Ingo LohsScruffR
Published © LGPL

Interfacing a serial Display 128x64 b/w with Particle Photon

Itead Studio #DIS008

IntermediateProtip1 hour512

Things used in this project

Hardware components

Itead Display 128x64 black/white
×1
Jumper wires (generic)
Jumper wires (generic)
8 pieces female/female connected direct to the Particle Photon
×1
Photon
Particle Photon
×1

Software apps and online services

Particle Build Web IDE
Particle Build Web IDE

Hand tools and fabrication machines

Soldering iron (generic)
Soldering iron (generic)

Story

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Code

ST7565 Lib for Particle

C/C++
#include "ADAFRUIT_ST7565.h"

const int pinSI   = MOSI;   // SPI Slave In - A5 - PIN 13  
const int pinSCLK = SCK;    // SPI Clock    - A3 . PIN 12  
const int pinBLA  = TX;     // Back Licht (PWM)  - PIN 16 output
const int pinRS   = A7;     // Register Select   - PIN WKP 
const int pinCS   = A2;     // Chip Select       - PIN  1
const int pinRES  = RX;     // Reset             - PIN  2 
// PIN 14 VDD <> 3V3
// PIN 15 VSS <> GND

ST7565 glcd(pinSI, pinSCLK, pinRS, pinRES, pinCS);

#define LOGO16_GLCD_HEIGHT 16
#define LOGO16_GLCD_WIDTH  16


//Define ST7565_HSPI to use default SPI Port
//Define ST7565_HSPI1 to use SPI1
//Comment this out if you want to use software SPI
#define ST7565_HSPI

//SYSTEM_MODE(SEMI_AUTOMATIC);

// a bitmap of a 16x16 fruit icon
const static unsigned char __attribute__ ((progmem)) logo16_glcd_bmp[]={
0x30, 0xf0, 0xf0, 0xf0, 0xf0, 0x30, 0xf8, 0xbe, 0x9f, 0xff, 0xf8, 0xc0, 0xc0, 0xc0, 0x80, 0x00,
0x20, 0x3c, 0x3f, 0x3f, 0x1f, 0x19, 0x1f, 0x7b, 0xfb, 0xfe, 0xfe, 0x07, 0x07, 0x07, 0x03, 0x00, };


void setBL() {
  static int8_t  delta = +10;
  static uint8_t val = 2*delta;
  
  val += delta;
  if (val <= abs(delta) || (255 - abs(delta)) <= val)
    delta *= -1;
    
  analogWrite(pinBLA, val);
}

Timer timBL(100, setBL);

void setup(){
  Particle.function("setContrast", setContrast);
  pinMode(pinBLA, OUTPUT);
  //timBL.start();
    analogWrite(pinBLA, 255);


//	RGB.control(true);

	uint8_t xpos = 44;

	// initialize and set the contrast to 0x18
	glcd.begin(0x18);
	glcd.st7565_set_brightness(128);
	glcd.drawstring(xpos, 1, "Current");
	glcd.display(); // show splashscreen
	delay(1000);
	/*for(xpos;xpos<50;xpos++){
		glcd.drawstring(xpos,1,"current");
		char *intStr;
		itoa(xpos,intStr,10);
		glcd.drawstring(0,0,intStr);
		glcd.display();
		delay(1000);
	}*/

	glcd.display();
	glcd.clear();

	// draw a single pixel
	glcd.setpixel(10, 10, BLACK);
	glcd.display();        // show the changes to the buffer
	delay(2000);
	glcd.clear();

	// draw many lines
	testdrawline();
	glcd.display();       // show the lines
	delay(2000);
	glcd.clear();

	// draw rectangles
	testdrawrect();
	glcd.display();
	delay(2000);
	glcd.clear();

	// draw multiple rectangles
	testfillrect();
	glcd.display();
	delay(2000);
	glcd.clear();

	// draw mulitple circles
	testdrawcircle();
	glcd.display();
	delay(2000);
	glcd.clear();

