Published © CC BY-SA

The Musical Chair

A musical chair to play the game of musical chairs with random household sounds. Made using a Circuit Playground, Processing and Pure Data.

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Things used in this project

Hardware components

Circuit Playground Express
Adafruit Circuit Playground Express
×1

Software apps and online services

Processing
The Processing Foundation Processing
Arduino IDE
Arduino IDE
Pure Data

Hand tools and fabrication machines

3D Printer (generic)
3D Printer (generic)

Story

Read more

Code

Processing

Java
Code for the Processing part
// Media in Performance
// Musical Chair
// Nicole Horward - 2018

// Sources used:
// Connecting Arduino to Processing, Sparkfun, via https://learn.sparkfun.com/tutorials/connecting-arduino-to-processing

// Import libraries 
import processing.serial.*;
import oscP5.*;
import netP5.*;

OscP5 oscP5;
NetAddress myRemoteLocation;

// Global variables

// Variables for serial communication with the Adafruit Circuit Playground
Serial myPort;
String val;
// String array to contain data from serial communication
String[] data; 

boolean firstContact = false;

// SETUP
void setup(){
  
  // Size 
  size(200, 200);
  

  // Set background to white
  background(255);
 
 
  
  // Array to contain data received via serial communication
  // From Circuit Playground
  data = new String[4];
  data[0] = "0";    // X motion of Cirucit Playground = Y position in Processing
  data[1] = "0";    // Y motion of Cirucit Playground = X position in Processing
  data[2] = "0";    // Z motion of Cirucit Playground
  data[3] = "0";    // LED color of Cirucit Playground
  
  print(Serial.list()[0]);
  
  // Setup serial port for communication
  myPort = new Serial(this, Serial.list()[0], 9600);
  myPort.bufferUntil('\n');
  
    /* start oscP5, listening for incoming messages at port 12000 */
   oscP5 = new OscP5(this,12000);
   myRemoteLocation = new NetAddress("127.0.0.1",12000);
}

void draw(){
  // Draw white background
  background(255);
  
  // Load the ledcolor 
  //ledcolor = color(int(data[3]));
  //// Divide the color into  RGB values
  //R = red(ledcolor);
  //G = green(ledcolor);
  //B = blue(ledcolor);
  
  // Send sensor data to Pure Data via OSC
  oscP5.send("/CircuitPlayground",new Object[] {new Float(data[0]), new Float(data[1]) , new Float(data[2])}, myRemoteLocation);
  
  println(data[2]);
}
  
  
// CIRCUIT PLAYGROUND

// The serial communication with the Circuit Playground
void serialEvent(Serial myPort){
  // Read the serial uitput until an enter symbol 
  val = myPort.readStringUntil('\n');
  
  // If the value is not null
  if(val != null){
    // Trim the String
    val = trim(val);
    //println(val);
    // Split it into 4 seperate data strings
    // Split on " " 
    data = val.split(" ");
    
    }
  
  // If there has been no contact yet
  if(firstContact == false){
    // Check if the Circuit Playground is sending "A"
    if(val.equals("A")){
      // If "A" has been received, contact has been established
      myPort.clear();
      firstContact = true;
      myPort.write("A");
      println("contact");
    }
  }
}

Circuit Playground

C/C++
Code for the Circuit Playground
#include <Adafruit_CircuitPlayground.h>

// Global variables
char val; // Data received serial port
//int ledPin = 13;
boolean ledState = LOW;

float X, Y, Z, C;

float color;


void setup() {
  //pinMode(LED_BUILTIN, OUTPUT);
  // Setup serial communication
  Serial.begin(9600);
  color = 1;
  CircuitPlayground.begin();
  establishContact();
}

void loop() {

  // Get data from the sensors 
  X = CircuitPlayground.motionX();
  Y = CircuitPlayground.motionY();
  Z = CircuitPlayground.motionZ();
  C = CircuitPlayground.colorWheel(color);

  // Set the colors of the LEDS
  // For each of the 10 LEDS
  for(int pixel = 0; pixel < 10; pixel++){

    // Set the color
    CircuitPlayground.setPixelColor(pixel, CircuitPlayground.colorWheel(color));

    // If the last LED is turned on 
    // And has the last RGB color
    // Change the color
    if(pixel == 9){
      if(color >= 254){
        color = 0;
      }
      else{
        color += 1;
      }
    }
    
  }
  
  // Serial send sensor data
  Serial.println(String(X) + " " + String(Y) + " " + String(Z) + " " + String(C));
  delay(100);
      
 }
 
// Check if contact has been established 
void establishContact(){
  
  while (Serial.available() <= 0){
    Serial.println("A");
    delay(300);
    }
  
  
  }

Pure Data

C/C++
The Pure Data part
#N canvas -9 -9 1920 976 16;
#X declare -lib mrpeach;
#X obj 840 306 soundfiler;
#X floatatom 841 403 10 0 0 0 - - -;
#X obj 978 434 expr 44100 / $f1;
#X floatatom 990 494 5 0 0 0 - - -;
#X obj 839 81 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
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#X msg 839 136 open robot.wav;
#X obj 839 27 loadbang;
#X msg 839 237 read -resize \$1 Robot;
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#X text -50 -31 Media in Performance - Nicole Horward;
#X text -46 150 Receive OSC on port 12000;
#X text -39 223 Unpack OSC message;
#X text -41 293 Route to /CircuitPlayground;
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#X text 259 376 Z Motion Sensor;
#X text 113 604 Y Motion Sensor;
#X text 46 835 X Motion Sensor;
#X text 396 486;
#X text 262 460 If Z sensor value <-8 \, the chair is not moving \,
so set speed 0;
#X text 117 678 If Y sensor value > 1 or < -1 \, the chair is moving
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#X text 56 924 If X sensor value > 1 or < -1 \, the chair is moving
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#X text 854 268;
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#X text 1991 107;
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#X text 1982 195 Trigger when the value changes to recalculate speed
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#X text 2362 234 Get the number of samples;
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#X text 2335 549 Sawtooth wave;
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