vincent wong
Published © GPL3+

Alexa: Capitals and Countries

Simple quiz game testing your knowledge of Capitals and Countries using Alexa.

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Lambda Function

JavaScript
Lambda function for Capitals and Countries
/**
 Copyright 2014-2015 Amazon.com, Inc. or its affiliates. All Rights Reserved.

 Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with the License. A copy of the License is located at

 http://aws.amazon.com/apache2.0/

 or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
 */

/**
 * This sample shows how to create a simple Trivia skill with a multiple choice format. The skill
 * supports 1 player at a time, and does not support games across sessions.
 */

'use strict';

/**
 * When editing your questions pay attention to your punctuation. Make sure you use question marks or periods.
 * Make sure the first answer is the correct one. Set at least 4 answers, any extras will be shuffled in.
 */
var questions = [
    {
        "Amsterdam is the capital of which country?": [
			"Netherlands",
			"Japan",
			"Canada",
			"Philippines"
        ]
    },
    {
        "Cairo is the capital of which country?": [
			"Egypt",
			"Turkey",
			"Spain",
			"Cuba"
        ]
    },
    {
        "Vienna is the capital of which country?": [
			"Austria",
			"United Kingdom",
			"Thailand",
			"Belgium"
        ]
    },
    {
        "Canberra is the capital of which country?": [
			"Australia",
			"Algeria",
			"Turkey",
			"Cuba"
        ]
    },
    {
        "Havana is the capital of which country?": [
			"Cuba",
			"Iraq",
			"Egypt",
			"Sweden"
        ]
    },
    {
        "Rome is the capital of which country?": [
			"Italy",
			"Cuba",
			"China",
			"Czech Republic"
        ]
    },
    {
        "Brussels is the capital of which country?": [
			"Belgium",
			"United States of America",
			"Iraq",
			"Brazil"
        ]
    },
    {
        "Baghdad is the capital of which country?": [
			"Iraq",
			"Cuba",
			"India",
			"Spain"
        ]
    },
    {
        "Brasilia is the capital of which country?": [
			"Brazil",
			"Pakistan",
			"South Korea",
			"Czech Republic"
        ]
    },
    {
        "Berlin is the capital of which country?": [
			"Germany",
			"Iraq",
			"Russia",
			"Sweden"
        ]
    },
    {
        "Seoul is the capital of which country?": [
			"South Korea",
			"Iraq",
			"United Kingdom",
			"India"
        ]
    },
    {
        "Manila is the capital of which country?": [
			"Philippines",
			"France",
			"Belgium",
			"Egypt"
		]
    },
    {
        "London is the capital of which country?": [
			"United Kingdom",
			"Cuba",
			"Turkey",
			"Spain"
        ]
    },
    {
        "Bangkok is the capital of which country?": [
			"Thailand",
			"India",
			"United Kingdom",
			"Argentina"
        ]
    },
    {
        "Madrid is the capital of which country?": [
			"Spain",
			"Japan",
			"Canada",
			"Philippines"
        ]
    },
    {
        "Ottawa is the capital of which country?": [
			"Canada",
			"Sweden",
			"Indonesia",
			"Russia"
        ]
    },
    {
        "Islamabad is the capital of which country?": [
			"Pakistan",
			"Philippines",
			"Japan",
			"Canada"
        ]
    },
    {
        "Bogota is the capital of which country?": [
			"Colombia",
			"Canada",
			"Russia",
			"Thailand"
        ]
    },
    {
        "Algiers is the capital of which country?": [
			"Algeria",
			"Italy",
			"Netherlands",
			"United States of America"
        ]
    },
    {
        "Prague is the capital of which country?": [
			"Czech Republic",
			"United States of America",
			"Italy",
			"Netherlands"
        ]
    }
];

// Route the incoming request based on type (LaunchRequest, IntentRequest,
// etc.) The JSON body of the request is provided in the event parameter.
exports.handler = function (event, context) {
    try {
        console.log("event.session.application.applicationId=" + event.session.application.applicationId);

        /**
         * Uncomment this if statement and populate with your skill's application ID to
         * prevent someone else from configuring a skill that sends requests to this function.
         */

        if (event.session.application.applicationId !== "your_skil_s_application_id") {
            context.fail("Invalid Application ID");
         }

        if (event.session.new) {
            onSessionStarted({requestId: event.request.requestId}, event.session);
        }

        if (event.request.type === "LaunchRequest") {
            onLaunch(event.request,
                event.session,
                function callback(sessionAttributes, speechletResponse) {
                    context.succeed(buildResponse(sessionAttributes, speechletResponse));
                });
        } else if (event.request.type === "IntentRequest") {
            onIntent(event.request,
                event.session,
                function callback(sessionAttributes, speechletResponse) {
                    context.succeed(buildResponse(sessionAttributes, speechletResponse));
                });
        } else if (event.request.type === "SessionEndedRequest") {
            onSessionEnded(event.request, event.session);
            context.succeed();
        }
    } catch (e) {
        context.fail("Exception: " + e);
    }
};

