Luigi Francesco Cerfeda
Published © GPL3+

Smart Halloween Pumpkin Lamp

A 3D-Printed Halloween Pumpkin Lamp that changes color and hums a halloween song when it hears a noise around.

BeginnerFull instructions provided4,643
Smart Halloween Pumpkin Lamp

Things used in this project

Hardware components

Zerynth Shield
×1
Arduino Due
Arduino Due
×1
STM32 Nucleo ST Nucleo
×1
Photon
Particle Photon
×1
Adafruit NeoPixel
×1
3D Printed Pumpkin Lamp
×1

Software apps and online services

Zerynth Studio
Zerynth Studio

Story

Read more

Schematics

Shield setup

Just piggyback the Zerynth Shield onto your Arduino and and take full advantage of the microphone and the buzzer.

Put all the boards and the LEDs into the 3D-Printed Pumpkin Lamp and you're done!

Code

Smart Halloween Pumpkin Lamp - main.py

Python
################################################################################
# Smart Halloween Pumpkin Lamp
#
# Created by Zerynth Team 2015 CC
# Author: L. Rizzello
################################################################################
 
import streams
from community.floyd.rtttl import rtttl
import threading
# import toishield module
from toishield import toishield
# import neopixel module
from neopixel import ledstrips as neo
 
streams.serial()
 
# set detection enabled and pumpkin inactive by default
toishield.microphone.detectionEnabled = True
toishield.microphone.activePumpkin = False
# set some variable for sound detection
toishield.microphone.staticMin = 4096
toishield.microphone.staticMax = -4096
toishield.microphone.resetMinMaxCounter = 0
 
# declare leds to blink!
leds = neo.ledstrip(toishield.led_pin, 16)
leds.setall(0,0,0)
leds.on()
 
# semaphore initialized to 0 -> red: if a thread tries to acquire the semaphore
# it blocks if the semaphore has not been turned 'green' (released)
semaphore = threading.Semaphore(0)
 
# define a RTTTL Halloween melody to be played by passing it the RTTTL string.
# find more songs at http://ez4mobile.com/nokiatone/rtttf.htm and many other websites
hsong = rtttl.tune('Halloween:d=4,o=5,b=180:8d6,8g,8g,8d6,8g,8g,8d6,8g,8d#6,8g,8d6,8g,8g,8d6,8g,8g,8d6,8g,8d#6,8g,8c#6,8f#,8f#,8c#6,8f#,8f#,8c#6,8f#,8d6,8f#,8c#6,8f#,8f#,8c#6,8f#,8f#,8c#6,8f#,8d6,8f#')
 
# If you use Particle Photon uncomment the following line and short-circuit the Buzzer and Aux2 pins
# toishield.buzzer_pin=D9.PWM
 
def blink():
    # blink while the pumpkin is active
    while toishield.microphone.activePumpkin:
        leds.setall(255,0,0)
        leds.on()
        sleep(500)
        leds.setall(255,140,0)
        leds.on()
        sleep(500)
    leds.setall(0,0,0)
    leds.on()
    semaphore.release()

def playHalloween():
    # plays halloween song two times, then disables pumpkin, but also waits
    # at the semaphore to synchronize with blinking thread
    for i in range(2):
        hsong.play(toishield.buzzer_pin)
    toishield.microphone.activePumpkin = False
    semaphore.acquire()
    sleep(1000)
    print("enabled again")
    toishield.microphone.detectionEnabled = True

def scare():
    # this is called when the sound exceeds the threshold, waits one second
    # and starts scaring!
    sleep(1000)
    thread(playHalloween)
    thread(blink)

# define a function that takes a sensor object as parameter and checks the
# maximum peak to peak extension of the signal in a preset window
# look at this
# example for details on how the sound detector works
def detectSound(obj):
    if (obj.resetMinMaxCounter == obj._observationWindowN):
        extension = obj.staticMax - obj.staticMin
        if (extension > 1000):
            if obj.detectionEnabled:
                obj.detectionEnabled = False
                obj.activePumpkin = True
                thread(scare)
        obj.staticMax, obj.staticMin = -4096, 4096
        obj.resetMinMaxCounter = 0
    else:
        c = obj.currentSample()
        if (c > obj.staticMax):
            obj.staticMax = c
        elif (c < obj.staticMin):
            obj.staticMin = c
        obj.resetMinMaxCounter += 1

# set 'detectSound' as the function to be applied to the object at every sampling step    
toishield.microphone.doEverySample(detectSound)
# start sampling at 1 millisecond (1 kHZ) with a window length of 50 so that
# the lowest detectable frequency is 20 Hz
toishield.microphone.startSampling(1,50,"raw")

Credits

Luigi Francesco Cerfeda

Luigi Francesco Cerfeda

6 projects • 95 followers
Yet another Tony Stark wannabe

Comments