Andres SabasEric ChavezMarcelo Arredondo
Published

Garrita: Image Shifter - Now with Arduino Giga and LVGL

Touch controls for your own gallery of wonders!

IntermediateProtip2 hours292
Garrita: Image Shifter - Now with Arduino Giga and LVGL

Things used in this project

Hardware components

Michi
Electronic Cats Michi
×1
Arduino GIGA R1 WiFi
×1
Arduino® GIGA Display Shield
×1

Software apps and online services

Arduino IDE
Arduino IDE

Story

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Schematics

Schematic_01

Schematic

Code

Image_Shifter

Arduino
Main code responsible for receiving the signal from the Michi board to display the images.
#include "Arduino_H7_Video.h"
#include "lvgl.h"

Arduino_H7_Video Display(800, 480, GigaDisplayShield);
int inPin = 7;
bool val = false;
int count = 0;

void setup() {
  pinMode(inPin, INPUT);
  Display.begin();
  Serial.begin(9600);
}

void loop() {
  val = digitalRead(inPin);
  lv_timer_handler();


  if (count == 0) {
    image1();
  }
  if (count == 1) {
    image2();
  }
  if (count == 2) {
    image3();
  }
  if (count == 3) {
    image4();
  }
  if (count == 4) {
    count = 0;
  }
  Serial.println(count);

  delay(3000);
  if (val == true) {
    count = count + 1;
    Serial.println(count);
    delay(900);
  }

}

void image1() {
  lv_obj_t* screen = lv_obj_create(lv_scr_act());
  lv_obj_set_size(screen, Display.width(), Display.height());

  static lv_coord_t col_dsc[] = { 800, LV_GRID_TEMPLATE_LAST };
  static lv_coord_t row_dsc[] = { 480, LV_GRID_TEMPLATE_LAST };

  lv_obj_t* grid = lv_obj_create(lv_scr_act());

  lv_obj_set_grid_dsc_array(grid, col_dsc, row_dsc);

  lv_obj_set_size(grid, Display.width(), Display.height());

  lv_obj_center(grid);

  lv_obj_t* obj;
  lv_obj_t* img1;

  obj = lv_obj_create(grid);
  lv_obj_set_grid_cell(obj, LV_GRID_ALIGN_STRETCH, 0, 1,
                       LV_GRID_ALIGN_STRETCH, 0, 1);
  LV_IMG_DECLARE(img_arduinologo);

  img1 = lv_img_create(obj);
  lv_img_set_src(img1, &img_arduinologo);

  lv_obj_align(img1, LV_ALIGN_CENTER, 0, 0);
  lv_obj_set_size(img1, 600, 400);
}

void image2() {
  lv_obj_t* screen = lv_obj_create(lv_scr_act());
  lv_obj_set_size(screen, Display.width(), Display.height());

  static lv_coord_t col_dsc[] = { 800, LV_GRID_TEMPLATE_LAST };
  static lv_coord_t row_dsc[] = { 480, LV_GRID_TEMPLATE_LAST };

  lv_obj_t* grid = lv_obj_create(lv_scr_act());

  lv_obj_set_grid_dsc_array(grid, col_dsc, row_dsc);

  lv_obj_set_size(grid, Display.width(), Display.height());

  lv_obj_center(grid);

  lv_obj_t* obj;
  lv_obj_t* img1;

  obj = lv_obj_create(grid);
  lv_obj_set_grid_cell(obj, LV_GRID_ALIGN_STRETCH, 0, 1,
                       LV_GRID_ALIGN_STRETCH, 0, 1);
  LV_IMG_DECLARE(img_arduinologo2);

  img1 = lv_img_create(obj);
  lv_img_set_src(img1, &img_arduinologo2);

  lv_obj_align(img1, LV_ALIGN_CENTER, 0, 0);
  lv_obj_set_size(img1, 400, 350);
}

void image3() {
  lv_obj_t* screen = lv_obj_create(lv_scr_act());
  lv_obj_set_size(screen, Display.width(), Display.height());

  static lv_coord_t col_dsc[] = { 800, LV_GRID_TEMPLATE_LAST };
  static lv_coord_t row_dsc[] = { 480, LV_GRID_TEMPLATE_LAST };

