TechKiwiGadgets
Published © CC BY-NC-SA

Retro Arcade Clock

Build an interactive arcade bedside clock, with a touchscreen, and animated arcade figures that you can record a sound of your choice.

IntermediateFull instructions provided13,560
Retro Arcade Clock

Things used in this project

Hardware components

Arduino Mega 2560
Arduino Mega 2560
×1

Software apps and online services

Arduino IDE
Arduino IDE

Hand tools and fabrication machines

3D Printer (generic)
3D Printer (generic)

Story

Read more

Custom parts and enclosures

Thingiverse

https://www.thingiverse.com/thing:3017701

Schematics

Circuit Diagram

Code

Retro Arcade Clock

C/C++
Arduino IDE
/*  Retro Arcade Clock - TechKiwigadgets 
V1 - First Production Release
*/ 
 
#include <UTFT.h> 
#include <URTouch.h>
#include <EEPROM.h>
#include <Time.h>  
#include <Wire.h>  
#include <DS1307RTC.h>  // a basic DS1307 library that returns time as a time_t

// Alarm Variables
boolean alarmstatus = false; // flag where false is off and true is on
boolean soundalarm = false; // Flag to indicate the alarm needs to be initiated
int alarmhour = 0;  // hour of alarm setting
int alarmminute = 0; // Minute of alarm setting
byte ahour; //Byte variable for hour
byte amin; //Byte variable for minute
int actr = 300; // When alarm sounds this is a counter used to reset sound card until screen touched
int act = 0;

int p = 0;  // Animation position E.G Pacman Graphic Flag 0 = Closed, 1 = Medium Open, 2 = Wide Open, 3 = Medium Open
int m = 0;  // Animation position mario 3 postions

// Graphics X,Y coordinates

//    myGLCD.drawBitmap (30, 14, 40, 40, rd_ghost); //   Closed Ghost
int ghostX = 15;
int ghostY = 14;
int ghostD = 0; //  direction d == 0 = right, 1 = down, 2 = left, 3 = up
 
//    myGLCD.drawBitmap (140, 14, 40, 40, MarioR3); //   Closed Ghost
int MarioX = 141;
int MarioY = 14;
int MarioD = 0; //  direction d == 0 = right, 1 = down, 2 = left, 3 = up
 
//    myGLCD.drawBitmap (240, 14, 40, 40, Monkey2); //   Closed Ghost
int MonkeyX = 261;
int MonkeyY = 14;
int MonkeyD = 0; //  direction d == 0 = right, 1 = down, 2 = left, 3 = up

    
//    myGLCD.drawBitmap (30, 180, 40, 40, pacman); //   Closed Ghost
int pacmanX = 15;
int pacmanY = 185;
int pacmanD = 2; //  direction d == 0 = right, 1 = down, 2 = left, 3 = up


//    myGLCD.drawBitmap (140, 180, 40, 40, Alien); //   Closed Ghost
int AlienX = 141;
int AlienY = 185;
int AlienD = 2; //  direction d == 0 = right, 1 = down, 2 = left, 3 = up


//    myGLCD.drawBitmap (240, 180, 40, 40, Cannon); //   Closed Ghost   
int CannonX = 270;
int CannonY = 185;
int CannonD = 2; //  direction d == 0 = right, 1 = down, 2 = left, 3 = up


// Initializes RTC time values: 
const int DS1307 = 0x68; // Address of DS1307 see data sheets

// Display Dimmer Variables
int dimscreen = 255; // This variable is used to drive the screen brightness where 255 is max brightness
int LDR = 100; // LDR variable measured directly from Analog 7



//==== Creating Objects
UTFT    myGLCD(SSD1289,38,39,40,41); //Parameters should be adjusted to your Display/Schield model
URTouch  myTouch( 6, 5, 4, 3, 2);

//==== Defining Fonts
extern uint8_t SmallFont[];
extern uint8_t BigFont[];
extern uint8_t SevenSegNumFont[];
extern uint8_t SevenSeg_XXXL_Num[];

// Define bitmaps

extern unsigned int Alien1[0x640]; // Alien 1 graphic
extern unsigned int Alien2[0x640]; // Alien 2 graphic
extern unsigned int Cannon[0x640]; // Space invaders cannon

extern unsigned int MarioL1[0x310]; // M Left 1
extern unsigned int MarioL2[0x310]; // Ghost Bitmap Straight ahead
extern unsigned int MarioL3[0x310]; // Ghost Bitmap Straight ahead
extern unsigned int MarioR1[0x310]; // Ghost Bitmap Straight ahead
extern unsigned int MarioR2[0x310]; // Ghost Bitmap Straight ahead
extern unsigned int MarioR3[0x310]; // Ghost Bitmap Straight ahead
extern unsigned int MarioStop[0x310]; // Ghost Bitmap Straight ahead
extern unsigned int MarioU1[0x310]; // Ghost Bitmap Straight ahead
extern unsigned int MarioU2[0x310]; // Ghost Bitmap Straight ahead
extern unsigned int MarioU3[0x310]; // Ghost Bitmap Straight ahead
extern unsigned int MarioU4[0x310]; // Ghost Bitmap Straight ahead

extern unsigned int rd_ghost[784]; // Ghost Bitmap Straight ahead
extern unsigned int ru_ghost[784]; // Ghost Bitmap Straight ahead
extern unsigned int rl_ghost[784]; // Ghost Bitmap Straight ahead
extern unsigned int rr_ghost[784]; // Ghost Bitmap Straight ahead


extern unsigned int r_o_pacman[784]; // Ghost Bitmap Straight ahead
extern unsigned int r_m_pacman[784]; // Ghost Bitmap Straight ahead
extern unsigned int l_o_pacman[784]; // Ghost Bitmap Straight ahead
extern unsigned int l_m_pacman[784]; // Ghost Bitmap Straight ahead
extern unsigned int u_m_pacman[784]; // Ghost Bitmap Straight ahead
extern unsigned int u_o_pacman[784]; // Ghost Bitmap Straight ahead
extern unsigned int d_m_pacman[784]; // Ghost Bitmap Straight ahead
extern unsigned int d_o_pacman[784]; // Ghost Bitmap Straight ahead
extern unsigned int c_pacman[784]; // Ghost Bitmap Straight ahead


extern unsigned int Monkey2[0x640]; // Ghost Bitmap Straight ahead
extern unsigned int Monkey3[0x640]; // Ghost Bitmap Straight ahead


