Jelle Vermandere wants to go fast, and created a game that allows him to control an on-screen race car. The game is a sort of mash up between Guitar Hero and Mario Kart, with beats that are procedurally generated, along with the tracks themselves.
The video goes over his game build as a rap song — sort of a techno/DIY musical. He first starts out with assembling a car out of LEGO bricks, and after some iteration transforms it into a Blender model. He also added a flame paint job, complete with rumble and smoke effects to make it more interesting. The game is designed in Unity, with colored strips that one has to hit at the right time to shift the car and get a speed boost. Colors must be matched up as well to stay on the track, or you end up hitting the wall.
It’s a fun game, with no two beats or tracks alike. One thing of note here is that he’s using Perlin noise to produce the bass line, a concept that can be reused for a number of different applications. Be sure to check it out in the video above. You can download and play it here (at your own price) or take a look at his code for free on GitHub.
For another take on Unity gaming by Vermandere, check out his shopping cart simulator that lets you virtually hoard toilet paper!