  lv_obj_t* grid = lv_obj_create(lv_scr_act());

  lv_obj_set_grid_dsc_array(grid, col_dsc, row_dsc);

  lv_obj_set_size(grid, Display.width(), Display.height());

  lv_obj_center(grid);

  lv_obj_t* obj;
  lv_obj_t* img1;

  obj = lv_obj_create(grid);
  lv_obj_set_grid_cell(obj, LV_GRID_ALIGN_STRETCH, 0, 1,
                       LV_GRID_ALIGN_STRETCH, 0, 1);
  LV_IMG_DECLARE(img_3);

  img1 = lv_img_create(obj);
  lv_img_set_src(img1, &img_3);

  lv_obj_align(img1, LV_ALIGN_CENTER, 0, 0);
  lv_obj_set_size(img1, 380, 290);
}

void image4() {
  lv_obj_t* screen = lv_obj_create(lv_scr_act());
  lv_obj_set_size(screen, Display.width(), Display.height());

  static lv_coord_t col_dsc[] = { 800, LV_GRID_TEMPLATE_LAST };
  static lv_coord_t row_dsc[] = { 480, LV_GRID_TEMPLATE_LAST };

  lv_obj_t* grid = lv_obj_create(lv_scr_act());

  lv_obj_set_grid_dsc_array(grid, col_dsc, row_dsc);

  lv_obj_set_size(grid, Display.width(), Display.height());

  lv_obj_center(grid);

  lv_obj_t* obj;
  lv_obj_t* img1;

  obj = lv_obj_create(grid);
  lv_obj_set_grid_cell(obj, LV_GRID_ALIGN_STRETCH, 0, 1,
                       LV_GRID_ALIGN_STRETCH, 0, 1);
  LV_IMG_DECLARE(img_4);

  img1 = lv_img_create(obj);
  lv_img_set_src(img1, &img_4);

  lv_obj_align(img1, LV_ALIGN_CENTER, 0, 0);
  lv_obj_set_size(img1, 700, 600);
}

michi.ino

Arduino
/*
 /////////////////////////////////////////////////
 /////////////HOW TO EDIT THE KEYS ///////////////
 /////////////////////////////////////////////////
 - Edit keys in the settings.h file
 - that file should be open in a tab above (in Arduino IDE)
 - more instructions are in that file
 
 //////////////////////////////////////////////////
 ///////// MICHI FIRMWARE v1.0.0 ////////////
 //////////////////////////////////////////////////


 /************************************************************
Michi - Using the Michi you can make anything into a key 
just by connecting a few alligator clips

Andres Sabas @ Electronic Cats
Original Creation Date: Sept 6, 2022
https://github.com/ElectronicCats/MeowMeow

This example demonstrates how to use Meow Meow

Development environment specifics:
  IDE: Arduino 1.8.19
  Hardware Platform:
  Michi
  - RP2040

This code is beerware; if you see me (or any other Electronic Cats 
member) at the local, and you've found our code helpful, 
please buy us a round!

Distributed as-is; no warranty is given.

Based in the work by:
 by: Eric Rosenbaum, Jay Silver, and Jim Lindblom
 MIT Media Lab & Sparkfun
 start date: 2/16/2012 
 release: 7/5/2012
 ***************************************************************************/

/////////////////////////
// DEBUG DEFINITIONS ////               
/////////////////////////
//#define DEBUG
//#define DEBUG2 
//#define DEBUG3 
//#define DEBUG_TIMING
//#define DEBUG_MOUSE
//#define DEBUG_TIMING2

////////////////////////
// DEFINED CONSTANTS////
////////////////////////

#define BUFFER_LENGTH    3     // 3 bytes gives us 24 samples
#define NUM_INPUTS       10    // 6 on the front + 12 on the back
#define NUM_OUTPUTS       10    //
//#define TARGET_LOOP_TIME 694   // (1/60 seconds) / 24 samples = 694 microseconds per sample 
//#define TARGET_LOOP_TIME 758  // (1/55 seconds) / 24 samples = 758 microseconds per sample 
#define TARGET_LOOP_TIME 744  // (1/56 seconds) / 24 samples = 744 microseconds per sample 

