Jonathan Low
Published © GPL3+

Multipurpose Keypad

A 4x4 keypad that uses mechanical switches with individually backlit keys powered by an Arduino Pro Micro.

IntermediateFull instructions provided4 hours8,831
Multipurpose Keypad

Things used in this project

Hardware components

Pro Micro - 5V/16MHz
SparkFun Pro Micro - 5V/16MHz
×1
Slide Switch
Slide Switch
×3
Texas Instruments TLC5940
TSSOP Package
×1
1N4007 – High Voltage, High Current Rated Diode
1N4007 – High Voltage, High Current Rated Diode
×16
Custom PCB
Custom PCB
From JLCPCB.com
×1
Kailh Choc Low Profile Switches
×16
Kailh Pcb Sockets
×16
Kailh Low Profile Keycaps - Blank
×16
Audio / Video Cable Assembly, Headphone
Audio / Video Cable Assembly, Headphone
The cable needs to have 4 channels male to male. Search up "TRRS cable".
×1
headphone jack
×1

Software apps and online services

Arduino IDE
Arduino IDE
KiCad
KiCad

Hand tools and fabrication machines

Laser cutter (generic)
Laser cutter (generic)

Story

Read more

Custom parts and enclosures

Layer 1

Layer 2

Layer 3

Layer 4

Layer 5

Schematics

Schematic

Code

Arduino Code

Arduino
#include <Keyboard.h>
#include "Tlc5940.h"

//byte row[] = {7, 8, 0, 20} ;//col grounds
byte row[] = {20,0,8,7};
byte col[] = {21,6,1,4};
//byte col[] = {4, 1, 6, 21} ;//input pullups
byte rowSize = sizeof(row);
byte colSize = sizeof(col);
byte keysState[4][4];

//Edit this
//change the key for each switch presse
//refer to https://www.arduino.cc/en/Reference/KeyboardPress
//modifier keys - https://www.arduino.cc/en/Reference/KeyboardModifiers
char keys[4][4] =  {{'q', 'w', 'e', 'r'},
                    {'a','s','d','f'},
                    {'z', 'x', 'c', 'v'},
                    {NULL, NULL, NULL, ' '}};

//ledMap[1] refers to the top left. ledMap[2] refers to the next one
int ledMap[] = {7,6,4,5,11,10,9,8,15,14,13,12,0,1,2,3};


void setup() {
  Serial.begin(9600);
  Keyboard.begin();
  initalize(); //sets up pins
  Tlc.init(0);
}

void loop() {
  //Serial.println(millis());
  readBoard(); //reads and stores which switches are released and pressed 
  pressKeys(); //sends keypress to device
  checkLightMode();
  runLighting();
  //printState(); //for debugging
  delay(5); //to not over load the arduino
}

//KEYBOARD ROUTINES

//reads the keyboard matrix
void readBoard(){
  for(int i = 0; i < rowSize; i++){ //iterate over each row
    pinMode(row[i], OUTPUT); 
    digitalWrite(row[i], LOW); //allows current to flow through row
    for(int j = 0; j < colSize; j++){ //interate over each switch in the row
      pinMode(col[j], INPUT_PULLUP); //open the column pin up for reading
      keysState[j][i] = digitalRead(col[j]); //checks the state of the switch in the row
      //and stores it in keysState
      pinMode(col[j], INPUT);//closes the switch for reading
    } //runs until it has checked all switches in the row
    //finishes checking the row
    pinMode(row[i], INPUT); //stop current from flowing through the row
    //move to the next row
  }
}

