Aradhana DuppalaShivansh Singh
Published

Football Buddy

Football fans have their own language when they talk about the game. This is a great skill to learn about those terminology.

BeginnerProtip30 minutes682
Football Buddy

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Story

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Code

AlexaSkill.js

JavaScript
/**
    Copyright 2014-2015 Amazon.com, Inc. or its affiliates. All Rights Reserved.

    Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with the License. A copy of the License is located at

        http://aws.amazon.com/apache2.0/

    or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
*/

'use strict';

function AlexaSkill(appId) {
    this._appId = appId;
}

AlexaSkill.speechOutputType = {
    PLAIN_TEXT: 'PlainText',
    SSML: 'SSML'
}

AlexaSkill.prototype.requestHandlers = {
    LaunchRequest: function (event, context, response) {
        this.eventHandlers.onLaunch.call(this, event.request, event.session, response);
    },

    IntentRequest: function (event, context, response) {
        this.eventHandlers.onIntent.call(this, event.request, event.session, response);
    },

    SessionEndedRequest: function (event, context) {
        this.eventHandlers.onSessionEnded(event.request, event.session);
        context.succeed();
    }
};

/**
 * Override any of the eventHandlers as needed
 */
AlexaSkill.prototype.eventHandlers = {
    /**
     * Called when the session starts.
     * Subclasses could have overriden this function to open any necessary resources.
     */
    onSessionStarted: function (sessionStartedRequest, session) {
    },

    /**
     * Called when the user invokes the skill without specifying what they want.
     * The subclass must override this function and provide feedback to the user.
     */
    onLaunch: function (launchRequest, session, response) {
        throw "onLaunch should be overriden by subclass";
    },

    /**
     * Called when the user specifies an intent.
     */
    onIntent: function (intentRequest, session, response) {
        var intent = intentRequest.intent,
            intentName = intentRequest.intent.name,
            intentHandler = this.intentHandlers[intentName];
        if (intentHandler) {
            console.log('dispatch intent = ' + intentName);
            intentHandler.call(this, intent, session, response);
        } else {
            throw 'Unsupported intent = ' + intentName;
        }
    },

    /**
     * Called when the user ends the session.
     * Subclasses could have overriden this function to close any open resources.
     */
    onSessionEnded: function (sessionEndedRequest, session) {
    }
};

/**
 * Subclasses should override the intentHandlers with the functions to handle specific intents.
 */
AlexaSkill.prototype.intentHandlers = {};

AlexaSkill.prototype.execute = function (event, context) {
    try {
        console.log("session applicationId: " + event.session.application.applicationId);

        // Validate that this request originated from authorized source.
        if (this._appId && event.session.application.applicationId !== this._appId) {
            console.log("The applicationIds don't match : " + event.session.application.applicationId + " and "
                + this._appId);
            throw "Invalid applicationId";
        }

        if (!event.session.attributes) {
            event.session.attributes = {};
        }

        if (event.session.new) {
            this.eventHandlers.onSessionStarted(event.request, event.session);
        }

        // Route the request to the proper handler which may have been overriden.
        var requestHandler = this.requestHandlers[event.request.type];
        requestHandler.call(this, event, context, new Response(context, event.session));
    } catch (e) {
        console.log("Unexpected exception " + e);
        context.fail(e);
    }
};

var Response = function (context, session) {
    this._context = context;
    this._session = session;
};

function createSpeechObject(optionsParam) {
    if (optionsParam && optionsParam.type === 'SSML') {
        return {
            type: optionsParam.type,
            ssml: optionsParam.speech
        };
    } else {
        return {
            type: optionsParam.type || 'PlainText',
            text: optionsParam.speech || optionsParam
        }
    }
}