// id numbers for mouse movement inputs (used in settings.h)
#define MOUSE_MOVE_UP       -1 
#define MOUSE_MOVE_DOWN     -2
#define MOUSE_MOVE_LEFT     -3
#define MOUSE_MOVE_RIGHT    -4

#include <Keyboard.h>
#include <Mouse.h>
#include "settings.h"

/////////////////////////
// STRUCT ///////////////
/////////////////////////
typedef struct {
  byte pinNumber;
  int keyCode;
  byte measurementBuffer[BUFFER_LENGTH]; 
  boolean oldestMeasurement;
  byte bufferSum;
  boolean pressed;
  boolean prevPressed;
  boolean isMouseMotion;
  boolean isMouseButton;
  boolean isKey;
} 
MakeyMakeyInput;

MakeyMakeyInput inputs[NUM_INPUTS];

///////////////////////////////////
// VARIABLES //////////////////////
///////////////////////////////////
int bufferIndex = 0;
byte byteCounter = 0;
byte bitCounter = 0;
int mouseMovementCounter = 0; // for sending mouse movement events at a slower interval

int pressThreshold;
int releaseThreshold;
boolean inputChanged;

int mouseHoldCount[NUM_INPUTS]; // used to store mouse movement hold data

// Pin Numbers
// input pin numbers for kickstarter production board
int pinNumbers[NUM_INPUTS] = {
  27, 25, 29, 23, 19, 21,     // top of makey makey board
  17, 14, 12, 10        // left side of female header, KEYBOARD
     // right side of female header, MOUSE
};

int pinNumbers2[NUM_OUTPUTS] = {
  9, 11, 13, 16, 18, 20,     // top of makey makey board
  22, 24, 26, 28        // left side of female header, KEYBOARD
     // right side of female header, MOUSE
};

// input status LED pin numbers
const int inputLED_a = 15;
const int inputLED_b = 8;
const int inputLED_c = 7;
const int outputK = 0;
const int outputM = 1;
byte ledCycleCounter = 0;

// timing
int loopTime = 0;
int prevTime = 0;
int loopCounter = 0;


///////////////////////////
// FUNCTIONS //////////////
///////////////////////////
void initializeArduino();
void initializeInputs();
void updateMeasurementBuffers();
void updateBufferSums();
void updateBufferIndex();
void updateInputStates();
void sendMouseButtonEvents();
void sendMouseMovementEvents();
void addDelay();
void cycleLEDs();
void danceLeds();
void updateOutLEDs();

//////////////////////
// SETUP /////////////
//////////////////////
void setup() 
{
  initializeArduino();
  initializeInputs();
  danceLeds();
  pinMode(D2, OUTPUT);
  
}
 
////////////////////
// MAIN LOOP ///////
////////////////////
void loop() 
{
  updateMeasurementBuffers();
  updateBufferSums();
  updateBufferIndex();
  updateInputStates();
  sendMouseButtonEvents();
  sendMouseMovementEvents();
  cycleLEDs();
  updateOutLEDs();
  addDelay();
}

//////////////////////////
// INITIALIZE ARDUINO
//////////////////////////
void initializeArduino() {
#ifdef DEBUG
  Serial.begin(9600);  // Serial for debugging
#endif

  /* Set up input pins 
   DEactivate the internal pull-ups, since we're using external resistors */
  for (int i=0; i<NUM_INPUTS; i++)
  {
    pinMode(pinNumbers[i], INPUT);
    digitalWrite(pinNumbers[i], LOW);
  }

  for (int i=0; i<NUM_OUTPUTS; i++)
  {
    pinMode(pinNumbers2[i], OUTPUT);
    digitalWrite(pinNumbers2[i], HIGH);
  }

  pinMode(inputLED_a, INPUT);
  pinMode(inputLED_b, INPUT);
  pinMode(inputLED_c, INPUT);
  digitalWrite(inputLED_a, LOW);
  digitalWrite(inputLED_b, LOW);
  digitalWrite(inputLED_c, LOW);

  pinMode(outputK, OUTPUT);
  pinMode(outputM, OUTPUT);
  digitalWrite(outputK, LOW);
  digitalWrite(outputM, LOW);