// Touch screen coordinates
boolean screenPressed = false;
int xT,yT;
int userT = 4; // flag to indicate directional touch on screen
boolean setupscreen = false; // used to access the setup screen

//Alarm setup variables
boolean xsetup = false; // Flag to determine if existing setup mode


// Animation delay to slow movement down
int dly = 0; // Orignally 30


// Time Refresh counter 
int rfcvalue = 300; // wait this long untiul check time for changes
int rfc = 1;


// Declare global variables for previous time,  to enable refesh of only digits that have changed
// There are four digits that bneed to be drawn independently to ensure consisitent positioning of time
  int c1 = 20;  // Tens hour digit
  int c2 = 20;  // Ones hour digit
  int c3 = 20;  // Tens minute digit
  int c4 = 20;  // Ones minute digit


void setup() {

//Initialize RTC
    Serial.begin(9600);
  // while (!Serial) ; // wait until Arduino Serial Monitor opens
  delay(200);
  setSyncProvider(RTC.get);   // the function to get the time from the RTC
  setSyncInterval(60); // sync the time every 60 seconds (1 minutes)
  if(timeStatus()!= timeSet){ 
     Serial.println("Unable to sync with the RTC");
     RTC.set(1408278800); // set the RTC to Aug 25 2014 9:00 am
     setTime(1408278800);
    }
    else{
     Serial.println("RTC has set the system time");   
    }

// Setup Alarm enable pin to play back sound on the ISD1820 board
   pinMode(8, OUTPUT); // D8 used to toggle sound
   digitalWrite(8,LOW);  // Set to low to turn off sound

  // Initiate display
  myGLCD.InitLCD();
  myGLCD.clrScr();
  myTouch.InitTouch();
  myTouch.setPrecision(PREC_LOW);
  
 
  drawscreen(); // Initiate the game
  UpdateDisp(); // update value to clock 


}

void loop() {

// increment Pacman Graphic Flag 0 = Closed, 1 = Medium Open, 2 = Wide Open
p=p+1; 
if(p==4){
  p=0; // Reset counter to closed
}

// increment Pacman Graphic Flag 0 = Closed, 1 = Medium Open, 2 = Wide Open
m=m+1; 
if(m==3){
  m=0; // Reset counter to closed
}

// Set Screen Brightness
// Check the ambient light and adjust LED brightness to suit Ambient approx 500 dark is below 100
LDR = analogRead(A7);

/* Test value range of LDR
  myGLCD.setColor(237, 28, 36);
  myGLCD.setBackColor(0, 0, 0);
  myGLCD.printNumI(LDR,250,60);
*/

if (LDR >=121){
    dimscreen = 255;
   } 
   
if (LDR <=120)   {  
    dimscreen = 45;
   }    
   
analogWrite(9, dimscreen); // Controls brightness 0 is Dark, Ambient room is approx 25 and 70 is direct sunlight 
  

  
// Read the current date and time from the RTC and reset board
rfc++;
  if (rfc >= rfcvalue) { // count cycles and print time
    UpdateDisp(); // update value to clock then ...
     dly = 18; // reset delay
     rfc = 0;
     
  }

//=== Check if Alarm needs to be sounded
   if (alarmstatus == true){  
     if ( (alarmhour == hour()) && (alarmminute == minute())) {  // Sound the alarm        
           soundalarm = true;
       }     
   }

//=== Start Alarm Sound - Sound pays for 10 seconds then will restart at 20 second mark

if ((alarmstatus == true)&&(soundalarm==true)){ // Set off a counter and take action to restart sound if screen not touched

    if (act == 0) { // Set off alarm by toggling D8, recorded sound triggered by LOW to HIGH transition
        digitalWrite(8,HIGH); // Set high
        digitalWrite(8,LOW); // Set low
        UpdateDisp(); // update value to clock 
    }
    act = act +1;
   
    if (act == actr) { // Set off alarm by toggling D8, recorded sound triggered by LOW to HIGH transition
        digitalWrite(8,HIGH); // Set high
        digitalWrite(8,LOW); // Set low
        act = 0; // Reset counter hopfully every 20 seconds
    } 

}

// Check if user input to touch screen
// UserT sets direction 0 = right, 1 = down, 2 = left, 3 = up, 4 = no touch input


     myTouch.read();
 if (myTouch.dataAvailable() && !screenPressed) {
    xT = myTouch.getX();
    yT = myTouch.getY();        
 
 // **********************************
 // ******* Enter Setup Mode *********
 // **********************************
 
    if (((xT>=120) && (xT<=200) && (yT>=105) && (yT<=140)) &&  (soundalarm !=true)) { // Call Setup Routine if alarm is not sounding
        xsetup = true;  // Toggle flag
        clocksetup(); // Call Clock Setup Routine 
        UpdateDisp(); // update value to clock
        
    } else  // If centre of screen touched while alarm sounding then turn off the sound and reset the alarm to not set 
    
    if (((xT>=120) && (xT<=200) && (yT>=105) && (yT<=140)) && ((alarmstatus == true) && (soundalarm ==true))) {
     
      alarmstatus = false;
      soundalarm = false;
      digitalWrite(8,LOW); // Set low
    }
     screenPressed = true;
 }
    // Doesn't allow holding the screen / you must tap it
    else if ( !myTouch.dataAvailable() && screenPressed){
      screenPressed = false;
   }



drawghost(ghostX, ghostY, ghostD, p);  // Increment position and Draw image

// ghost Direction //
//  direction d == 0 = right, 1 = down, 2 = left, 3 = up

if(ghostD == 0){ // Right
  // Increment Counter and test results
  ghostX = ghostX + 3;
  if (ghostX == 270){
    myGLCD.fillRect(ghostX-3, ghostY, ghostX, ghostY+28); // Clear trail off graphic before changing position
    ghostD = 1; // Change direction down 
  } 
} else if(ghostD == 1) { // Down
  // Increment Counter and test results
  ghostY = ghostY + 3;
  if (ghostY == 185){
    myGLCD.fillRect(ghostX+3, ghostY-3, ghostX+36, ghostY); // Clear trail off graphic before changing position 
    ghostD = 2; // Change direction down 
  }  
} else if(ghostD == 2) { // Left
  // Increment Counter and test results
  ghostX = ghostX - 3;
  if (ghostX == 12){
   myGLCD.fillRect(ghostX+28, ghostY, ghostX+31, ghostY+28); // Clear trail off graphic before printing new positi 
    ghostD = 3; // Change direction down 
  }  
} else if(ghostD == 3) { // Up
  // Increment Counter and test results
  ghostY = ghostY - 3;
  if (ghostY == 14){
    myGLCD.fillRect(ghostX, ghostY+29, ghostX+28, ghostY+28); // Clear trail off graphic before printing new position
    ghostD = 0; // Change direction down 
  }
}


