Pigeon-Kicker
Published © MIT

MEGA BREAD - Stereo Power Audio Amplifiers

Want some serious sounds coming from your Arduino MEGA? This easy to make transistorized amp is for you.

BeginnerWork in progress30 minutes4,952
MEGA BREAD - Stereo Power Audio Amplifiers

Things used in this project

Hardware components

Arduino Mega 2560
Arduino Mega 2560
×1
General Purpose Transistor NPN
General Purpose Transistor NPN
×2
Resistor 100 ohm
Resistor 100 ohm
×2
Speaker: 0.25W, 8 ohms
Speaker: 0.25W, 8 ohms
×2
Jumper wires (generic)
Jumper wires (generic)
×1

Software apps and online services

Arduino IDE
Arduino IDE

Story

Read more

Schematics

MEGA BREAD - Fritzing file Stereo Audio Power Amp

Breadboard view.

Code

MEGA BREAD - Stereo Audio Power Amps

Arduino
Increase your audio volume, and gain a second chanell.
#include <ArduinoSound.h>


int speakerPINL = 7;
int speakerPINR = 6;


// notes in the melody:
int melody[] = {
  NOTE_C4, NOTE_G3, NOTE_G3, NOTE_A3, NOTE_G3, 0, NOTE_B3, NOTE_C4};
// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = {
  4, 8, 8, 4, 4, 4, 4, 4};

void setup()
{
}
void speakerPlayL() {
  for (int thisNote = 0; thisNote < 8; thisNote++) {
    // to calculate the note duration, take one second
    // divided by the note type.
    //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
    int noteDuration = 1000 / noteDurations[thisNote];
    tone(speakerPINL, melody[thisNote], noteDuration);
    // to distinguish the notes, set a minimum time between them.
    // the note's duration + 30% seems to work well:
    int pauseBetweenNotes = noteDuration * 1.70; // This is the slower value
    delay(pauseBetweenNotes);
    // stop the tone playing:
    noTone(speakerPINL);
  }
}
void speakerPlayR() {
  for (int thisNote = 0; thisNote < 8; thisNote++) {
    // to calculate the note duration, take one second
    // divided by the note type.
    //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
    int noteDuration = 1000 / noteDurations[thisNote];
    tone(speakerPINR, melody[thisNote], noteDuration);
    // to distinguish the notes, set a minimum time between them.
    // the note's duration + 30% seems to work well:
    int pauseBetweenNotes = noteDuration * 1.20; // This is the faster value
    delay(pauseBetweenNotes);
    // stop the tone playing:
    noTone(speakerPINR);
  }
}

void loop() {
  speakerPlayL();
  speakerPlayR();

}

MEGA BREAD - Stereo Audio Amp

Arduino
Use this to get yur soundz
int speakerPINL = 7;
int speakerPINR = 6;


#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978

// notes in the melody:
int melody[] = {
  NOTE_C4, NOTE_G3, NOTE_G3, NOTE_A3, NOTE_G3, 0, NOTE_B3, NOTE_C4};
// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = {
  4, 8, 8, 4, 4, 4, 4, 4};

void setup()
{
}
void speakerPlayL() {
  for (int thisNote = 0; thisNote < 8; thisNote++) {
    // to calculate the note duration, take one second
    // divided by the note type.
    //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
    int noteDuration = 1000 / noteDurations[thisNote];
    tone(speakerPINL, melody[thisNote], noteDuration);
    // to distinguish the notes, set a minimum time between them.
    // the note's duration + 30% seems to work well:
    int pauseBetweenNotes = noteDuration * 1.70; // This is the slower value
    delay(pauseBetweenNotes);
    // stop the tone playing:
    noTone(speakerPINL);
  }
}
void speakerPlayR() {
  for (int thisNote = 0; thisNote < 8; thisNote++) {
    // to calculate the note duration, take one second
    // divided by the note type.
    //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
    int noteDuration = 1000 / noteDurations[thisNote];
    tone(speakerPINR, melody[thisNote], noteDuration);
    // to distinguish the notes, set a minimum time between them.
    // the note's duration + 30% seems to work well:
    int pauseBetweenNotes = noteDuration * 1.20; // This is the faster value
    delay(pauseBetweenNotes);
    // stop the tone playing:
    noTone(speakerPINR);
  }
}

void loop() {
  speakerPlayL();
  speakerPlayR();

}

Credits

Pigeon-Kicker

Pigeon-Kicker

19 projects • 31 followers
Computer guru from the 80's, currently disabled veteran. Building this stuffs for my son to learn robotics.
Thanks to Mini Pigeon.

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