#ifdef DEBUG
  delay(4000); // allow us time to reprogram in case things are freaking out
#endif

  Keyboard.begin();
  Mouse.begin();
}

///////////////////////////
// INITIALIZE INPUTS
///////////////////////////
void initializeInputs() {

  float thresholdPerc = SWITCH_THRESHOLD_OFFSET_PERC;
  float thresholdCenterBias = SWITCH_THRESHOLD_CENTER_BIAS/50.0;
  float pressThresholdAmount = (BUFFER_LENGTH * 8) * (thresholdPerc / 100.0);
  float thresholdCenter = ( (BUFFER_LENGTH * 8) / 2.0 ) * (thresholdCenterBias);
  pressThreshold = int(thresholdCenter + pressThresholdAmount);
  releaseThreshold = int(thresholdCenter - pressThresholdAmount);

#ifdef DEBUG
  Serial.println(pressThreshold);
  Serial.println(releaseThreshold);
#endif

  for (int i=0; i<NUM_INPUTS; i++) {
    inputs[i].pinNumber = pinNumbers[i];
    inputs[i].keyCode = keyCodes[i];

    for (int j=0; j<BUFFER_LENGTH; j++) {
      inputs[i].measurementBuffer[j] = 0;
    }
    inputs[i].oldestMeasurement = 0;
    inputs[i].bufferSum = 0;

    inputs[i].pressed = false;
    inputs[i].prevPressed = false;

    inputs[i].isMouseMotion = false;
    inputs[i].isMouseButton = false;
    inputs[i].isKey = false;

    if (inputs[i].keyCode < 0) {
#ifdef DEBUG_MOUSE
      Serial.println("GOT IT");  
#endif

      inputs[i].isMouseMotion = true;
    } 
    else if ((inputs[i].keyCode == MOUSE_LEFT) || (inputs[i].keyCode == MOUSE_RIGHT)) {
      inputs[i].isMouseButton = true;
    } 
    else {
      inputs[i].isKey = true;
    }
#ifdef DEBUG
    Serial.println(i);
#endif

  }
}


//////////////////////////////
// UPDATE MEASUREMENT BUFFERS
//////////////////////////////
void updateMeasurementBuffers() {

  for (int i=0; i<NUM_INPUTS; i++) {

    // store the oldest measurement, which is the one at the current index,
    // before we update it to the new one 
    // we use oldest measurement in updateBufferSums
    byte currentByte = inputs[i].measurementBuffer[byteCounter];
    inputs[i].oldestMeasurement = (currentByte >> bitCounter) & 0x01; 

    // make the new measurement
    boolean newMeasurement = digitalRead(inputs[i].pinNumber);

    // invert so that true means the switch is closed
    newMeasurement = !newMeasurement; 

    // store it    
    if (newMeasurement) {
      currentByte |= (1<<bitCounter);
    } 
    else {
      currentByte &= ~(1<<bitCounter);
    }
    inputs[i].measurementBuffer[byteCounter] = currentByte;
  }
}

///////////////////////////
// UPDATE BUFFER SUMS
///////////////////////////
void updateBufferSums() {

  // the bufferSum is a running tally of the entire measurementBuffer
  // add the new measurement and subtract the old one

  for (int i=0; i<NUM_INPUTS; i++) {
    byte currentByte = inputs[i].measurementBuffer[byteCounter];
    boolean currentMeasurement = (currentByte >> bitCounter) & 0x01; 
    if (currentMeasurement) {
      inputs[i].bufferSum++;
    }
    if (inputs[i].oldestMeasurement) {
      inputs[i].bufferSum--;
    }
  }  
}

///////////////////////////
// UPDATE BUFFER INDEX
///////////////////////////
void updateBufferIndex() {
  bitCounter++;
  if (bitCounter == 8) {
    bitCounter = 0;
    byteCounter++;
    if (byteCounter == BUFFER_LENGTH) {
      byteCounter = 0;
    }
  }
}

