This post was originaly published on extralongdivision.com
Over the past couple of months, I’ve been making a replica Dragon Radar from Akira Toriyama's Dragon Ball series. The project now looks pretty close to its anime inspiration. This post will condense all the design decisions made into one place. For nitty-gritty details, read the previous series of developer logs.
CapabilitiesBefore I get into how I made the project, let’s go over what it can actually do. It’s pretty simple: press the button and the radar starts beeping and shows a graphic indicating nearby dragon balls.
In the future, it’d be cool to make replica dragon balls that the radar can detect. Ideally, beeping faster depending on how close the ball is while also indicating the ball’s proximity on screen. Perhaps in a future version.
Electrical DesignThe circuitry contains a handful of components:
- A microcontroller
- An audio amplifier
- A display
- Battery charger
- Battery monitor
The schematic is a combination of Adafruit's Qualia and Adafruit's ESP32-S3 Feather. Instead of explaining the schematic, you can study or modify it yourself. I’ve released the KiCAD project as Solderpad Hardware License 2.1.
The Dragon Radar’s enclosure is designed for 3D printing. There’s only four components.
- The enclosure front
- The enclosure back
- The button shaft
- The button cap
Heat-set inserts need to be installed into the 3D-printed parts for everything to assemble together. Using a FDM, printer, all the parts took ~17 hours to print. The enclosure front and back were the biggest time sinks.
Again, print the radar for yourself from the files available on the project's repository. For step-by-step instructions on how to build the radar, follow this tutorial.
SoftwareAll the code is written in CircuitPython. The microcontroller is a ESP32-S3 and the board is programmed via a USB-C connector, so you could use just about any toolchain you want to modify the firmware.
Honestly, the code is messy. It also doesn’t implement all the hardware. I.e the battery monitor doesn’t do anything nor is the backlight brightness programmable. And it probably should be a finite state machine instead of a bunch of if else statements. The code is permissively released under Apache-2.0, so please improve it.
Next StepsAs said earlier, a tutorial is already out. I’ve finally documented the project's repository as well. Development for this phase is over. If you’d like to see more updates, shoot me an email or message me on social media. I’ll be posting some video content of the radar and start working on my next project.
Part of the Dragon Radar series:
- Dragon Ball Radar Project Overview, October 12, 2026
- How To Make a Dragon Ball Radar, October 12, 2026
- Dragon Ball Radar: Devlog 2, October 2, 2026
- Dragon Ball Radar: Devlog 1 - Frankenstein, August 29, 2026



_4YUDWziWQ8.png?auto=compress%2Cformat&w=48&h=48&fit=fill&bg=ffffff)





_Ujn5WoVOOu.png?auto=compress%2Cformat&w=40&h=40&fit=fillmax&bg=fff&dpr=2)
Comments