function tetris () {
    music.playTone(330, music.beat(BeatFraction.Whole))
    music.playTone(247, music.beat(BeatFraction.Half))
    music.playTone(262, music.beat(BeatFraction.Half))
    music.playTone(294, music.beat(BeatFraction.Whole))
    music.playTone(262, music.beat(BeatFraction.Half))
    music.playTone(247, music.beat(BeatFraction.Half))
    music.playTone(220, music.beat(BeatFraction.Whole))
    music.playTone(220, music.beat(BeatFraction.Half))
    music.playTone(262, music.beat(BeatFraction.Half))
    music.playTone(330, music.beat(BeatFraction.Whole))
    music.playTone(294, music.beat(BeatFraction.Half))
    music.playTone(262, music.beat(BeatFraction.Half))
    music.playTone(247, music.beat(BeatFraction.Whole))
    music.playTone(247, music.beat(BeatFraction.Half))
    music.playTone(262, music.beat(BeatFraction.Half))
    music.playTone(294, music.beat(BeatFraction.Whole))
    music.playTone(330, music.beat(BeatFraction.Whole))
    music.playTone(262, music.beat(BeatFraction.Whole))
    music.playTone(220, music.beat(BeatFraction.Whole))
    music.playTone(220, music.beat(BeatFraction.Whole))
}
input.onGesture(Gesture.Shake, function () {
    tetris()
})
input.onGesture(Gesture.TiltLeft, function () {
    light.setAll(0xff0000)
})
input.onGesture(Gesture.TiltUp, function () {
    light.setAll(0x0000ff)
})
input.onGesture(Gesture.TiltDown, function () {
    light.showRing(
    `blue white blue white blue white blue white blue white`
    )
})
input.onGesture(Gesture.TiltRight, function () {
    light.showRing(
    `white red white red white red white red white red`
    )
})
music.setVolume(255)
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