///////////////////////////
// UPDATE INPUT STATES
///////////////////////////
void updateInputStates() {
  inputChanged = false;
  for (int i=0; i<NUM_INPUTS; i++) {
    inputs[i].prevPressed = inputs[i].pressed; // store previous pressed state (only used for mouse buttons)
    if (inputs[i].pressed) {
      if (inputs[i].bufferSum < releaseThreshold) {  
        inputChanged = true;
        inputs[i].pressed = false;
        digitalWrite(D2, HIGH); 
        delay(1000);
        digitalWrite(D2, LOW);                      
        if (inputs[i].isKey) {
          Keyboard.release(inputs[i].keyCode);
          digitalWrite(D2, LOW);   
        }
        if (inputs[i].isMouseMotion) {  
          mouseHoldCount[i] = 0;  // input becomes released, reset mouse hold
        }
      } 
      else if (inputs[i].isMouseMotion) {  
        mouseHoldCount[i]++; // input remains pressed, increment mouse hold
      }
    } 
    else if (!inputs[i].pressed) {
      if (inputs[i].bufferSum > pressThreshold) {  // input becomes pressed
        inputChanged = true;
        inputs[i].pressed = true; 
        if (inputs[i].isKey) {
          Keyboard.press(inputs[i].keyCode);
        }
      }
    }
  }
#ifdef DEBUG3
  if (inputChanged) {
    Serial.println("change");
  }
#endif
}

/*
///////////////////////////
 // SEND KEY EVENTS (obsolete, used in versions with pro micro bootloader)
 ///////////////////////////
 void sendKeyEvents() {
 if (inputChanged) {
 KeyReport report = {
 0                                                        };
 for (int i=0; i<6; i++) {
 report.keys[i] = 0;
 } 
 int count = 0;
 for (int i=0; i<NUM_INPUTS; i++) {
 if (inputs[i].pressed && (count < 6)) {
 report.keys[count] = inputs[i].keyCode;
 
 #ifdef DEBUG3
 Serial.println(report.keys[count]);
 #endif
 
 count++;        
 }
 }
 if (count > 0) {
 report.modifiers = 0x00;
 report.reserved = 1;
 Keyboard.sendReport(&report);
 } 
 else {
 report.modifiers = 0x00;
 report.reserved = 0;
 Keyboard.sendReport(&report);
 }      
 } 
 else {
 // might need a delay here to compensate for the time it takes to send keyreport
 }
 }
 */

/////////////////////////////
// SEND MOUSE BUTTON EVENTS 
/////////////////////////////
void sendMouseButtonEvents() {
  if (inputChanged) {
    for (int i=0; i<NUM_INPUTS; i++) {
      if (inputs[i].isMouseButton) {
        if (inputs[i].pressed) {
          if (inputs[i].keyCode == MOUSE_LEFT) {
            Mouse.press(MOUSE_LEFT);
            
          } 
          if (inputs[i].keyCode == MOUSE_RIGHT) {
            Mouse.press(MOUSE_RIGHT);
          } 
        } 
        else if (inputs[i].prevPressed) {
          if (inputs[i].keyCode == MOUSE_LEFT) {
            Mouse.release(MOUSE_LEFT);
          } 
          if (inputs[i].keyCode == MOUSE_RIGHT) {
            Mouse.release(MOUSE_RIGHT);
          }           
        }
      }
    }
  }
}

//////////////////////////////
// SEND MOUSE MOVEMENT EVENTS
//////////////////////////////
void sendMouseMovementEvents() {
  byte right = 0;
  byte left = 0;
  byte down = 0;
  byte up = 0;
  int horizmotion = 0;
  int vertmotion = 0;

  mouseMovementCounter++;
  mouseMovementCounter %= MOUSE_MOTION_UPDATE_INTERVAL;
  if (mouseMovementCounter == 0) {
    for (int i=0; i<NUM_INPUTS; i++) {
#ifdef DEBUG_MOUSE
      //  Serial.println(inputs[i].isMouseMotion);  
#endif