	// draw a black circle, 10 pixel radius, at location (32,32)
	glcd.fillcircle(32, 32, 10, BLACK);
	glcd.display();
	delay(2000);
	glcd.clear();

	// draw the first ~120 characters in the font
	testdrawchar();
	glcd.display();
	delay(2000);
	glcd.clear();

	// draw a string at location (0,0)
	glcd.drawstring(0, 0, "Ingo Lohs gruesst auf diesem Wege ganz herzlich und dankt fuer den Scruff-Support");
	glcd.display();
	delay(2000);
	glcd.clear();

	// draw a bitmap icon and 'animate' movement
	testdrawbitmap(logo16_glcd_bmp, LOGO16_GLCD_HEIGHT, LOGO16_GLCD_WIDTH);
}

void loop(){
    // draw a string at location (0,0)
	glcd.drawstring(0, 0, "Ingo Lohs gruesst auf diesem Wege ganz herzlich und dankt fuer den Scruff-Support");
	glcd.display();
	
}


#define NUMFLAKES 10
#define XPOS 0
#define YPOS 1
#define DELTAY 2

void testdrawbitmap(const uint8_t *bitmap, uint8_t w, uint8_t h) {
  uint8_t icons[NUMFLAKES][3];
  randomSeed(666);     // whatever seed

  // initialize
  for (uint8_t f=0; f< NUMFLAKES; f++) {
    icons[f][XPOS] = random(128);
    icons[f][YPOS] = 0;
    icons[f][DELTAY] = random(5) + 1;
  }

  while (1) {
    // draw each icon
    for (uint8_t f=0; f< NUMFLAKES; f++) {
      glcd.drawbitmap(icons[f][XPOS], icons[f][YPOS], logo16_glcd_bmp, w, h, BLACK);
    }
    glcd.display();
    delay(200);

    // then erase it + move it
    for (uint8_t f=0; f< NUMFLAKES; f++) {
      glcd.drawbitmap(icons[f][XPOS], icons[f][YPOS],  logo16_glcd_bmp, w, h, 0);
      // move it
      icons[f][YPOS] += icons[f][DELTAY];
      // if its gone, reinit
      if (icons[f][YPOS] > 64) {
	icons[f][XPOS] = random(128);
	icons[f][YPOS] = 0;
	icons[f][DELTAY] = random(5) + 1;
      }
    }
  }
}


void testdrawchar(void) {
  for (uint8_t i=0; i < 168; i++) {
    glcd.drawchar((i % 21) * 6, i/21, i);
  }
}

void testdrawcircle(void) {
  for (uint8_t i=0; i<64; i+=2) {
    glcd.drawcircle(63, 31, i, BLACK);
  }
}


void testdrawrect(void) {
  for (uint8_t i=0; i<64; i+=2) {
    glcd.drawrect(i, i, 128-i, 64-i, BLACK);
  }
}

void testfillrect(void) {
  for (uint8_t i=0; i<64; i++) {
      // alternate colors for moire effect
    glcd.fillrect(i, i, 128-i, 64-i, i%2);
  }
}

void testdrawline() {
  for (uint8_t i=0; i<128; i+=4) {
    glcd.drawline(0, 0, i, 63, BLACK);
  }
  for (uint8_t i=0; i<64; i+=4) {
    glcd.drawline(0, 0, 127, i, BLACK);
  }

  glcd.display();
  delay(1000);

  for (uint8_t i=0; i<128; i+=4) {
    glcd.drawline(i, 63, 0, 0, WHITE);
  }
  for (uint8_t i=0; i<64; i+=4) {
    glcd.drawline(127, i, 0, 0, WHITE);
  }
}

int setContrast(const char* arg) {
  int contrast = constrain(atoi(arg), 0, 255);
  glcd.st7565_set_brightness(contrast);
  return contrast;
}

Credits

Ingo Lohs

Ingo Lohs

182 projects • 194 followers
I am well over 50 years and come from the middle of Germany.
ScruffR

ScruffR

2 projects • 3 followers

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