Kutluhan Aktar
Published © CC BY

Arduino-Based (ATmega32U4) Mouse and Keyboard Controller

This Raspberry Pi-compatible device lets you use joysticks as a mouse and enter keyboard and modifier keys with two dynamic keypad options.

IntermediateFull instructions provided2 hours10,210
Arduino-Based (ATmega32U4) Mouse and Keyboard Controller

Things used in this project

Hardware components

PCBWay Custom PCB
PCBWay Custom PCB
×1
Pro Micro - 5V/16MHz
SparkFun Pro Micro - 5V/16MHz
×1
SparkFun COM-09032 Analog Joystick
×2
Button 6x6
×16
5 mm LED: Green
5 mm LED: Green
×1
5 mm LED: Blue
×1
Resistor 220 ohm
Resistor 220 ohm
×2

Software apps and online services

Arduino IDE
Arduino IDE
KiCad
KiCad

Hand tools and fabrication machines

Soldering iron (generic)
Soldering iron (generic)
Solder Wire, Lead Free
Solder Wire, Lead Free

Story

Read more

Custom parts and enclosures

Gerber Files

Fabrication Files

Schematics

PCB_1

PCB_2

PCB_3

PCB_4

Code

Arduino_Based_Mouse_and_Keyboard_Controller.ino

Arduino
         /////////////////////////////////////////////  
        //   Arduino-Based Mouse and Keyboard      //
       //               Controller                //
      //             ---------------             //
     //           (Arduino Pro Micro)           //           
    //             by Kutluhan Aktar           // 
   //                                         //
  /////////////////////////////////////////////

//
// This Raspberry Pi-compatible device lets you use joysticks as a mouse and enter keyboard and modifier keys with two different keypad settings.
//
// For more information:
// https://www.theamplituhedron.com/projects/Arduino-Based-ATmega32U4-Mouse-and-Keyboard-Controller
//
//
// Connections
// Arduino Pro Micro :           
//                                JoyStick (Left)
// A0  --------------------------- VRX
// A1  --------------------------- VRY
// D14 --------------------------- SW
// 5V  --------------------------- 5V
// GND --------------------------- GND
//                                JoyStick (Right)
// A2  --------------------------- VRX
// A3  --------------------------- VRY
// D16 --------------------------- SW
// 5V  --------------------------- 5V
// GND --------------------------- GND
//                                KeyPad
// D2  --------------------------- C1
// D3  --------------------------- C2
// D4  --------------------------- C3
// D5  --------------------------- C4
// D6  --------------------------- R1
// D7  --------------------------- R2
// D8  --------------------------- R3
// D9  --------------------------- R4
//                                Letter Keypad LED
// D15 --------------------------- +
//                                Number Keypad LED
// D10 --------------------------- +


// Include the required libraries.
#include <Keypad.h>
#include "Keyboard.h"
#include "Mouse.h"

const byte ROWS = 4; // four rows
const byte COLS = 4; // four columns

// Define the symbols on the buttons of the keypads.
char letterKeys[ROWS][COLS] = {
  {'e','a','r','i'},
  {'o','t','n','s'},
  {'p','m','h','w'},
  {'l','c','u','d'}
};

char numberKeys[ROWS][COLS] = {
  {'1','2','3','+'},
  {'4','5','6','-'},
  {'#','0','*','%'},
  {'7','8','9','/'}

};

byte rowPins[ROWS] = {6, 7, 8, 9}; // Connect to the row pinouts of the keypad.
byte colPins[COLS] = {2, 3, 4, 5}; // Connect to the column pinouts of the keypad.

// Initialize an instance of class NewKeypad for each keypad setting - letter and number.
Keypad letterKeypad = Keypad( makeKeymap(letterKeys), rowPins, colPins, ROWS, COLS);
Keypad numberKeypad = Keypad( makeKeymap(numberKeys), rowPins, colPins, ROWS, COLS);

// Define pinouts of joysticks.
#define VRX_L A0
#define VRY_L A1
#define SW_L 14
#define VRX_R A2
#define VRY_R A3
#define SW_R 16

// Define keypad LED pins:
#define let_LED 15
#define num_LED 10

// Define dynamic keypad options - letter and number.
volatile boolean letter = true;
volatile boolean number = false; 

// Define the data holders:
int joystick_left_x, joystick_left_y, joystick_left_button, joystick_right_x, joystick_right_y, joystick_right_button;

void setup() {
  Serial.begin(9600);

  // Initialize mouse and keyboard control:
  Mouse.begin();
  Keyboard.begin();

  // Joystick button settings:
  pinMode(SW_L, INPUT);
  digitalWrite(SW_L, HIGH);
  pinMode(SW_R, INPUT);
  digitalWrite(SW_R, HIGH);

  // Keypad LEDs:
  pinMode(let_LED, OUTPUT);
  digitalWrite(let_LED, HIGH);
  pinMode(num_LED, OUTPUT);
  digitalWrite(num_LED, LOW);
}

void loop() {
  // Read joystick positions:
  read_joysticks();

  // Mouse:
  mouse_controls();

  // Keyboard:
  keyboard_controls();

}

void read_joysticks(){
  joystick_left_x = analogRead(VRX_L); 
  joystick_left_y = analogRead(VRY_L);
  joystick_left_button = digitalRead(SW_L);
  
  joystick_right_x = analogRead(VRX_R); 
  joystick_right_y = analogRead(VRY_R);  
  joystick_right_button = digitalRead(SW_R);

  /*
  Serial.print(joystick_right_x);
  Serial.print("\t");
  Serial.print(joystick_right_y);
  Serial.print("\t\t");
  Serial.print(joystick_right_button);
  Serial.print("\n\n");
  */
}

void mouse_controls(){
  // Move mouse according to the left joystick movements.
  if(joystick_left_y > 700)  Mouse.move(0, -15); // UP
  if(joystick_left_y < 300)  Mouse.move(0, 15);  // DOWN
  if(joystick_left_x > 700)  Mouse.move(-15, 0); // LEFT
  if(joystick_left_x < 300)  Mouse.move(15, 0);  // RIGHT
  if(joystick_left_button == 0) Mouse.click(MOUSE_LEFT); // LEFT CLICK
  if(joystick_right_button == 0) Mouse.click(MOUSE_RIGHT); // RIGHT CLICK
  delay(100);
}

void keyboard_controls(){
  // Change keypad settings (letter or number) and press modifier keys according to the right joystick movements.
  if(joystick_right_y > 700){ Keyboard.press(KEY_RETURN); delay(100); Keyboard.releaseAll(); }    // RETURN
  if(joystick_right_y < 300){ Keyboard.press(KEY_BACKSPACE); delay(100); Keyboard.releaseAll(); } // BACKSPACE
  if(joystick_right_x > 700){ letter = true; number = false; digitalWrite(let_LED, HIGH); digitalWrite(num_LED, LOW); } // Letter Keypad
  if(joystick_right_x < 300){ letter = false; number = true; digitalWrite(let_LED, LOW); digitalWrite(num_LED, HIGH); } // Number Keypad
  
  // Get the custom key depending on the selected keypad type - letter or number.
  char customKey;
  if(letter == true) customKey = letterKeypad.getKey();
  if(number == true) customKey = numberKeypad.getKey();
  
  // Write the custom key.
  if (customKey){
    Keyboard.write(customKey);
  }
}

Credits

Kutluhan Aktar

Kutluhan Aktar

79 projects โ€ข 291 followers
Self-Taught Full-Stack Developer | @EdgeImpulse Ambassador | Maker | Independent Researcher

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