      if (inputs[i].isMouseMotion) {
        if (inputs[i].pressed) {
          if (inputs[i].keyCode == MOUSE_MOVE_UP) {
            // JL Changes (x4): now update to 1 + a hold factor, constrained between 1 and mouse max movement speed
            up=constrain(1+mouseHoldCount[i]/MOUSE_RAMP_SCALE, 1, MOUSE_MAX_PIXELS);
          }  
          if (inputs[i].keyCode == MOUSE_MOVE_DOWN) {
            down=constrain(1+mouseHoldCount[i]/MOUSE_RAMP_SCALE, 1, MOUSE_MAX_PIXELS);
          }  
          if (inputs[i].keyCode == MOUSE_MOVE_LEFT) {
            left=constrain(1+mouseHoldCount[i]/MOUSE_RAMP_SCALE, 1, MOUSE_MAX_PIXELS);
          }  
          if (inputs[i].keyCode == MOUSE_MOVE_RIGHT) {
            right=constrain(1+mouseHoldCount[i]/MOUSE_RAMP_SCALE, 1, MOUSE_MAX_PIXELS);
          }  
        }
      }
    }

    // diagonal scrolling and left/right cancellation
    if(left > 0)
    {
      if(right > 0)
      {
        horizmotion = 0; // cancel horizontal motion because left and right are both pushed
      }
      else
      {
        horizmotion = -left; // left yes, right no
      }
    }
    else
    {
      if(right > 0)
      {
        horizmotion = right; // right yes, left no
      }
    }

    if(down > 0)
    {
      if(up > 0)
      {
        vertmotion = 0; // cancel vertical motion because up and down are both pushed
      }
      else
      {
        vertmotion = down; // down yes, up no
      }
    }
    else
    {
      if (up > 0)
      {
        vertmotion = -up; // up yes, down no
      }
    }
    // now move the mouse
    if( !((horizmotion == 0) && (vertmotion==0)) )
    {
      Mouse.move(horizmotion * PIXELS_PER_MOUSE_STEP, vertmotion * PIXELS_PER_MOUSE_STEP);
    }
  }
}

///////////////////////////
// ADD DELAY
///////////////////////////
void addDelay() {

  loopTime = micros() - prevTime;
  if (loopTime < TARGET_LOOP_TIME) {
    int wait = TARGET_LOOP_TIME - loopTime;
    delayMicroseconds(wait);
  }

  prevTime = micros();

#ifdef DEBUG_TIMING
  if (loopCounter == 0) {
    int t = micros()-prevTime;
    Serial.println(t);
  }
  loopCounter++;
  loopCounter %= 999;
#endif

}

///////////////////////////
// CYCLE LEDS
///////////////////////////
void cycleLEDs() {
  pinMode(inputLED_a, INPUT);
  pinMode(inputLED_b, INPUT);
  pinMode(inputLED_c, INPUT);
  digitalWrite(inputLED_a, LOW);
  digitalWrite(inputLED_b, LOW);
  digitalWrite(inputLED_c, LOW);

  ledCycleCounter++;
  ledCycleCounter %= 6;

  if ((ledCycleCounter == 0) && inputs[0].pressed) {
    pinMode(inputLED_a, INPUT);
    digitalWrite(inputLED_a, LOW);
    pinMode(inputLED_b, OUTPUT);
    digitalWrite(inputLED_b, HIGH);
    pinMode(inputLED_c, OUTPUT);
    digitalWrite(inputLED_c, LOW);
  }
  if ((ledCycleCounter == 1) && inputs[1].pressed) {
    pinMode(inputLED_a, OUTPUT);
    digitalWrite(inputLED_a, HIGH);
    pinMode(inputLED_b, OUTPUT);
    digitalWrite(inputLED_b, LOW);
    pinMode(inputLED_c, INPUT);
    digitalWrite(inputLED_c, LOW);