drawMonkey(MonkeyX, MonkeyY, MonkeyD, p);  // Increment position and Draw image

// Monkey Direction //
//  direction d == 0 = right, 1 = down, 2 = left, 3 = up

if(MonkeyD == 0){ // Right
  // Increment Counter and test results
  MonkeyX = MonkeyX + 3;
  if (MonkeyX == 270){
    myGLCD.fillRect(MonkeyX-3, MonkeyY, MonkeyX, MonkeyY+40); // Clear trail off graphic before changing direction
    MonkeyD = 1; // Change direction down 
  } 
} else if(MonkeyD == 1) { // Down
  // Increment Counter and test results
  MonkeyY = MonkeyY + 3;
  if (MonkeyY == 185){
   myGLCD.fillRect(MonkeyX+3, MonkeyY-3, MonkeyX+38, MonkeyY); // Clear trail off graphic before printing new position 
    MonkeyD = 2; // Change direction down 
  }  
} else if(MonkeyD == 2) { // Left
  // Increment Counter and test results
  MonkeyX = MonkeyX - 3;
  if (MonkeyX == 12){
   myGLCD.fillRect(MonkeyX+41, MonkeyY+1, MonkeyX+40, MonkeyY+38); // Clear trail off graphic before printing new positi 
    MonkeyD = 3; // Change direction down 
  }  
} else if(MonkeyD == 3) { // Up
  // Increment Counter and test results
  MonkeyY = MonkeyY - 3;
  if (MonkeyY == 14){
    myGLCD.fillRect(MonkeyX, MonkeyY+38, MonkeyX+40, MonkeyY+43); // Clear trail off graphic before printing new position
    MonkeyD = 0; // Change direction down 
  }
}


drawCannon(CannonX, CannonY, CannonD, p);  // Increment position and Draw image

// Cannon Direction //
//  direction d == 0 = right, 1 = down, 2 = left, 3 = up

if(CannonD == 0){ // Right
  // Increment Counter and test results
  CannonX = CannonX + 3;
  if (CannonX == 270){
    myGLCD.fillRect(CannonX-3, CannonY+3, CannonX, CannonY+36); // Clear trail off graphic before changing direction
    CannonD = 1; // Change direction down 
  } 
} else if(CannonD == 1) { // Down
  // Increment Counter and test results
  CannonY = CannonY + 3;
  if (CannonY == 185){
    CannonD = 2; // Change direction down 
  }  
} else if(CannonD == 2) { // Left
  // Increment Counter and test results
  CannonX = CannonX - 3;
  if (CannonX == 12){
    myGLCD.fillRect(CannonX+41, CannonY+3, CannonX+40, CannonY+36); // Clear trail off graphic before printing new positi 
    CannonD = 3; // Change direction down 
  }  
} else if(CannonD == 3) { // Up
  // Increment Counter and test results
  CannonY = CannonY - 3;
  if (CannonY == 14){
    CannonD = 0; // Change direction down 
  }
}


drawpacman(pacmanX, pacmanY, pacmanD, p);  // Increment position and Draw image

// pacman Direction //
//  direction d == 0 = right, 1 = down, 2 = left, 3 = up

if(pacmanD == 0){ // Right
  // Increment Counter and test results
  pacmanX = pacmanX + 3;
  if (pacmanX == 270){
    myGLCD.fillRect(pacmanX-3, pacmanY+3, pacmanX, pacmanY+36); // Clear trail off graphic before changing direction
    pacmanD = 1; // Change direction down 
  } 
} else if(pacmanD == 1) { // Down
  // Increment Counter and test results
  pacmanY = pacmanY + 3;
  if (pacmanY == 185){
    myGLCD.fillRect(pacmanX+3, pacmanY-3, pacmanX+36, pacmanY); // Clear trail off graphic before changing position 
    pacmanD = 2; // Change direction down 
  }  
} else if(pacmanD == 2) { // Left
  // Increment Counter and test results
  pacmanX = pacmanX - 3;
  if (pacmanX == 12){
    myGLCD.fillRect(pacmanX+28, pacmanY, pacmanX+31, pacmanY+28); // Clear trail off graphic before printing new positi 
    pacmanD = 3; // Change direction down 
  }  
} else if(pacmanD == 3) { // Up
  // Increment Counter and test results
  pacmanY = pacmanY - 3;
  if (pacmanY == 14){
    myGLCD.fillRect(pacmanX, pacmanY+29, pacmanX+28, pacmanY+28); // Clear trail off graphic before printing new position
    pacmanD = 0; // Change direction down 
  }
}


drawAlien(AlienX, AlienY, AlienD, p);  // Increment position and Draw image

// Alien Direction //
//  direction d == 0 = right, 1 = down, 2 = left, 3 = up

if(AlienD == 0){ // Right
  // Increment Counter and test results
  AlienX = AlienX + 3;
  if (AlienX == 270){
    myGLCD.fillRect(AlienX-3, AlienY+3, AlienX, AlienY+36); // Clear trail off graphic before changing direction
    AlienD = 1; // Change direction down 
  } 
} else if(AlienD == 1) { // Down
  // Increment Counter and test results
  AlienY = AlienY + 3;
  if (AlienY == 185){
    AlienD = 2; // Change direction down 
  }  
} else if(AlienD == 2) { // Left
  // Increment Counter and test results
  AlienX = AlienX - 3;
  if (AlienX == 12){
    myGLCD.fillRect(AlienX+41, AlienY+3, AlienX+40, AlienY+36); // Clear trail off graphic before printing new positi 
    AlienD = 3; // Change direction down 
  }  
} else if(AlienD == 3) { // Up
  // Increment Counter and test results
  AlienY = AlienY - 3;
  if (AlienY == 14){
    AlienD = 0; // Change direction down 
  }
}


