Vasudevan Ravi
Created November 29, 2016

GameMan

Wondering which game u want to play or want to know about a game you currently heard about. Just ask alexa API to know about it

34
GameMan

Things used in this project

Hardware components

Amazon Echo
Amazon Alexa Amazon Echo
×1

Software apps and online services

Alexa Skills Kit
Amazon Alexa Alexa Skills Kit

Story

Read more

Schematics

Block Diagram

Code

IntentSchema.json

JSON
{
  "intents": [
    {
      "intent": "AskInformationIntent",
      "slots": [
      {
        "name" : "PCGames",
        "type": "List_Of_Games"
      }
     ]
    },
   {
      "intent": "ShowGameReview"
    },
    {
      "intent": "ShowGameRequire"
    },
    {
      "intent": "ShowGameBrief"
    }
  ]
}

AlexaSkill.js

JSON
/**
    Copyright 2014-2015 Amazon.com, Inc. or its affiliates. All Rights Reserved.

    Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with the License. A copy of the License is located at

        http://aws.amazon.com/apache2.0/

    or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
*/

'use strict';

function AlexaSkill(appId) {
    this._appId = appId;
}

AlexaSkill.speechOutputType = {
    PLAIN_TEXT: 'PlainText',
    SSML: 'SSML'
}

AlexaSkill.prototype.requestHandlers = {
    LaunchRequest: function (event, context, response) {
        this.eventHandlers.onLaunch.call(this, event.request, event.session, response);
    },

    IntentRequest: function (event, context, response) {
        this.eventHandlers.onIntent.call(this, event.request, event.session, response);
    },

    SessionEndedRequest: function (event, context) {
        this.eventHandlers.onSessionEnded(event.request, event.session);
        context.succeed();
    }
};

/**
 * Override any of the eventHandlers as needed
 */
AlexaSkill.prototype.eventHandlers = {
    /**
     * Called when the session starts.
     * Subclasses could have overriden this function to open any necessary resources.
     */
    onSessionStarted: function (sessionStartedRequest, session) {
    },

    /**
     * Called when the user invokes the skill without specifying what they want.
     * The subclass must override this function and provide feedback to the user.
     */
    onLaunch: function (launchRequest, session, response) {
        throw "onLaunch should be overriden by subclass";
    },

    /**
     * Called when the user specifies an intent.
     */
    onIntent: function (intentRequest, session, response) {
        var intent = intentRequest.intent,
            intentName = intentRequest.intent.name,
            intentHandler = this.intentHandlers[intentName];
        if (intentHandler) {
            console.log('dispatch intent = ' + intentName);
            intentHandler.call(this, intent, session, response);
        } else {
            throw 'Unsupported intent = ' + intentName;
        }
    },

    /**
     * Called when the user ends the session.
     * Subclasses could have overriden this function to close any open resources.
     */
    onSessionEnded: function (sessionEndedRequest, session) {
    }
};

/**
 * Subclasses should override the intentHandlers with the functions to handle specific intents.
 */
AlexaSkill.prototype.intentHandlers = {};

AlexaSkill.prototype.execute = function (event, context) {
    try {
        console.log("session applicationId: " + event.session.application.applicationId);

        // Validate that this request originated from authorized source.
        if (this._appId && event.session.application.applicationId !== this._appId) {
            console.log("The applicationIds don't match : " + event.session.application.applicationId + " and "
                + this._appId);
            throw "Invalid applicationId";
        }

        if (!event.session.attributes) {
            event.session.attributes = {};
        }

        if (event.session.new) {
            this.eventHandlers.onSessionStarted(event.request, event.session);
        }

        // Route the request to the proper handler which may have been overriden.
        var requestHandler = this.requestHandlers[event.request.type];
        requestHandler.call(this, event, context, new Response(context, event.session));
    } catch (e) {
        console.log("Unexpected exception " + e);
        context.fail(e);
    }
};

var Response = function (context, session) {
    this._context = context;
    this._session = session;
};

function createSpeechObject(optionsParam) {
    if (optionsParam && optionsParam.type === 'SSML') {
        return {
            type: optionsParam.type,
            ssml: optionsParam.speech
        };
    } else {
        return {
            type: optionsParam.type || 'PlainText',
            text: optionsParam.speech || optionsParam
        }
    }
}

Response.prototype = (function () {
    var buildSpeechletResponse = function (options) {
        var alexaResponse = {
            outputSpeech: createSpeechObject(options.output),
            shouldEndSession: options.shouldEndSession
        };
        if (options.reprompt) {
            alexaResponse.reprompt = {
                outputSpeech: createSpeechObject(options.reprompt)
            };
        }
        if (options.cardTitle && options.cardContent) {
            alexaResponse.card = {
                type: "Simple",
                title: options.cardTitle,
                content: options.cardContent
            };
        }
        var returnResult = {
                version: '1.0',
                response: alexaResponse
        };
        if (options.session && options.session.attributes) {
            returnResult.sessionAttributes = options.session.attributes;
        }
        return returnResult;
    };

    return {
        tell: function (speechOutput) {
            this._context.succeed(buildSpeechletResponse({
                session: this._session,
                output: speechOutput,
                shouldEndSession: true
            }));
        },
        tellWithCard: function (speechOutput, cardTitle, cardContent) {
            this._context.succeed(buildSpeechletResponse({
                session: this._session,
                output: speechOutput,
                cardTitle: cardTitle,
                cardContent: cardContent,
                shouldEndSession: true
            }));
        },
        ask: function (speechOutput, repromptSpeech) {
            this._context.succeed(buildSpeechletResponse({
                session: this._session,
                output: speechOutput,
                reprompt: repromptSpeech,
                shouldEndSession: false
            }));
        },
        askWithCard: function (speechOutput, repromptSpeech, cardTitle, cardContent) {
            this._context.succeed(buildSpeechletResponse({
                session: this._session,
                output: speechOutput,
                reprompt: repromptSpeech,
                cardTitle: cardTitle,
                cardContent: cardContent,
                shouldEndSession: false
            }));
        }
    };
})();

module.exports = AlexaSkill;

PCGames.js

JSON
module.exports = {
"The Witcher 3":"1",
"grand theft auto 5":"2",
"Watch Dogs":"3",
"Skyrim":"4",
"FIFA 16":"5",
"Paladins":"6",
"Counter Strike":"7",
"Bully":"8",
"Metal Gear Solid":"9",
"Call of Duty":"10",
"Battlefield 1":"11",
"Sims":"12",
"Hitman":"13",
}

Credits

Vasudevan Ravi

Vasudevan Ravi

1 project • 1 follower

Comments