A scaled-up version of the original Game Boy, but not really; the hardware is an SBC running Windows.
A DIY two-player reaction-time game powered by ESP32, featuring RGB LEDs, an OLED, multiple game modes, and a custom 3D-printed enclosure.
A super tiny arcade that can carry around
PICO Arc is a tiny, fully functional pocket arcade built around the Raspberry Pi Pico. It's small enough to fit right into your pocket
Slim retro gamepad with RP2040, KY-023 analog stick and 4 buttons: driverless USB HID on PC, Recalbox, RetroPie and Android.
Transform your Nano KVM into a high-performance KVM solution (1080p at 60 fps) featuring ultra-low-latency streaming, gamepad support, and I
The NU40 DK renders a Doom-style 3D world by itself at 24 FPS on a 128x64 OLED, playable with its 4 buttons.
Tricking students into engineering by treating them to retro games
Turn a $30 Cardputer into a computer: an offline AI assistant, a desktop served to your browser and 50+ apps, on 512 KB of RAM.
MatTris Arcade is a DIY retro game console built around a 14×20 LED matrix, It packs six classic games into one tiny console.
A handheld NES emulator on my own 4-layer ESP32-S3 PCB, hand-assembled and debugged with a multimeter. Sound, saves and a 3D-printed case.
Two open-source Arduino libraries that make each puzzle a Home Assistant device over MQTT discovery, so game and room share one place.
Challenge Stockfish on a real chessboard that senses and validates your moves, then glides its pieces across glass. Play by hand or voice.
I packed a real Atari 2600 and CRT display into a handheld.
Play, create and code on one fixed, fully documented machine: ARM cores plus our own FPGA chipset, drawing 1080p60 on the Kria KV260.
I built this because I wanted a compact way to play Game Boy and Game Boy Color, unlike the many oversized RP2040 projects I’ve seen.
After finishing my RP2350 Gameboy project, I wanted to build a Retro-Go device, so I adapted my previous design instead of making a PCB.
D&D's barrier is the Dungeon Master, the UNO Q does it instead: STM32 for instant physical input, Linux core for offline AI.
Metal Gear Solid (PS1 ) compiled for ESP32-S3 with custom FreeRTOS scheduling, PSRAM rendering, and full handheld integration
Setting it up where youtube comments are automatically processed to take user feedback and make code changes with AI.
TamaFi is an open-source, WiFi-enabled virtual pet project built with an ESP32-s3
Motion-controlled PC spaceship game using XIAO nRF52840 Sense IMU data
Pokemon Themed Game Console made to play pokemon gen 1 games.
With Serial plotter we can think is a plane. We have 3 buttons To go up To go down And to go to the potentiometer mode