/**
 * Called when the session starts.
 */
function onSessionStarted(sessionStartedRequest, session) {
    console.log("onSessionStarted requestId=" + sessionStartedRequest.requestId
        + ", sessionId=" + session.sessionId);

    // add any session init logic here
}

/**
 * Called when the user invokes the skill without specifying what they want.
 */
function onLaunch(launchRequest, session, callback) {
    console.log("onLaunch requestId=" + launchRequest.requestId
        + ", sessionId=" + session.sessionId);

    getWelcomeResponse(callback);
}

/**
 * Called when the user specifies an intent for this skill.
 */
function onIntent(intentRequest, session, callback) {
    console.log("onIntent requestId=" + intentRequest.requestId
        + ", sessionId=" + session.sessionId);

    var intent = intentRequest.intent,
        intentName = intentRequest.intent.name;

    // handle yes/no intent after the user has been prompted
    if (session.attributes && session.attributes.userPromptedToContinue) {
        delete session.attributes.userPromptedToContinue;
        if ("AMAZON.NoIntent" === intentName) {
            handleFinishSessionRequest(intent, session, callback);
        } else if ("AMAZON.YesIntent" === intentName) {
            handleRepeatRequest(intent, session, callback);
        }
    }

    // dispatch custom intents to handlers here
    if ("AnswerIntent" === intentName) {
        handleAnswerRequest(intent, session, callback);
    } else if ("AnswerOnlyIntent" === intentName) {
        handleAnswerRequest(intent, session, callback);
    } else if ("DontKnowIntent" === intentName) {
        handleAnswerRequest(intent, session, callback);
    } else if ("AMAZON.YesIntent" === intentName) {
        handleAnswerRequest(intent, session, callback);
    } else if ("AMAZON.NoIntent" === intentName) {
        handleAnswerRequest(intent, session, callback);
    } else if ("AMAZON.StartOverIntent" === intentName) {
        getWelcomeResponse(callback);
    } else if ("AMAZON.RepeatIntent" === intentName) {
        handleRepeatRequest(intent, session, callback);
    } else if ("AMAZON.HelpIntent" === intentName) {
        handleGetHelpRequest(intent, session, callback);
    } else if ("AMAZON.StopIntent" === intentName) {
        handleFinishSessionRequest(intent, session, callback);
    } else if ("AMAZON.CancelIntent" === intentName) {
        handleFinishSessionRequest(intent, session, callback);
    } else {
        throw "Invalid intent";
    }
}

/**
 * Called when the user ends the session.
 * Is not called when the skill returns shouldEndSession=true.
 */
function onSessionEnded(sessionEndedRequest, session) {
    console.log("onSessionEnded requestId=" + sessionEndedRequest.requestId
        + ", sessionId=" + session.sessionId);

    // Add any cleanup logic here
}

// ------- Skill specific business logic -------

var ANSWER_COUNT = 4;
var GAME_LENGTH = 5;
var CARD_TITLE = "Capitals and Countries"; // Be sure to change this for your skill.

function getWelcomeResponse(callback) {
    var sessionAttributes = {},
        speechOutput = "Capitals and Countries. I will ask you " + GAME_LENGTH.toString()
            + " questions, try to get as many right as you can. Just say the number of the answer. Let's begin. ",
        shouldEndSession = false,

        gameQuestions = populateGameQuestions(),
        correctAnswerIndex = Math.floor(Math.random() * (ANSWER_COUNT)), // Generate a random index for the correct answer, from 0 to 3
        roundAnswers = populateRoundAnswers(gameQuestions, 0, correctAnswerIndex),

        currentQuestionIndex = 0,
        spokenQuestion = Object.keys(questions[gameQuestions[currentQuestionIndex]])[0],
        repromptText = "Question 1. " + spokenQuestion + " ",

        i, j;

    for (i = 0; i < ANSWER_COUNT; i++) {
        repromptText += (i+1).toString() + ". " + roundAnswers[i] + ". "
    }
    speechOutput += repromptText;
    sessionAttributes = {
        "speechOutput": repromptText,
        "repromptText": repromptText,
        "currentQuestionIndex": currentQuestionIndex,
        "correctAnswerIndex": correctAnswerIndex + 1,
        "questions": gameQuestions,
        "score": 0,
        "correctAnswerText":
            questions[gameQuestions[currentQuestionIndex]][Object.keys(questions[gameQuestions[currentQuestionIndex]])[0]][0]
    };
    callback(sessionAttributes,
        buildSpeechletResponse(CARD_TITLE, speechOutput, repromptText, shouldEndSession));
}