drawMario(MarioX, MarioY, MarioD, p);  // Increment position and Draw image

// Mario Direction //
//  direction d == 0 = right, 1 = down, 2 = left, 3 = up

if(MarioD == 0){ // Right
  // Increment Counter and test results
  MarioX = MarioX + 3;
  if (MarioX == 270){
    myGLCD.fillRect(MarioX-3, MarioY+3, MarioX, MarioY+36); // Clear trail off graphic before changing direction
    MarioD = 1; // Change direction down 
  } 
} else if(MarioD == 1) { // Down
  // Increment Counter and test results
  MarioY = MarioY + 3;
  if (MarioY == 185){
   myGLCD.fillRect(MarioX+3, MarioY-3, MarioX+36, MarioY); // Clear trail off graphic before printing new position 
    MarioD = 2; // Change direction down 
  }  
} else if(MarioD == 2) { // Left
  // Increment Counter and test results
  MarioX = MarioX - 3;
  if (MarioX == 12){
    MarioD = 3; // Change direction down 
  }  
} else if(MarioD == 3) { // Up
  // Increment Counter and test results
  MarioY = MarioY - 3;
  if (MarioY == 14){
    myGLCD.fillRect(MarioX, MarioY+30, MarioX+28, MarioY+28); // Clear trail off graphic before printing new position
    MarioD = 0; // Change direction down 
  }
}





delay(dly); 


 
}

// ************************************************************************************************************
// ===== Update Digital Clock
// ************************************************************************************************************
 void UpdateDisp(){
 
// Clear the time area
  myGLCD.setColor(0, 0, 0);
  myGLCD.setBackColor(0, 0, 0);
//  myGLCD.fillRect(60, 80 ,262, 166);

   
  int h; // Hour value in 24 hour format
  int e; // Minute value in minute format
  int pm = 0; // Flag to detrmine if PM or AM
  
  // There are four digits that need to be drawn independently to ensure consisitent positioning of time
  int d1;  // Tens hour digit
  int d2;  // Ones hour digit
  int d3;  // Tens minute digit
  int d4;  // Ones minute digit
  

  h = hour(); // 24 hour RT clock value
  e = minute();

/* TEST
h = 12;
e = 8;
*/


// Calculate hour digit values for time

if ((h >= 10) && (h <= 12)) {     // AM hours 10,11,12
  d1 = 1; // calculate Tens hour digit
  d2 = h - 10;  // calculate Ones hour digit 0,1,2
  } else  
  if ( (h >= 22) && (h <= 24)) {    // PM hours 10,11,12
  d1 = 1; // calculate Tens hour digit
  d2 = h - 22;  // calculate Ones hour digit 0,1,2    
  } else 
  if ((h <= 9)&&(h >= 1)) {     // AM hours below ten
  d1 = 0; // calculate Tens hour digit
  d2 = h;  // calculate Ones hour digit 0,1,2    
  } else
  if ( (h >= 13) && (h <= 21)) { // PM hours below 10
  d1 = 0; // calculate Tens hour digit
  d2 = h - 12;  // calculate Ones hour digit 0,1,2 
  } else { 
    // If hour is 0
  d1 = 1; // calculate Tens hour digit
  d2 = 2;  // calculate Ones hour digit 0,1,2   
  }
    
    
// Calculate minute digit values for time

if ((e >= 10)) {  
  d3 = e/10 ; // calculate Tens minute digit 1,2,3,4,5
  d4 = e - (d3*10);  // calculate Ones minute digit 0,1,2
  } else {
    // e is less than 10
  d3 = 0;
  d4 = e;
  }  


if (h>=12){ // Set 
//  h = h-12; // Work out value
  pm = 1;  // Set PM flag
} 

// *************************************************************************
// Print each digit if it has changed to reduce screen impact/flicker

// Set digit font colour to white

  myGLCD.setColor(255, 255, 255);
 
  myGLCD.setBackColor(0, 0, 0);
  myGLCD.setFont(SevenSeg_XXXL_Num);
  
// First Digit
if(((d1 != c1)||(xsetup == true))&&(d1 != 0)){ // Do not print zero in first digit position
    myGLCD.printNumI(d1,10,70); // Printing thisnumber impacts LFH walls so redraw impacted area   

// ---------------- Clear lines on Outside wall
    myGLCD.setColor(0,0,0);
    myGLCD.drawRoundRect(1, 238, 318, 1); 

}

//If prevous time 12:59 or 00:59 and change in time then blank First Digit

if((c1 == 1) && (c2 == 2) && (c3 == 5) && (c4 == 9) && (d2 != c2) ){ // Clear the previouis First Digit and redraw wall

    myGLCD.setColor(0,0,0);
    myGLCD.fillRect(50, 70, 70, 165);


}

if((c1 == 0) && (c2 == 0) && (c3 == 5) && (c4 == 9) && (d2 != c2) ){ // Clear the previouis First Digit and redraw wall

    myGLCD.setColor(0,0,0);
    myGLCD.fillRect(50, 70, 70, 165);


}



  myGLCD.setColor(255, 255, 255);
  myGLCD.setBackColor(0, 0, 0);
  myGLCD.setFont(SevenSeg_XXXL_Num);
  
// Second Digit
if((d2 != c2)||(xsetup == true)){
  myGLCD.printNumI(d2,70,70); // Print 0
}

// Third Digit
if((d3 != c3)||(xsetup == true)){
  myGLCD.printNumI(d3,143,70); // Was 145    
}

// Fourth Digit
if((d4 != c4)||(xsetup == true)){
  myGLCD.printNumI(d4,204,70); // Was 205  
}

if (xsetup == true){
  xsetup = false; // Reset Flag now leaving setup mode
  } 
 // Print PM or AM
 
//      myGLCD.setColor(1, 73, 240);
      myGLCD.setBackColor(0, 0, 0);
      myGLCD.setFont(BigFont);
  if (pm == 0) {
      myGLCD.print("AM", 270, 147); 
   } else {
      myGLCD.print("PM", 270, 147);  
   }

// ----------- Alarm Set on LHS lower pillar
if (alarmstatus == true) { // Print AS on fron screenleft hand side
      myGLCD.print("AS", 7, 147); 
}


  // Round dots

  myGLCD.setColor(255, 255, 255);
  myGLCD.setBackColor(0, 0, 0);
  myGLCD.fillCircle(137, 105, 5);
  myGLCD.fillCircle(137, 135, 5);





//--------------------- copy exising time digits to global variables so that these can be used to test which digits change in future

c1 = d1;
c2 = d2;
c3 = d3;
c4 = d4;

