 0, -1, 0, -2, 0);
  if(win == 0) win = checkFor4(g, p, c, r, 3, 6, 0, 5, -1, 0, -2, 0, -3, 0);

  if(win == 0) win = checkFor4(g, p, c, r, 0, 6, 3, 5, 0, -1, 0, -2, 0, -3);

  return win;
}

int checkFor4(byte g[], int p, int c, int r, int c1, int c2, int r1, int r2, int sc1, int sr1, int sc2, int sr2, int sc3, int sr3){
  int win = 0;
  if(c >= c1 && c <= c2 && r >= r1 && r <= r2 && g[toGrid(c + sc1, r + sr1)] == p && g[toGrid(c + sc2, r + sr2)] == p && g[toGrid(c + sc3, r + sr3)] == p) win = p;
  return win;
}

void resetGrid(byte grid[]){
  for(int i = 0; i < 42; i++){
    grid[i] = 0;
  }
}

void drop(char colour){
  if(colour == 'R'){
    dropperservo.write(servoRed);
  }
  else{
    dropperservo.write(servoYellow);
  }
  delay(1000);
  dropperservo.write(servoCentre);
}

int toGrid(int column, int row){
  return column + (row * 7);
}

int toColumn(int grid){
  return grid - (toRow(grid) * 7);
}

int toRow(int grid){
  return grid / 7;
}

void sendGrid(byte g[]){
  for(int r = 5; r >= 0; r--){
    for(int c = 0; c < 7; c++){
      Serial.print(g[toGrid(c, r)]);
      Serial.print(" ");
    }
    Serial.println("");
  }
  Serial.println("");

  /*
  for(int i = 0; i < 42; i++){
    Serial.print(g[i]);
    Serial.print(" ");
  }
  Serial.println("");
  Serial.println("");
  */
}

void testKeypad(){
  int countDown = 5000;
  char keyPressed = ' ';
  displayMessage("Key", "Wait 5s to exit");
  while(countDown > 0){
    keyPressed = readKeypad();
    if(keyPressed != ' '){
      countDown = 5000;
      lcd.setCursor(4, 0);
      lcd.print(keyPressed);
    }
    delay(50);
    countDown = countDown - 50;
  }
  showMenu(menu);
}

void testServo(){
  char keyPressed = ' ';
  displayMessage("1 Drop Red", "2 Yellow  0 Exit");
  while(keyPressed != '0'){
    keyPressed = readKeypad();
    if(keyPressed == '1'){
      dropperservo.write(servoRed);
      delay(1000);
      dropperservo.write(servoCentre);
    }
    if(keyPressed == '2'){
      dropperservo.write(servoYellow);
      delay(1000);
      dropperservo.write(servoCentre);
    }
    delay(10);
  }
  showMenu(menu);
}

void testMotor(){
  char keyPressed = ' ';
  int key = 0;
  int selectorMove = 0;
  showTestMotorControlMenu();
  while(keyPressed != '0'){
    keyPressed = readKeypad();
    selectorMove = 0;
    key = 0;
    if(keyPressed != ' '){
      if(keyPressed == '1') key = 1;
      if(keyPressed == '2') key = 2;
      if(keyPressed == '3') key = 3;
      if(keyPressed == '4') key = 4;
      if(keyPressed == '5') key = 5;
      if(keyPressed == '6') key = 6;
      if(keyPressed == '7') key = 7;
      
      if(key > 0){
        selectorMove = key - selectorPosition;
        if(selectorMove > 0){
          rotate('R', selectorMove * stepsPerColumn);
        }
        if(selectorMove < 0){
          rotate('L', selectorMove * -1 * stepsPerColumn);
        }
        selectorPosition = key;
      }

      if(keyPressed == '8'){
        referenceSelector();
        showTestMotorControlMenu();
      }
    }
    delay(10);
  }
  showMenu(menu);
}

void showTestMotorControlMenu(){
  displayMessage("1-7 Select Col", "8 Ref     0 Exit");
}

void setupKeypad(){
  int countDown = 5000;
  int value = 0;
  displayMessage("Keypad", "Wait 5s to exit");
  while(countDown > 0){
    value = analogRead(keypadPin);
    if(value > 40){
      countDown = 5000;
    }
    lcd.setCursor(7, 0);
    lcd.print(value);
    lcd.print("   ");
    delay(50);
    countDown = countDown - 50;
  }
  showMenu(menu);
}

void setupServo(){
  char keyPressed = ' ';
  displayMessage("Servo", "1/4+ 2/5- 0 Exit");
  while(keyPressed != '0'){
    keyPressed = readKeypad();
    if(keyPressed == '1'){
      servoCurrent += 3;
    }
    if(keyPressed == '2'){
      servoCurrent -= 3;
    }
    if(keyPressed == '4'){
      servoCurrent += 1;
    }
    if(keyPressed == '5'){
      servoCurrent -= 1;
    }
    lcd.setCursor(6, 0);
    lcd.print(servoCurrent);
    lcd.print(" ");
    dropperservo.write(servoCurrent);
    delay(10);
  }
  showMenu(menu);
}

void setupMotor(){
  char keyPressed = ' ';
  int value = 0;
  displayMessage("Motor      9 Rst", "147L 258R 0 Exit");
  while(keyPressed != '0'){
    keyPressed = readKeypad();
    if(keyPressed == '1'){rotate('L', 50); value -=50;}
    if(keyPressed == '2'){rotate('R', 50); value +=50;}
    if(keyPressed == '4'){rotate('L', 10); value -=10;}
    if(keyPressed == '5'){rotate('R', 10); value +=10;}
    if(keyPressed == '7'){rotate('L', 1); value -=1;}
    if(keyPressed == '8'){rotate('R', 1); value +=1;}
    if(keyPressed == '9') value = 0;
    lcd.setCursor(6, 0);
    lcd.print(String(value) + "  ");
  }
  referenceSelector();
  showMenu(menu);
}

void setOutput(int out){ 
  digitalWrite(motorPin1, bitRead(motorLookup[out], 0)); 
  digitalWrite(motorPin2, bitRead(motorLookup[out], 1)); 
  digitalWrite(motorPin3, bitRead(motorLookup[out], 2)); 
  digitalWrite(motorPin4, bitRead(motorLookup[out], 3)); 
}

int getSwitchState(){
  if(digitalRead(switchPin) == HIGH){
    return 0;
  }
  else{
    return 1;
  }  
}

void referenceSelector(){
  displayMessage("Referencing", "Please wait...");
  while(getSwitchState() == 1){
    rotate('R', 1);
  }
  delay(50);
  while(getSwitchState() == 0){
    rotate('L', 1);
  }
  delay(50);
  while(getSwitchState() == 1){
    rotate('R', 1);
  }
  delay(50);
  rotate('R', referenceSteps);
  selectorPosition = 1;
}

void rotate(char turn, int steps){
  for(int j = 0; j < steps; j++){
    if(turn == 'L'){
      for(int i = 0; i < 8; i++){ 
        setOutput(i); 
        delayMicroseconds(motorSpeed); 
      } 
    }
    if(turn == 'R'){
      for(int i = 7; i >= 0; i--){ 
        setOutput(i); 
        delayMicroseconds(motorSpeed); 
      } 
    }
  }
  digitalWrite(motorPin1, 0); 
  digitalWrite(motorPin2, 0); 
  digitalWrite(motorPin3, 0); 
  digitalWrite(motorPin4, 0); 
}

Credits

markbennettuk

markbennettuk

4 projects • 19 followers

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