Arnov Sharma
Published © GPL3+

Neko Punk Synth V2

Made a Cat themed Synth with an Arduino Nano and Mozzi Library

BeginnerFull instructions provided2 hours681
Neko Punk Synth V2

Things used in this project

Hardware components

Arduino Nano R3
Arduino Nano R3
×1
Potentiometer, Slide
Potentiometer, Slide
×5
PAM8403 Audio AMP
×1
PCBWay Custom PCB
PCBWay Custom PCB
×1
Speaker: 3W, 4 ohms
Speaker: 3W, 4 ohms
×1

Software apps and online services

Arduino IDE
Arduino IDE
Fusion 360
Autodesk Fusion 360

Hand tools and fabrication machines

3D Printer (generic)
3D Printer (generic)

Story

Read more

Custom parts and enclosures

STEP FILE

Fusion360 FILE

Schematics

sch

Code

code

C/C++
/* 
  Example using 2 light dependent resistors (LDRs) to change 
  FM synthesis parameters, and a knob for fundamental frequency,
  using Mozzi sonification library.

  Demonstrates analog input, audio and control oscillators, phase modulation
  and smoothing a control signal at audio rate to avoid clicks.
  Also demonstrates AutoMap, which maps unpredictable inputs to a set range.
  
  This example goes with a tutorial on the Mozzi site:
  http://sensorium.github.io/Mozzi/learn/Mozzi_Introductory_Tutorial.pdf
  
  The circuit:
     Audio output on digital pin 9 (on a Uno or similar), or 
     check the README or http://sensorium.github.com/Mozzi/

     Potentiometer connected to analog pin 0.
       Center pin of the potentiometer goes to the analog pin.
       Side pins of the potentiometer go to +5V and ground
  
     Light dependent resistor (LDR) and 5.1k resistor on analog pin 1:
       LDR from analog pin to +5V
       5.1k resistor from analog pin to ground
     
     Light dependent resistor (LDR) and 5.1k resistor on analog pin 2:
       LDR from analog pin to +5V
       5.1k resistor from analog pin to ground
  
  Mozzi help/discussion/announcements:
  https://groups.google.com/forum/#!forum/mozzi-users

  Tim Barrass 2013.
  This example code is in the public domain.
*/

#include <MozziGuts.h>
#include <Oscil.h> // oscillator 
#include <tables/cos2048_int8.h> // table for Oscils to play
#include <Smooth.h>
#include <AutoMap.h> // maps unpredictable inputs to a range
 
// int freqVal;
 
// desired carrier frequency max and min, for AutoMap
const int MIN_CARRIER_FREQ = 22;
const int MAX_CARRIER_FREQ = 440;

const int MIN = 1;
const int MAX = 10;

const int MIN_2 = 1;
const int MAX_2 = 15;

// desired intensity max and min, for AutoMap, note they're inverted for reverse dynamics
const int MIN_INTENSITY = 700;
const int MAX_INTENSITY = 10;

// desired mod speed max and min, for AutoMap, note they're inverted for reverse dynamics
const int MIN_MOD_SPEED = 10000;
const int MAX_MOD_SPEED = 1;

AutoMap kMapCarrierFreq(0,1023,MIN_CARRIER_FREQ,MAX_CARRIER_FREQ);
AutoMap kMapIntensity(0,1023,MIN_INTENSITY,MAX_INTENSITY);
AutoMap kMapModSpeed(0,1023,MIN_MOD_SPEED,MAX_MOD_SPEED);
AutoMap mapThis(0,1023,MIN,MAX);
AutoMap mapThisToo(0,1023,MIN_2,MAX_2);

const int KNOB_PIN = 0; // set the input for the knob to analog pin 0
const int LDR1_PIN=1; // set the analog input for fm_intensity to pin 1
const int LDR2_PIN=2; // set the analog input for mod rate to pin 2
const int LDR3_PIN=4;
const int LDR4_PIN=3;

Oscil<COS2048_NUM_CELLS, AUDIO_RATE> aCarrier(COS2048_DATA);
Oscil<COS2048_NUM_CELLS, AUDIO_RATE> aModulator(COS2048_DATA);
Oscil<COS2048_NUM_CELLS, CONTROL_RATE> kIntensityMod(COS2048_DATA);

int mod_ratio = 5; // brightness (harmonics)
long fm_intensity; // carries control info from updateControl to updateAudio

// smoothing for intensity to remove clicks on transitions
float smoothness = 0.95f;
Smooth <long> aSmoothIntensity(smoothness);


void setup(){
//  Serial.begin(115200); // set up the Serial output so we can look at the light level
  startMozzi(); // :))
}


void updateControl(){
  
//  freqVal = map(LDR3_PIN, 0, 1023, 1, 100);
  
   int freqVal = mozziAnalogRead(LDR3_PIN); // value is 0-1023
   int FRQ = mapThis(freqVal);
   
   int knob2 = mozziAnalogRead(LDR4_PIN); // value is 0-1023
   int knob2Val = mapThis(knob2);
  
  // read the knob
  int knob_value = mozziAnalogRead(KNOB_PIN); // value is 0-1023
  
  // map the knob to carrier frequency
  int carrier_freq = kMapCarrierFreq(knob_value);
  
  //calculate the modulation frequency to stay in ratio
  int mod_freq = carrier_freq * mod_ratio * FRQ;
  
  // set the FM oscillator frequencies
  aCarrier.setFreq(carrier_freq); 
  aModulator.setFreq(mod_freq);
  
  // read the light dependent resistor on the width Analog input pin
  int LDR1_value= mozziAnalogRead(LDR1_PIN); // value is 0-1023
  // print the value to the Serial monitor for debugging
  //Serial.print("LDR1 = "); 
 // Serial.print(LDR1_value);
 // Serial.print("\t"); // prints a tab

  int LDR1_calibrated = kMapIntensity(LDR1_value);
 // Serial.print("LDR1_calibrated = ");
 // Serial.print(LDR1_calibrated);
//  Serial.print("\t"); // prints a tab
  
 // calculate the fm_intensity
  fm_intensity = ((long)LDR1_calibrated * knob2Val * (kIntensityMod.next()+128))>>8; // shift back to range after 8 bit multiply
//  Serial.print("fm_intensity = ");
 // Serial.print(fm_intensity);
//  Serial.print("\t"); // prints a tab
  
  // read the light dependent resistor on the speed Analog input pin
  int LDR2_value= mozziAnalogRead(LDR2_PIN); // value is 0-1023
//  Serial.print("LDR2 = "); 
//  Serial.print(LDR2_value);
//  Serial.print("\t"); // prints a tab
  
  // use a float here for low frequencies
  float mod_speed = (float)kMapModSpeed(LDR2_value)/1000;
  //Serial.print("   mod_speed = ");
 // Serial.print(mod_speed);
  kIntensityMod.setFreq(mod_speed);
  
 // Serial.println(); // finally, print a carraige return for the next line of debugging info
}


int updateAudio(){
  long modulation = aSmoothIntensity.next(fm_intensity) * aModulator.next();
  return aCarrier.phMod(modulation);
}


void loop(){
  audioHook();
}

Credits

Arnov Sharma

Arnov Sharma

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