So when I was trying to think of a controller and a game that I would try to design I was thinking of the games I know best, tailgating games(drinking games but I kept it class appropriate). The controller in a drinking game is whatever the individual is drinking at that current moment in time and granted at tailgates the individual is going to go through many drinks and is going to chug many things but nobody usually chugs from anything that has electronics! This is what makes this so strange, a light up yeti that is going to let you know when the drink is being drank(when it glows green from the tilt) and then letting you and everyone else know that the drink is finished(when the drink is tilted back the other way it will glow red and the circuit playground will beat). This would be the strangest controller I could personally say I've ever seen for drinking games. The project had asked for us to explore a different idea that would make people rethink the norm of how something was done which could be done from "Design a strange controller that incorporates your CPX into its design and augments/manipulates an output in the form of game, video, audio, robotics, etc." or "Design a mode of interactivity and or/play that counters normal modes of play or experience among human-technological relationships" which I think this has. The strangest controller I could say is a custom drinking game controller and I think this is it. Don't worry I used water for the demo lol.
Created April 21, 2020





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