}




// ===== initiateGame - Custom Function
void drawscreen() {

  
  // Setup Clock Background
  //Draw Background lines

     myGLCD.setColor(1, 73, 240);
//      myGLCD.setColor(229, 14, 122);
//      myGLCD.setColor(255, 0, 131); 
// ---------------- Outside wall

        myGLCD.drawRoundRect(0, 239, 319, 0); 
        myGLCD.drawRoundRect(2, 237, 317, 2); 


    myGLCD.drawBitmap (ghostX, ghostY, 28, 28, rd_ghost); //   Closed Ghost
    myGLCD.drawBitmap (MarioX, MarioY, 28, 28, MarioR3); //   Closed Ghost
    myGLCD.drawBitmap (MonkeyX, MonkeyY, 40, 40, Monkey2); //   Closed Ghost
    
    myGLCD.drawBitmap (pacmanX, pacmanY, 28, 28, r_o_pacman); //   Closed Ghost
    myGLCD.drawBitmap (AlienX, AlienY, 40, 40, Alien1); //   Closed Ghost
    myGLCD.drawBitmap (CannonX, CannonY, 40, 40, Cannon); //   Closed Ghost    
 }
 


 // **********************************
 // ******* Enter Setup Mode *********
 // **********************************
 // Use up down arrows to change time and alrm settings

 void clocksetup(){
 
int timehour = hour();
int timeminute = minute();

// Read Alarm Set Time from Eeprom

  // read a byte from the current address of the EEPROM
  ahour = EEPROM.read(100);
  alarmhour = (int)ahour;
  if (alarmhour >24 ) {
    alarmhour = 0;
  }

  amin = EEPROM.read(101);
  alarmminute = (int)amin;
  if (alarmminute >60 ) {
    alarmminute = 0;
  }


boolean savetimealarm = false; // If save button pushed save the time and alarm

 // Setup Screen
   myGLCD.clrScr();
// ---------------- Outside wall

      myGLCD.setColor(255, 255, 0);
      myGLCD.setBackColor(0, 0, 0);

   myGLCD.drawRoundRect(0, 239, 319, 0); 
   myGLCD.drawRoundRect(2, 237, 317, 2); 
   
//Reset screenpressed flag
screenPressed = false;

// Read in current clock time and Alarm time



  // Setup buttons
    myGLCD.setFont(BigFont);

    // Time Set buttons
    myGLCD.print("+  +", 135, 38); 
    myGLCD.print("-  -", 135, 82);
    myGLCD.drawRoundRect(132, 35, 152, 55); // time hour +
    myGLCD.drawRoundRect(180, 35, 200, 55); // time minute +
    
    myGLCD.drawRoundRect(132, 80, 152, 100); // time hour -
    myGLCD.drawRoundRect(180, 80, 200, 100); // time minute -   

    // Alarm Set buttons
    myGLCD.print("+  +", 135, 138); 
    myGLCD.print("-  -", 135, 182);
    myGLCD.drawRoundRect(132, 135, 152, 155); // alarm hour +
    myGLCD.drawRoundRect(180, 135, 200, 155); // alarm minute +

    myGLCD.drawRoundRect(132, 180, 152, 200);  // alarm hour -
    myGLCD.drawRoundRect(180, 180, 200, 200); // alarm minute -  



    
    myGLCD.print("SAVE", 13, 213);
    myGLCD.print("EXIT", 245, 213);    
    myGLCD.drawRoundRect(10, 210, 80, 230);
    myGLCD.drawRoundRect(243, 210, 310, 230);  

// Get your Ghost on
    myGLCD.drawBitmap (50, 20, 28, 28, rd_ghost); //   Closed Ghost 
    myGLCD.drawBitmap (240, 100, 28, 28, r_o_pacman); //   Closed Ghost 
    myGLCD.drawBitmap (240, 20, 40, 40, Alien1); //   Closed Ghost 

// Begin Loop here

while (xsetup == true){
    

   if (alarmstatus == true){ // flag where false is off and true is on
    myGLCD.print("SET", 220, 160);
 } else {
    myGLCD.print("OFF", 220, 160);
 }   
    myGLCD.drawRoundRect(218, 157, 268, 177);

// Draw Sound Button

    myGLCD.print("TEST", 50, 110);  // Triggers alarm sound
    myGLCD.drawRoundRect(48, 108, 116, 128);    

// Display Current Time
   
    myGLCD.print("Time", 40, 60);    


//    myGLCD.printNumI(timehour, 130, 60); 
 if(timehour>=10){ // Annoyingly if number less than 10 doesnt print on RHS and misses zero so need to compensate
      myGLCD.printNumI(timehour, 130, 60);   // If >= 10 just print minute
      } else {
      myGLCD.print("0", 130, 60);
      myGLCD.printNumI(timehour, 146, 60);      
      } 

    myGLCD.print(":", 160, 60);       

 if(timeminute>=10){ // Annoyingly if number less than 10 doesnt print on RHS and misses zero so need to compensate
      myGLCD.printNumI(timeminute, 175, 60);   // If >= 10 just print minute
      } else {
      myGLCD.print("0", 175, 60);
      myGLCD.printNumI(timeminute, 193, 60);      
      } 
      
   
//Display Current Alarm Setting
   
    myGLCD.print("Alarm", 40, 160);    


//    myGLCD.printNumI(alarmhour, 130, 160); 
 if(alarmhour>=10){ // Annoyingly if number less than 10 doesnt print on RHS and misses zero so need to compensate
      myGLCD.printNumI(alarmhour, 130, 160);   // If >= 10 just print minute
      } else {
      myGLCD.print("0", 130, 160);
      myGLCD.printNumI(alarmhour, 146, 160);      
      } 



    myGLCD.print(":", 160, 160);       

 if(alarmminute>=10){ // Annoyingly if number less than 10 doesnt print on RHS and misses zero so need to compensate
      myGLCD.printNumI(alarmminute, 175, 160);   // If >= 10 just print minute
      } else {
      myGLCD.print("0", 175, 160);
      myGLCD.printNumI(alarmminute, 193, 160);      
      }    

// Read input to determine if buttons pressed
     myTouch.read();
 if (myTouch.dataAvailable()) {
    xT = myTouch.getX();
    yT = myTouch.getY();        

