First Example
Push one button and turn a LED ON for 15 secs (15000 milliseconds)
(Note: This is pseudo code, ignoring the syntax of "{" and so on, concentrating on the flow of the code. Also we are assuming a perfect button without contact bounce. As it happens, most examples here will work with a "noisy" button, as the LED timing hides the bounce.)
if digitalread==Down then
digitalWrite ON
delay 15sec
digitalWrite OFF
Results: It works, yes, but looking closely: The button can change up or down as much as you like in the 15 seconds - it simply is not looked at. The delay starts counting when button is pushed. If the button is still down when 15 seconds expire, the LED will blink Off for a very short time (the time it takes loop to start again). This may or may not be what you intended.
Second Example
The same with two buttons and two LEDs. The intention is each button controls one LED, each staying lit for 15 seconds.
if digitalreadA==Down then
digitalWriteA ON
delay 15 sec
digitalWriteA OFF
if digitalreadB==Down then
digitalWriteB ON
delay 15 sec
digitalWriteB OFF
Result: This does NOT WORK the way it usually is intended - whilst A or B is on, we are totally ignoring the other button. This code can not turn on both LEDs no matter how you push the buttons.
The code is not the problem either. As long as we are using delay()
then no combination of if then
and digitalRead
will allow the choice of one or both LEDs by button pushes. This is why delay()
is fatal and very wrong if you need to do more than one single thing at a time.
How to get similar delay. Timer is not a feature or function, it is simply comparing millis()
value regularly to determine when the desired time has elapsed.
Example 1: Implementing a simple timer
//Psudocode
unsigned long Timer
// ALWAYS use unsigned long for timers, not int
(variable declaration outside setup and loop, of course)
if digitalRead == Down
then "set timer"
Timer = millis
digitalWrite ON
if "timer expired"
millis - Timer >= 15000UL
then digitalWrite Off
(the "UL" after the number is a syntax detail that is important when dealing with large numbers in millis and micros, therefore it is shown although this is pseudo code)
Result: It works just as well as the delay version, but slightly differently: The timer is constantly reset as long as the button is pushed. Thus only when releasing does it start to "count" the 15 seconds. If you push shortly inside the 15 seconds period, it starts counting from anew. Notice in particular that digitalRead
is looking at the input as fast as loop()
runs.
The code is doing a digitalWrite
OFF, even when the LED is not lit for every loop()
pass, and likewise digitalWrite
ON as long as the button is pushed. Fortunately this has no ill effects (apart from taking a handful of microseconds time).
Example 2: Two buttons and LEDs
This is rather simple, we just "repeat" the above code.
//Psudocode
unsigned long TimerA
"ALWAYS use unsigned long for timers..."
unsigned long TimerB
if digitalReadA==Down
then TimerA= millis() ,
digitalWriteA ON
if millis()-TimerA >= 15000UL
then digitalWriteA Off
if digitalReadB==Down
then TimerB= millis() ,
digitalWriteB ON
if millis()-TimerB >= 15000UL
then digitalWriteB Off
Result: This works! Two separate timers start and stop independently.
As shown in the single button/LED case, we are done with handling the A case in just a few tens of microseconds, whether we are counting seconds or not, and thus free to handle the B case. We thus examine and react to either buttons hundreds of times each millisecond.
Interesting side issue: The 4 if statements can be freely rearranged - the end effect is the same. There are some subtle differences only active for the few microseconds until loop() goes round again.
More complex millis() timersThe effect that the timer is to start on button push or button release, or if a button should be ignored once the timer has started may be a requirement. Timer code can be made to handle all variations by storing the desired state and skipping digitalRead
. This will work fine with two buttons, too.
Example 3: Timer with State change
//Psudocode
boolean LEDon = false
unsigned long Timer
"ALWAYS use unsigned long"
if not LEDon and digitalRead==Down
then "set timer" Timer= millis
digitalWrite ON
LEDon = true
if LEDon and millis-Timer >= 15000UL
then digitalWrite Off
LEDon = false
Result: This will not do a digitalRead
or reset the timer, once the LED has turned on, ie. we are starting the timer on button push (like attempt 1 earlier). Likewise it only tests the timer if the LED is on, and only turns it off once (which make very little difference, so I would normally omit the LED on test in the 2nd part).
And this will work fine with two or more buttons and LEDs, as the timers are independent and the code will not block.
Example 4: One button, one LED - each with their own timer.
A more useful example of doing two timing things "at once":
//Psudocode
boolean LEDon = false
boolean buttondown = false
unsigned long LEDtimer = 0
"ALWAYS use unsigned long..."
unsigned long buttontimer = 0
if millis - buttontimer >= 5UL "debounce 5 millisec"
and not buttondown
and digitalReadButton==Down
then buttondown = true
buttontimer = millis
if millis - buttontimer >= 5UL
and buttondown
and digitalReadButton==Up
then buttondown = false
buttontimer = millis
if not LEDon and buttondown //can use "not buttondown"
then LEDtimer = millis
digitalWrite ON
ledon = true
if millis - LEDtimer >= 15000UL
then digitalWrite Off
LEDon = false
Result: The button timer will purposefully skip digitalRead
of the button for 5 milliseconds after it has changed. This filters away the "noise" in any mechanical button. The Led on/off code can be set to trigger on button down or up.
If you use a previousbuttonup
indicator instead of LEDon
, you can ensure that the button has to be released before a new timer cycle can start - but that is left as an exercise, and is more about state transition than about timers.
So, this was the last time you used delay(), right? There will be exceptions, of course.
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