  }
  if ((ledCycleCounter == 2) && inputs[2].pressed) {
    pinMode(inputLED_a, OUTPUT);
    digitalWrite(inputLED_a, LOW);
    pinMode(inputLED_b, OUTPUT);
    digitalWrite(inputLED_b, HIGH);
    pinMode(inputLED_c, INPUT);
    digitalWrite(inputLED_c, LOW);
  }
  if ((ledCycleCounter == 3) && inputs[3].pressed) {
    pinMode(inputLED_a, INPUT);
    digitalWrite(inputLED_a, LOW);
    pinMode(inputLED_b, OUTPUT);
    digitalWrite(inputLED_b, LOW);
    pinMode(inputLED_c, OUTPUT);
    digitalWrite(inputLED_c, HIGH);
  }
  if ((ledCycleCounter == 4) && inputs[4].pressed) {
    pinMode(inputLED_a, OUTPUT);
    digitalWrite(inputLED_a, LOW);
    pinMode(inputLED_b, INPUT);
    digitalWrite(inputLED_b, LOW);
    pinMode(inputLED_c, OUTPUT);
    digitalWrite(inputLED_c, HIGH);
  }
  if ((ledCycleCounter == 5) && inputs[5].pressed) {
    pinMode(inputLED_a, OUTPUT);
    digitalWrite(inputLED_a, HIGH);
    pinMode(inputLED_b, INPUT);
    digitalWrite(inputLED_b, LOW);
    pinMode(inputLED_c, OUTPUT);
    digitalWrite(inputLED_c, LOW);
  }

}

///////////////////////////
// DANCE LEDS
///////////////////////////
void danceLeds()
{
  int delayTime = 50;
  int delayTime2 = 100;

  // CIRCLE
  for(int i=0; i<4; i++)
  {
    // UP
    pinMode(inputLED_a, INPUT);
    digitalWrite(inputLED_a, LOW);
    pinMode(inputLED_b, OUTPUT);
    digitalWrite(inputLED_b, HIGH);
    pinMode(inputLED_c, OUTPUT);
    digitalWrite(inputLED_c, LOW);
    delay(delayTime);

    //RIGHT
    pinMode(inputLED_a, INPUT);
    digitalWrite(inputLED_a, LOW);
    pinMode(inputLED_b, OUTPUT);
    digitalWrite(inputLED_b, LOW);
    pinMode(inputLED_c, OUTPUT);
    digitalWrite(inputLED_c, HIGH);
    delay(delayTime);


    // DOWN
    pinMode(inputLED_a, OUTPUT);
    digitalWrite(inputLED_a, HIGH);
    pinMode(inputLED_b, OUTPUT);
    digitalWrite(inputLED_b, LOW);
    pinMode(inputLED_c, INPUT);
    digitalWrite(inputLED_c, LOW);
    delay(delayTime);

    // LEFT
    pinMode(inputLED_a, OUTPUT);
    digitalWrite(inputLED_a, LOW);
    pinMode(inputLED_b, OUTPUT);    
    digitalWrite(inputLED_b, HIGH);
    pinMode(inputLED_c, INPUT);
    digitalWrite(inputLED_c, LOW);
    delay(delayTime);    
  }    

  // WIGGLE
  for(int i=0; i<4; i++)
  {
    // SPACE
    pinMode(inputLED_a, OUTPUT);
    digitalWrite(inputLED_a, HIGH);
    pinMode(inputLED_b, INPUT);
    digitalWrite(inputLED_b, LOW);
    pinMode(inputLED_c, OUTPUT);
    digitalWrite(inputLED_c, LOW);
    delay(delayTime2);    

    // CLICK
    pinMode(inputLED_a, OUTPUT);
    digitalWrite(inputLED_a, LOW);
    pinMode(inputLED_b, INPUT);
    digitalWrite(inputLED_b, LOW);
    pinMode(inputLED_c, OUTPUT);
    digitalWrite(inputLED_c, HIGH);
    delay(delayTime2);    
  }
}

void updateOutLEDs()
{
  boolean keyPressed = 0;
  boolean mousePressed = 0;

  for (int i=0; i<NUM_INPUTS; i++)
  {
    if (inputs[i].pressed)
    {
      if (inputs[i].isKey)
      {
        keyPressed = 1;
#ifdef DEBUG
        Serial.print("Key ");
        Serial.print(i);
        Serial.println(" pressed");
#endif
      }
      else
      {
        mousePressed = 1;
      }
    }
  }

  if (keyPressed)
  {
    digitalWrite(outputK, HIGH);
    //TXLED1;
  }
  else
  {
    digitalWrite(outputK, LOW);
    //TXLED0;
  }

  if (mousePressed)
  {
    digitalWrite(outputM, HIGH);
    //RXLED1;
  }
  else
  {
    digitalWrite(outputM, LOW);
    //RXLED0;
  }
}

settings.h

Arduino
This code goes together with the michi folder.
#include "Arduino.h"