    // Capture input command from user
    if ((xT>=230) && (xT<=319) && (yT>=200) && (yT<=239)) { // (243, 210, 310, 230)  Exit Button
        xsetup = false; // Exit setupmode   
    } 
    
    else if ((xT>=0) && (xT<=90) && (yT>=200) && (yT<=239)) { // (243, 210, 310, 230)  Save Alarm and Time Button
        savetimealarm = true; // Exit and save time and alarm
        xsetup = false; // Exit setupmode    
      }  
    
    
    else if ((xT>=130) && (xT<=154) && (yT>=32) && (yT<=57)) { // Time Hour +  (132, 35, 152, 55)
        timehour = timehour + 1; // Increment Hour
        if (timehour == 24) {  // reset hour to 0 hours if 24
           timehour = 0 ;
       
      } 
    } 

    else if ((xT>=130) && (xT<=154) && (yT>=78) && (yT<=102)) { // (132, 80, 152, 100); // time hour -
        timehour = timehour - 1; // Increment Hour
        if (timehour == -1) {  // reset hour to 23 hours if < 0
           timehour = 23 ;
       
      } 
    }
    
    else if ((xT>=178) && (xT<=202) && (yT>=32) && (yT<=57)) { // Time Minute +  (180, 35, 200, 55)
        timeminute = timeminute + 1; // Increment Hour
        if (timeminute == 60) {  // reset minute to 0 minutes if 60
           timeminute = 0 ;
        }
      } 

    else if ((xT>=178) && (xT<=202) && (yT>=78) && (yT<=102)) { // (180, 80, 200, 100); // time minute - 
        timeminute = timeminute - 1; // Increment Hour
        if (timeminute == -1) {  // reset minute to 0 minutes if 60
           timeminute = 59 ;
        }
      }       
 
     else if ((xT>=130) && (xT<=154) && (yT>=133) && (yT<=157)) { // (132, 135, 152, 155); // alarm hour +
        alarmhour = alarmhour + 1; // Increment Hour
        if (alarmhour == 24) {  // reset hour to 0 hours if 24
           alarmhour = 0 ;
       
      } 
    } 

    else if ((xT>=130) && (xT<=154) && (yT>=178) && (yT<=202)) { // (132, 180, 152, 200);  // alarm hour -
        alarmhour = alarmhour - 1; // Increment Hour
        if (alarmhour == -1) {  // reset hour to 23 hours if < 0
           alarmhour = 23 ;
       
      } 
    }
    
    else if ((xT>=178) && (xT<=202) && (yT>=133) && (yT<=157)) { // (180, 135, 200, 155); // alarm minute +
        alarmminute = alarmminute + 1; // Increment Hour
        if (alarmminute == 60) {  // reset minute to 0 minutes if 60
           alarmminute = 0 ;
        }
      } 

    else if ((xT>=178) && (xT<=202) && (yT>=178) && (yT<=202)) { // (180, 180, 200, 200); // alarm minute -
        alarmminute = alarmminute - 1; // Increment Hour
        if (alarmminute == -1) {  // reset minute to 0 minutes if 60
           alarmminute = 59 ;
        }
      }      

    else if ((xT>=216) && (xT<=270) && (yT>=155) && (yT<=179)) { // (218, 157, 268, 177); // alarm set button pushed
        if (alarmstatus == true) {  
             alarmstatus = false; // Turn off Alarm
        } else {
            alarmstatus = true; // Turn on Alarm
        }
      }
     else if ((xT>=46) && (xT<=118) && (yT>=106) && (yT<=130)) { // ((48, 108, 116, 128); // alarm test button pushed
        // Set off alarm by toggling D8, recorded sound triggered by LOW to HIGH transition
        digitalWrite(8,HIGH); // Set high
        digitalWrite(8,LOW); // Set low
     }
      
      // Should mean changes should scroll if held down
        delay(250);
    }    
    
}   




if ( savetimealarm == true) {
  // The following codes transmits the data to the RTC
  Wire.beginTransmission(DS1307);
  Wire.write(byte(0));
  Wire.write(decToBcd(0));
  Wire.write(decToBcd(timeminute));
  Wire.write(decToBcd(timehour));
  Wire.write(decToBcd(0));
  Wire.write(decToBcd(0));
  Wire.write(decToBcd(0));
  Wire.write(decToBcd(0));
  Wire.write(byte(0));
  Wire.endTransmission();
  // Ends transmission of data
  
  // Write the Alarm Time to EEPROM so it can be stored when powered off
 
     //alarmhour = (int)ahour;
     ahour = (byte)alarmhour;
     amin = (byte)alarmminute;
     EEPROM.write(100, ahour);
     EEPROM.write(101, amin);   
    
  // Now time and alarm data saved reset flag
  savetimealarm = false;
}


     //* Clear Screen
      myGLCD.setColor(0, 0, 0); 
      myGLCD.setBackColor(0, 0, 0);
      myGLCD.fillRect(0,239,319,0);
     xsetup = true; // Set Flag now leaving setup mode in order to draw Clock Digits 
     setSyncProvider(RTC.get);   // the function to get the time from the RTC
     setSyncInterval(60); // sync the time every 60 seconds (1 minutes)
     drawscreen(); // Initiate the screen
     UpdateDisp(); // update value to clock
 
 }
 
 // ================= Decimal to BCD converter

byte decToBcd(byte val) {
  return ((val/10*16) + (val%10));
} 


/*
    myGLCD.drawBitmap (ghostX, ghostY, 28, 28, ghost); //   Closed Ghost
    myGLCD.drawBitmap (MarioX, MarioY, 40, 40, Mario); //   Closed Ghost
    myGLCD.drawBitmap (MonkeyX, MonkeyY, 40, 40, Monkey); //   Closed Ghost
    
    myGLCD.drawBitmap (pacmanX, pacmanY, 28, 28, r_o_pacman); //   Closed Ghost
    myGLCD.drawBitmap (AlienX, AlienY, 40, 40, Alien); //   Closed Ghost
    myGLCD.drawBitmap (CannonX, CannonY, 40, 40, Cannon); //   Closed Ghost 
*/

//**********************************************************************************************************
//====== Draws the rd_ghost - bitmap
void drawghost(int x, int y, int d, int p) {

  // Draws the ghost - bitmap
  // knotting direction d == 0 = right, 1 = down, 2 = left, 3 = up
  myGLCD.setColor(0, 0, 0);
  myGLCD.setBackColor(0, 0, 0);

  if ( d == 0){ // Right

    myGLCD.fillRect(x-3, y, x, y+28); // Clear trail off graphic before printing new position