//sends key presses
void pressKeys(){
  //interate over the keyState array
  for(int i = rowSize - 1; i >= 0; i--){
    for(int j = colSize - 1; j >= 0; j--){
      //switch at current point is pressed
      if(keysState[j][i] == 0){
        //Serial.print("Pressed: ");
        //Serial.println(keys[i][j]);
        //sends pressed value based keys array
        Keyboard.press(keys[i][j]); 
      }
      
      else{ //switch at current point is not pressed
        //Serial.print("Released: ");
        //Serial.println(keys[i][j]);
        //sends release value based on keys array
        Keyboard.release(keys[i][j]);
      }
    }
  }
  Serial.println();
}

void  initalize(){
  //resets all pins
  for(int i = 0; i < rowSize+ 1; i++){
    pinMode(row[i], INPUT);
  }
  for(int i = 0; i < colSize; i++){
    pinMode(col[i], INPUT_PULLUP);
  }
}

//prints the keysState array
void printState(){
  for(int i = 0; i < rowSize; i++){
    Serial.print(i);
    Serial.print("   ");
    for(int j = 0; j < colSize; j++){
      Serial.print(keysState[j][i]);
    }
    Serial.println();
  }
}

//LIGHTING ROUTINES

int ledMode = 0;
//0 = Fade
//1 = Light pressed
//2 = Light all except pressed

//Detects key presses to change light mode
void checkLightMode(){
  if(keysState[0][3] == 0){
    ledMode = 0;
  }
  else if(keysState[1][3] == 0){
    ledMode = 1;
  }

  else if(keysState[2][3] == 0){
    ledMode = 2;
  }
}

//Chooses lighting pattern
void runLighting(){
  switch(ledMode){
    case 0: lightsAllFade();
            break;
    case 1: lightReact(0);
            break;
    case 2: lightsColFade();
            break;
  }
}

//SETS Column c to specific value
void setCol(int c, int val){
  for(int i = c; i <= 16; i+=4){
    Tlc.set(ledMap[i], val);
  }
}
//Sets all LEDS to specific value
void setAll(int x){
  for (int i = 0; i < 16; i++) {
    Tlc.set(i, x);
  }
}

//LIGHTS: FADES COLUMNS IN WAVE PATTERN
int current1 = 500; //edit the currenti values for offsets
int current2 = 1000;
int current3 = 2000;
int current4 = 3000;
int increment5 = 100; //edit to slow or speed wave

int inc1 = 1;
int inc2 = 1;
int inc3 = 1;
int inc4 = 1;

void lightsColFade(){
  if(current1<=0) inc1 = 1;
  else if(current2<=0) inc2 = 1;
  else if(current3<=0) inc3 = 1;
  else if(current4<=0) inc4 = 1;
  else if(current1 >=4000-increment5) inc1 = -1;
  else if(current2 >=4000-increment5) inc2 = -1;
  else if(current3 >=4000-increment5) inc3 = -1;
  else if(current4 >=4000-increment5) inc4 = -1;
  current1+= inc1*increment5;
  current2+= inc2*increment5;
  current3+= inc3*increment5;
  current4+= inc4*increment5;
  setCol(0, current1);
  setCol(1, current2);
  setCol(2, current3);
  setCol(3, current4);
  Tlc.update();
}

//LIGHTS: Fade whole board in and out

int current = 0;
int increment = 25; //edit to slow or speed the wave
int inc = increment;

void lightsAllFade(){
  current += inc;
  if(current <= 0){
    inc = increment;
  }
  else if(current >= 4000-increment){
    inc = inc * -1;
  }
  setAll(current);
  Serial.println(current);
  Tlc.update();
}

//LIGHTS: REACTS TO if KEY IS PRESSED

//pres = 1 Lights all but pressed key
//pres = 0 Lights only pressed key
void lightReact(int pres){
  int lightIndex = 0;
  for (int i = rowSize; i < rowSize; i++){
    for(int j = colSize; j < colSize; j++){
      if(keysState[j][i] == pres){
        Tlc.set(ledMap[lightIndex], 4000);
      }
      else{
        Tlc.set(ledMap[lightIndex], 0);
      }
      lightIndex++;
    }
  }
  Tlc.update();
}

Credits

Jonathan Low

Jonathan Low

1 project • 1 follower
I am a first-year student at UCI.

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