/*
/////////////////////////////////////////////////////////////////////////
// KEY MAPPINGS: WHICH KEY MAPS TO WHICH PIN ON THE Michi BOARD? //
/////////////////////////////////////////////////////////////////////////
  
  - edit the keyCodes array below to change the keys sent by the Michi for each input
  - the comments tell you which input sends that key (for example, by default 'w' is sent by pin D5)
  - change the keys by replacing them. for example, you can replace 'w' with any other individual letter,
    number, or symbol on your keyboard
  - you can also use codes for other keys such as modifier and function keys (see the
    the list of additional key codes at the bottom of this file)

*/

int keyCodes[NUM_INPUTS] = {
  // top side of the michi board
 
  KEY_UP_ARROW,      // up arrow pad
  KEY_DOWN_ARROW,    // down arrow pad
  KEY_LEFT_ARROW,    // left arrow pad
  KEY_RIGHT_ARROW,   // right arrow pad
  ' ',               // space button pad
  MOUSE_LEFT,        // click button pad
  
  // female header on the back left side
  
  'w',                // pin D5
  'a',                // pin D4
  's',                // pin D3
  'd',                // pin D2
};

///////////////////////////
// NOISE CANCELLATION /////
///////////////////////////
#define SWITCH_THRESHOLD_OFFSET_PERC  5    // number between 1 and 49
                                           // larger value protects better against noise oscillations, but makes it harder to press and release
                                           // recommended values are between 2 and 20
                                           // default value is 5

#define SWITCH_THRESHOLD_CENTER_BIAS 55   // number between 1 and 99
                                          // larger value makes it easier to "release" keys, but harder to "press"
                                          // smaller value makes it easier to "press" keys, but harder to "release"
                                          // recommended values are between 30 and 70
                                          // 50 is "middle" 2.5 volt center
                                          // default value is 55
                                          // 100 = 5V (never use this high)
                                          // 0 = 0 V (never use this low
                                          

/////////////////////////
// MOUSE MOTION /////////
/////////////////////////
#define MOUSE_MOTION_UPDATE_INTERVAL  35   // how many loops to wait between 
                                           // sending mouse motion updates
                                           
#define PIXELS_PER_MOUSE_STEP         4     // a larger number will make the mouse
                                           // move faster

#define MOUSE_RAMP_SCALE              150  // Scaling factor for mouse movement ramping
                                           // Lower = more sensitive mouse movement
                                           // Higher = slower ramping of speed
                                           // 0 = Ramping off
                                            
#define MOUSE_MAX_PIXELS              10   // Max pixels per step for mouse movement

/*

///////////////////////////
// ADDITIONAL KEY CODES ///
///////////////////////////

- you can use these codes in the keyCodes array above
- to get modifier keys, function keys, etc 

KEY_LEFT_CTRL
KEY_LEFT_SHIFT		
KEY_LEFT_ALT		
KEY_LEFT_GUI		
KEY_RIGHT_CTRL		
KEY_RIGHT_SHIFT		
KEY_RIGHT_ALT	
KEY_RIGHT_GUI		

KEY_BACKSPACE		
KEY_TAB				
KEY_RETURN			
KEY_ESC				
KEY_INSERT			
KEY_DELETE			
KEY_PAGE_UP			
KEY_PAGE_DOWN		
KEY_HOME
KEY_END				
KEY_CAPS_LOCK	
	
KEY_F1				
KEY_F2				
KEY_F3				
KEY_F4				
KEY_F5				
KEY_F6				
KEY_F7				
KEY_F8				
KEY_F9				
KEY_F10
KEY_F11				
KEY_F12			

*/

Credits

Andres Sabas

Andres Sabas

40 projects • 44 followers
Co-Founder of The Inventor's House Hackerspace, DIY, Workaholic
Eric Chavez

Eric Chavez

10 projects • 3 followers
Marcelo Arredondo

Marcelo Arredondo

6 projects • 2 followers

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