This project brings the classic Snake game to life using the XIAO ESP32-S3 and a MAX7219 4-in-1 8x8 LED Matrix (32x8 pixels). The game is fully playable via keyboard input from the Serial Monitor, offering an interactive and fun way to learn about microcontroller programming, matrix displays, and game logic.
This project is ideal for beginners who want to explore how to render graphics on LED matrices and manage real-time input and game state on an embedded platform.
Hardware- XIAO ESP32-S3
- MAX7219 4-in-1 LED Matrix
- Jumper Wires Several
- Breadboard (optional)
Note: Make sure your MAX7219 module is compatible with 3.3V logic levels, or use a logic level shifter if needed.
Software- Arduino IDE
Required Libraries:
- MD_MAX72XX
- SPI (built-in in Arduino)
ESP32 Board Manager URL:
https://raw.githubusercontent.com/espressif/arduino-esp32/gh-pages/package_esp32_index.json
Make sure you install the XIAO ESP32-S3 board from the Board Manager using the URL above.
Wiring DiagramVCC → 3V3
GND → GND
DIN → D6
CS → D5
CLK → D7
Ensure your MAX7219 modules are aligned properly. If the display doesn't work, double-check your wiring and power connections.
Step-by-Step Guide1. Install Libraries
Open Arduino IDE, go to Library Manager, and install:
MD_MAX72XX
Ensure SPI is available (it's included by default)
2. Upload the Code
Use the provided Snake game code (you can paste or import it). Upload it to your XIAO ESP32-S3 board.
Set Serial Monitor to 115200 baud rate.
3. Play the Game
Once uploaded:
Open Serial Monitor
Press the spacebar to start
Use keys to control the snake:
W = Up
A = Left
S = Down
D = Right
The snake eats food, grows longer, and the game speeds up after every few points.
4. Restart the Game
When "Game Over" is displayed, press spacebar again to restart.
ResultFeaturesReal-time Snake gameplay on a 32x8 LED matrix
Keyboard control via Serial input
Game speed increases with score
Start and Game Over screens displayed on the matrix
Collision detection with walls and self
Wrap-UpThis project demonstrates:
Keyboard input handling using the Serial Monitor
Real-time game logic with arrays
Drawing graphics on a LED matrix using MD_MAX72XX
Embedded game development with limited resources
You can use this project as a base for other creative matrix-based visual games or applications.
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