A scaled-up version of the original Game Boy, but not really; the hardware is an SBC running Windows.
A DIY two-player reaction-time game powered by ESP32, featuring RGB LEDs, an OLED, multiple game modes, and a custom 3D-printed enclosure.
A super tiny arcade that can carry around
PICO Arc is a tiny, fully functional pocket arcade built around the Raspberry Pi Pico. It's small enough to fit right into your pocket
Slim retro gamepad with RP2040, KY-023 analog stick and 4 buttons: driverless USB HID on PC, Recalbox, RetroPie and Android.
Transform your Nano KVM into a high-performance KVM solution (1080p at 60 fps) featuring ultra-low-latency streaming, gamepad support, and I
The NU40 DK renders a Doom-style 3D world by itself at 24 FPS on a 128x64 OLED, playable with its 4 buttons.
Tricking students into engineering by treating them to retro games
Turn a $30 Cardputer into a computer: an offline AI assistant, a desktop served to your browser and 50+ apps, on 512 KB of RAM.
MatTris Arcade is a DIY retro game console built around a 14×20 LED matrix, It packs six classic games into one tiny console.
A handheld NES emulator on my own 4-layer ESP32-S3 PCB, hand-assembled and debugged with a multimeter. Sound, saves and a 3D-printed case.
Two open-source Arduino libraries that make each puzzle a Home Assistant device over MQTT discovery, so game and room share one place.
I packed a real Atari 2600 and CRT display into a handheld.
Play, create and code on one fixed, fully documented machine: ARM cores plus our own FPGA chipset, drawing 1080p60 on the Kria KV260.