Response.prototype = (function () {
    var buildSpeechletResponse = function (options) {
        var alexaResponse = {
            outputSpeech: createSpeechObject(options.output),
            shouldEndSession: options.shouldEndSession
        };
        if (options.reprompt) {
            alexaResponse.reprompt = {
                outputSpeech: createSpeechObject(options.reprompt)
            };
        }
        if (options.cardTitle && options.cardContent) {
            alexaResponse.card = {
                type: "Simple",
                title: options.cardTitle,
                content: options.cardContent
            };
        }
        var returnResult = {
                version: '1.0',
                response: alexaResponse
        };
        if (options.session && options.session.attributes) {
            returnResult.sessionAttributes = options.session.attributes;
        }
        return returnResult;
    };

    return {
        tell: function (speechOutput) {
            this._context.succeed(buildSpeechletResponse({
                session: this._session,
                output: speechOutput,
                shouldEndSession: true
            }));
        },
        tellWithCard: function (speechOutput, cardTitle, cardContent) {
            this._context.succeed(buildSpeechletResponse({
                session: this._session,
                output: speechOutput,
                cardTitle: cardTitle,
                cardContent: cardContent,
                shouldEndSession: true
            }));
        },
        ask: function (speechOutput, repromptSpeech) {
            this._context.succeed(buildSpeechletResponse({
                session: this._session,
                output: speechOutput,
                reprompt: repromptSpeech,
                shouldEndSession: false
            }));
        },
        askWithCard: function (speechOutput, repromptSpeech, cardTitle, cardContent) {
            this._context.succeed(buildSpeechletResponse({
                session: this._session,
                output: speechOutput,
                reprompt: repromptSpeech,
                cardTitle: cardTitle,
                cardContent: cardContent,
                shouldEndSession: false
            }));
        }
    };
})();

module.exports = AlexaSkill;

index.js

JavaScript
/**
    Copyright 2014-2015 Amazon.com, Inc. or its affiliates. All Rights Reserved.

    Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with the License. A copy of the License is located at

        http://aws.amazon.com/apache2.0/

    or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
*/

/**
 * This sample shows how to create a Lambda function for handling Alexa Skill requests that:
 *
 * - Custom slot type: demonstrates using custom slot types to handle a finite set of known values
 *
 * Examples:
 * One-shot model:
 *  User: "Alexa, ask Minecraft Helper how to make paper."
 *  Alexa: "(reads back recipe for paper)"
 */

'use strict';

var AlexaSkill = require('./AlexaSkill'),
    recipes = require('./recipes');

var APP_ID = undefined; //replace with 'amzn1.echo-sdk-ams.app.[your-unique-value-here]';

/**
 * MinecraftHelper is a child of AlexaSkill.
 * To read more about inheritance in JavaScript, see the link below.
 *
 * @see https://developer.mozilla.org/en-US/docs/Web/JavaScript/Introduction_to_Object-Oriented_JavaScript#Inheritance
 */
var MinecraftHelper = function () {
    AlexaSkill.call(this, APP_ID);
};

// Extend AlexaSkill
MinecraftHelper.prototype = Object.create(AlexaSkill.prototype);
MinecraftHelper.prototype.constructor = MinecraftHelper;

MinecraftHelper.prototype.eventHandlers.onLaunch = function (launchRequest, session, response) {
    var speechText = "Welcome to the football buddy. You can ask a question like, what's touchdown? ... Now, what can I help you with.";
    // If the user either does not reply to the welcome message or says something that is not
    // understood, they will be prompted again with this text.
    var repromptText = "For instructions on what you can say, please say help me.";
    response.ask(speechText, repromptText);
};

MinecraftHelper.prototype.intentHandlers = {
    "RecipeIntent": function (intent, session, response) {
        var itemSlot = intent.slots.Item,
            itemName;
        if (itemSlot && itemSlot.value){
            itemName = itemSlot.value.toLowerCase();
        }

        var cardTitle = itemName,
            recipe = recipes[itemName],
            speechOutput,
            repromptOutput;
        if (recipe) {
            speechOutput = {
                speech: recipe,
                type: AlexaSkill.speechOutputType.PLAIN_TEXT
            };
            response.tellWithCard(speechOutput, cardTitle, recipe);
        } else {
            var speech;
            if (itemName) {
                speech = "I'm sorry, I currently do not know " + itemName + ". What else can I help with?";
            } else {
                speech = "I'm sorry, I currently do not know that. What else can I help with?";
            }
            speechOutput = {
                speech: speech,
                type: AlexaSkill.speechOutputType.PLAIN_TEXT
            };
            repromptOutput = {
                speech: "What else can I help with?",
                type: AlexaSkill.speechOutputType.PLAIN_TEXT
            };
            response.ask(speechOutput, repromptOutput);
        }
    },

    "AMAZON.StopIntent": function (intent, session, response) {
        var speechOutput = "Goodbye";
        response.tell(speechOutput);
    },