    // draw image
    myGLCD.drawBitmap (ghostX, ghostY, 28, 28, rr_ghost); 
    
    } else  if ( d == 1){ // Down

   myGLCD.fillRect(x+3, y-3, x+36, y); // Clear trail off graphic before printing new position 

    // draw image
    myGLCD.drawBitmap (ghostX, ghostY, 28, 28, rd_ghost); 
    

   } else  if ( d == 2){ // Left

   myGLCD.fillRect(x+28, y, x+31, y+28); // Clear trail off graphic before printing new positi 

    // draw image
    myGLCD.drawBitmap (ghostX, ghostY, 28, 28, rl_ghost); 
    
   // draw image

   } else  if ( d == 3){ // Up

   myGLCD.fillRect(x, y+29, x+28, y+28); // Clear trail off graphic before printing new position

    // draw image
    myGLCD.drawBitmap (ghostX, ghostY, 28, 28, ru_ghost); 
    

  }

}


//**********************************************************************************************************
//====== Draws the Mario - bitmap
void drawMario(int x, int y, int d, int p) {

  // Draws the Mario - bitmap
  // Mario direction d == 0 = right, 1 = down, 2 = left, 3 = up
  myGLCD.setColor(0, 0, 0);
  myGLCD.setBackColor(0, 0, 0);

  if ( d == 0){ // Right

    myGLCD.fillRect(x-3, y+3, x, y+36); // Clear trail off graphic before printing new position

      // draw image
      if (p==0) {    
        myGLCD.drawBitmap (MarioX, MarioY, 28, 28, MarioR1); 
         } else if (p==1) {
        myGLCD.drawBitmap (MarioX, MarioY, 28, 28, MarioR3);           
        } else if (p==2) {
        myGLCD.drawBitmap (MarioX, MarioY, 28, 28, MarioR2);           
        } else if (p==3) {
        myGLCD.drawBitmap (MarioX, MarioY, 28, 28, MarioR3);  
        }
 
    } else  if ( d == 1){ // Down

   myGLCD.fillRect(x+3, y-3, x+36, y); // Clear trail off graphic before printing new position 

       // draw image
      if (p==0) {    
        myGLCD.drawBitmap (MarioX, MarioY, 28, 28, MarioU1); 
         } else if (p==1) {
        myGLCD.drawBitmap (MarioX, MarioY, 28, 28, MarioU2);           
        } else if (p==2) {
        myGLCD.drawBitmap (MarioX, MarioY, 28, 28, MarioU1);           
        } else if (p==3) {
        myGLCD.drawBitmap (MarioX, MarioY, 28, 28, MarioU2);  
        }
      
   } else  if ( d == 2){ // Left

   myGLCD.fillRect(x+28, y, x+31, y+28); // Clear trail off graphic before printing new positi 

      // draw image
      if (p==0) {    
        myGLCD.drawBitmap (MarioX, MarioY, 28, 28, MarioL1); 
         } else if (p==1) {
        myGLCD.drawBitmap (MarioX, MarioY, 28, 28, MarioL3);           
        } else if (p==2) {
        myGLCD.drawBitmap (MarioX, MarioY, 28, 28, MarioL2);           
        } else if (p==3) {
        myGLCD.drawBitmap (MarioX, MarioY, 28, 28, MarioL3);  
        }

   } else  if ( d == 3){ // Up

   myGLCD.fillRect(x, y+30, x+28, y+28); // Clear trail off graphic before printing new position

       // draw image
      if (p==0) {    
        myGLCD.drawBitmap (MarioX, MarioY, 28, 28, MarioU1); 
         } else if (p==1) {
        myGLCD.drawBitmap (MarioX, MarioY, 28, 28, MarioU2);           
        } else if (p==2) {
        myGLCD.drawBitmap (MarioX, MarioY, 28, 28, MarioU1);           
        } else if (p==3) {
        myGLCD.drawBitmap (MarioX, MarioY, 28, 28, MarioU2);
        }
  }
//  myGLCD.drawBitmap (MarioX, MarioY, 40, 40, MarioR3); 
}


//**********************************************************************************************************
//====== Draws the Cannon - bitmap
void drawCannon(int x, int y, int d, int p) {

  // Draws the Cannon - bitmap
  // Cannon direction d == 0 = right, 1 = down, 2 = left, 3 = up
  myGLCD.setColor(0, 0, 0);
  myGLCD.setBackColor(0, 0, 0);



  if ( d == 0){ // Right

    myGLCD.fillRect(x-3, y+3, x, y+36); // Clear trail off graphic before printing new position

    // draw image
 
    } else  if ( d == 1){ // Down

   myGLCD.fillRect(x+3, y-3, x+36, y); // Clear trail off graphic before printing new position 

   // draw image

   } else  if ( d == 2){ // Left

   myGLCD.fillRect(x+41, y+3, x+40, y+36); // Clear trail off graphic before printing new positi 

   // draw image

   } else  if ( d == 3){ // Up

   myGLCD.fillRect(x, y+41, x+40, y+40); // Clear trail off graphic before printing new position

   // draw image

  }
  
 
  myGLCD.drawBitmap (CannonX, CannonY, 40, 40, Cannon); 
}


//**********************************************************************************************************
//====== Draws the Monkey - bitmap
void drawMonkey(int x, int y, int d, int p) {

  // Draws the Monkey - bitmap
  // Monkey direction d == 0 = right, 1 = down, 2 = left, 3 = up
  myGLCD.setColor(0, 0, 0);
  myGLCD.setBackColor(0, 0, 0);


  if ( d == 0){ // Right

    myGLCD.fillRect(x-3, y, x, y+40); // Clear trail off graphic before printing new position

 
 
      // draw image
      if (p==0) {    
   myGLCD.drawBitmap (MonkeyX, MonkeyY, 40, 40, Monkey2); 
         } else if (p==1) {
   myGLCD.drawBitmap (MonkeyX, MonkeyY, 40, 40, Monkey2);           
        } else if (p==2) {
   myGLCD.drawBitmap (MonkeyX, MonkeyY, 40, 40, Monkey3);            
        }else {
   myGLCD.drawBitmap (MonkeyX, MonkeyY, 40, 40, Monkey3);      
        }   
   
 
    } else  if ( d == 1){ // Down

   myGLCD.fillRect(x, y-3, x+40, y); // Clear trail off graphic before printing new position 

   // draw image
   myGLCD.drawBitmap (MonkeyX, MonkeyY, 40, 40, Monkey3); 

   } else  if ( d == 2){ // Left

   myGLCD.fillRect(x+41, y, x+40, y+40); // Clear trail off graphic before printing new positi 

      // draw image
      if (p==0) {    
   myGLCD.drawBitmap (MonkeyX, MonkeyY, 40, 40, Monkey2); 
         } else if (p==1) {
   myGLCD.drawBitmap (MonkeyX, MonkeyY, 40, 40, Monkey2);           
        } else if (p==2) {
   myGLCD.drawBitmap (MonkeyX, MonkeyY, 40, 40, Monkey3);            
        }else {
   myGLCD.drawBitmap (MonkeyX, MonkeyY, 40, 40, Monkey3);      
        } 


   } else  if ( d == 3){ // Up

   myGLCD.fillRect(x, y+43, x+40, y+40); // Clear trail off graphic before printing new position

   // draw image
   myGLCD.drawBitmap (MonkeyX, MonkeyY, 40, 40, Monkey3); 

  }
  
  
  

}


//**********************************************************************************************************
//====== Draws the pacman - bitmap
void drawpacman(int x, int y, int d, int p) {

  // Draws the pacman - bitmap
  // pacman direction d == 0 = right, 1 = down, 2 = left, 3 = up
  myGLCD.setColor(0, 0, 0);
  myGLCD.setBackColor(0, 0, 0);
  


  if ( d == 0){ // Right

    myGLCD.fillRect(x-3, y+3, x, y+36); // Clear trail off graphic before printing new position

      // draw image
      if (p==0) {    
        myGLCD.drawBitmap (pacmanX, pacmanY, 28, 28, c_pacman); 
         } else if (p==1) {
        myGLCD.drawBitmap (pacmanX, pacmanY, 28, 28, r_m_pacman);           
        } else if (p==2) {
        myGLCD.drawBitmap (pacmanX, pacmanY, 28, 28, r_o_pacman);           
        }else {
        myGLCD.drawBitmap (pacmanX, pacmanY, 28, 28, r_m_pacman);           
        }
        
        
   } else  if ( d == 1){ // Down

   myGLCD.fillRect(x+3, y-3, x+36, y); // Clear trail off graphic before printing new position 

      // draw image
      if (p==0) {    
        myGLCD.drawBitmap (pacmanX, pacmanY, 28, 28, c_pacman); 
         } else if (p==1) {
        myGLCD.drawBitmap (pacmanX, pacmanY, 28, 28, d_m_pacman);           
        } else if (p==2) {
        myGLCD.drawBitmap (pacmanX, pacmanY, 28, 28, d_o_pacman);           
        }else {
        myGLCD.drawBitmap (pacmanX, pacmanY, 28, 28, d_m_pacman);           
        }

   }   else     if ( d == 2){ // Left

   myGLCD.fillRect(x+28, y, x+31, y+28); // Clear trail off graphic before printing new positi 

      // draw image
      if (p==0) {    
        myGLCD.drawBitmap (pacmanX, pacmanY, 28, 28, c_pacman); 
         } else if (p==1) {
        myGLCD.drawBitmap (pacmanX, pacmanY, 28, 28, l_m_pacman);           
        } else if (p==2) {
        myGLCD.drawBitmap (pacmanX, pacmanY, 28, 28, l_o_pacman);           
        }else {
        myGLCD.drawBitmap (pacmanX, pacmanY, 28, 28, l_m_pacman);           
        }

   }   else  if ( d == 3){ // Up

   myGLCD.fillRect(x, y+29, x+28, y+28); // Clear trail off graphic before printing new position

      // draw image
      if (p==0) {    
        myGLCD.drawBitmap (pacmanX, pacmanY, 28, 28, c_pacman); 
         } else if (p==1) {
        myGLCD.drawBitmap (pacmanX, pacmanY, 28, 28, u_m_pacman);           
        } else if (p==2) {
        myGLCD.drawBitmap (pacmanX, pacmanY, 28, 28, u_o_pacman);           
        }else {
        myGLCD.drawBitmap (pacmanX, pacmanY, 28, 28, u_m_pacman);           
        }
  }


//  myGLCD.drawBitmap (pacmanX, pacmanY, 28, 28, r_o_pacman); 
}


//**********************************************************************************************************
//====== Draws the Alien - bitmap
void drawAlien(int x, int y, int d, int p) {

  // Draws the Alien - bitmap
  // Alien direction d == 0 = right, 1 = down, 2 = left, 3 = up
  myGLCD.setColor(0, 0, 0);
  myGLCD.setBackColor(0, 0, 0);


  if ( d == 0){ // Right

    myGLCD.fillRect(x-3, y+3, x, y+36); // Clear trail off graphic before printing new position

    // draw image
    if((p == 1)||(p == 3)){    
      myGLCD.drawBitmap (AlienX, AlienY, 40, 40, Alien1); 
      } else {
      myGLCD.drawBitmap (AlienX, AlienY, 40, 40, Alien2);      
      }
 
    } else  if ( d == 1){ // Down

   myGLCD.fillRect(x+3, y-3, x+36, y); // Clear trail off graphic before printing new position 

    // draw image
    if((p == 1)||(p == 3)){    
      myGLCD.drawBitmap (AlienX, AlienY, 40, 40, Alien1); 
      } else {
      myGLCD.drawBitmap (AlienX, AlienY, 40, 40, Alien2);      
      }

   } else  if ( d == 2){ // Left

   myGLCD.fillRect(x+41, y+3, x+40, y+36); // Clear trail off graphic before printing new positi 

    // draw image
    if((p == 1)||(p == 3)){    
      myGLCD.drawBitmap (AlienX, AlienY, 40, 40, Alien1); 
      } else {
      myGLCD.drawBitmap (AlienX, AlienY, 40, 40, Alien2);      
      }

   } else  if ( d == 3){ // Up

   myGLCD.fillRect(x, y+41, x+40, y+40); // Clear trail off graphic before printing new position

    // draw image
    if((p == 1)||(p == 3)){    
      myGLCD.drawBitmap (AlienX, AlienY, 40, 40, Alien1); 
      } else {
      myGLCD.drawBitmap (AlienX, AlienY, 40, 40, Alien2);      
      }

  }
  


}

Credits

TechKiwiGadgets

TechKiwiGadgets

2 projects • 28 followers
I love the challenge of building unique things. My goal is to make technology fun. Passionate user of Design Thinking.

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