    "AMAZON.CancelIntent": function (intent, session, response) {
        var speechOutput = "Goodbye";
        response.tell(speechOutput);
    },

    "AMAZON.HelpIntent": function (intent, session, response) {
        var speechText = "You can ask questions about football such as, what's touchdown, or, you can say exit... Now, what can I help you with?";
        var repromptText = "You can say things like, what's touchdown, or you can say exit... Now, what can I help you with?";
        var speechOutput = {
            speech: speechText,
            type: AlexaSkill.speechOutputType.PLAIN_TEXT
        };
        var repromptOutput = {
            speech: repromptText,
            type: AlexaSkill.speechOutputType.PLAIN_TEXT
        };
        response.ask(speechOutput, repromptOutput);
    }
};

exports.handler = function (event, context) {
    var minecraftHelper = new MinecraftHelper();
    minecraftHelper.execute(event, context);
};

recipes.js

JavaScript
/**
    Copyright 2014-2015 Amazon.com, Inc. or its affiliates. All Rights Reserved.

    Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with the License. A copy of the License is located at

        http://aws.amazon.com/apache2.0/

    or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
*/

module.exports = {
    "down": "Down is a period of action that starts when the ball is put into play and ends when the ball is ruled dead, meaning that the play is completed. The offense gets four downs to advance the ball 10 yards. If it fails to do so, it must surrender the ball to the opponent, usually by punting on the fourth down.",
    "end zone": "An end zone is a 10-yard-long area at both ends of the field, the promised land for a football player. You score a touchdown when you enter the end zone in control of the football. If youre tackled in your own end zone while in possession of the football, the other team gets a safety.",
    "extra points": "A kick, worth one point, thats typically attempted after every touchdown. Its also known as the point after touchdown, or PAT. The ball is placed on either the 2-yard line (NFL) or the 3-yard line (college and high school) and generally is kicked from inside the 10-yard line after being snapped to the holder. It must sail between the uprights and above the crossbar of the goalpost to be considered good.",
    "field goal": "A kick, worth three points, that can be attempted from anywhere on the field but usually is attempted within 40 yards of the goalpost. Like an extra point, a kick must sail above the crossbar and between the uprights of the goalpost to be ruled good.",
    "fumble": "The act of losing possession of the ball while running with it or being tackled. Members of the offense and defense can recover a fumble. If the defense recovers the fumble, the fumble is called a turnover.",
    "hash marks": "The lines on the center of the field that signify 1 yard on the field. Before every play, the ball is spotted between the hash marks or on the hash marks, depending on where the ball carrier was tackled on the preceding play.",
    "interception": "A pass thats caught by a defensive player, ending the offenses possession of the ball.",
    "kick off": "A free kick which the receiving team cant make an attempt to block it, that puts the ball into play. A kickoff is used at the start of the first and third periods and after every touchdown and successful field goal.",
    "kick-off": "A free kick which the receiving team cant make an attempt to block it, that puts the ball into play. A kickoff is used at the start of the first and third periods and after every touchdown and successful field goal.",
    "kickoff": "A free kick which the receiving team cant make an attempt to block it, that puts the ball into play. A kickoff is used at the start of the first and third periods and after every touchdown and successful field goal.",
    "punt": "A kick made when a player drops the ball and kicks it while it falls toward his foot. A punt is usually made on a fourth down when the offense must surrender possession of the ball to the defense because it couldnt advance 10 yards.",
    "return": "The act of receiving a kick or punt and running toward the opponents goal line with the intent of scoring or gaining significant yardage.",
    "sack": "When a defensive player tackles the quarterback behind the line of scrimmage for a loss of yardage.",
    "safety": "A score, worth two points, that the defense earns by tackling an offensive player in possession of the ball in his own end zone.",
    "snap": "The action in which the ball is hiked (tossed between the legs) by the center to the quarterback, to the holder on a kick attempt, or to the punter. When the snap occurs, the ball is officially in play and action begins.",
    "touchdown": "A score, worth six points, that occurs when a player in possession of the ball crosses the plane of the opponents goal line, or when a player catches the ball while in the opponents end zone, or when a defensive player recovers a loose ball in the opponents end zone."
};

Credits

Aradhana Duppala

Aradhana Duppala

3 projects • 4 followers
Shivansh Singh

Shivansh Singh

6 projects • 23 followers

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