function populateGameQuestions() {
    var gameQuestions = [];
    var indexList = [];
    var index = questions.length;

    if (GAME_LENGTH > index){
        throw "Invalid Game Length.";
    }

    for (var i = 0; i < questions.length; i++){
        indexList.push(i);
    }

    // Pick GAME_LENGTH random questions from the list to ask the user, make sure there are no repeats.
    for (var j = 0; j < GAME_LENGTH; j++){
        var rand = Math.floor(Math.random() * index);
        index -= 1;

        var temp = indexList[index];
        indexList[index] = indexList[rand];
        indexList[rand] = temp;
        gameQuestions.push(indexList[index]);
    }

    return gameQuestions;
}

function populateRoundAnswers(gameQuestionIndexes, correctAnswerIndex, correctAnswerTargetLocation) {
    // Get the answers for a given question, and place the correct answer at the spot marked by the
    // correctAnswerTargetLocation variable. Note that you can have as many answers as you want but
    // only ANSWER_COUNT will be selected.
    var answers = [],
        answersCopy = questions[gameQuestionIndexes[correctAnswerIndex]][Object.keys(questions[gameQuestionIndexes[correctAnswerIndex]])[0]],
        temp, i;

    var index = answersCopy.length;

    if (index < ANSWER_COUNT){
        throw "Not enough answers for question.";
    }

    // Shuffle the answers, excluding the first element.
    for (var j = 1; j < answersCopy.length; j++){
        var rand = Math.floor(Math.random() * (index - 1)) + 1;
        index -= 1;

        var temp = answersCopy[index];
        answersCopy[index] = answersCopy[rand];
        answersCopy[rand] = temp;
    }

    // Swap the correct answer into the target location
    for (i = 0; i < ANSWER_COUNT; i++) {
        answers[i] = answersCopy[i];
    }
    temp = answers[0];
    answers[0] = answers[correctAnswerTargetLocation];
    answers[correctAnswerTargetLocation] = temp;
    return answers;
}

function handleAnswerRequest(intent, session, callback) {
    var speechOutput = "";
    var sessionAttributes = {};
    var gameInProgress = session.attributes && session.attributes.questions;
    var answerSlotValid = isAnswerSlotValid(intent);
    var userGaveUp = intent.name === "DontKnowIntent";

    if (!gameInProgress) {
        // If the user responded with an answer but there is no game in progress, ask the user
        // if they want to start a new game. Set a flag to track that we've prompted the user.
        sessionAttributes.userPromptedToContinue = true;
        speechOutput = "There is no game in progress. Do you want to start a new game? ";
        callback(sessionAttributes,
            buildSpeechletResponse(CARD_TITLE, speechOutput, speechOutput, false));
    } else if (!answerSlotValid && !userGaveUp) {
        // If the user provided answer isn't a number > 0 and < ANSWER_COUNT,
        // return an error message to the user. Remember to guide the user into providing correct values.
        var reprompt = session.attributes.speechOutput;
        var speechOutput = "Your answer must be a number between 1 and " + ANSWER_COUNT + ". " + reprompt;
        callback(session.attributes,
            buildSpeechletResponse(CARD_TITLE, speechOutput, reprompt, false));
    } else {
        var gameQuestions = session.attributes.questions,
            correctAnswerIndex = parseInt(session.attributes.correctAnswerIndex),
            currentScore = parseInt(session.attributes.score),
            currentQuestionIndex = parseInt(session.attributes.currentQuestionIndex),
            correctAnswerText = session.attributes.correctAnswerText;

        var speechOutputAnalysis = "";

        if (answerSlotValid && parseInt(intent.slots.Answer.value) == correctAnswerIndex) {
            currentScore++;
            speechOutputAnalysis = "correct. ";
        } else {
            if (!userGaveUp) {
                speechOutputAnalysis = "wrong. "
            }
            speechOutputAnalysis += "The correct answer is " + correctAnswerIndex + ": " + correctAnswerText + ". ";
        }
        // if currentQuestionIndex is 4, we've reached 5 questions (zero-indexed) and can exit the game session
        if (currentQuestionIndex == GAME_LENGTH - 1) {
            speechOutput = userGaveUp ? "" : "That answer is ";
            speechOutput += speechOutputAnalysis + "You got " + currentScore.toString() + " out of "
                + GAME_LENGTH.toString() + " questions correct. Thank you for playing!";
            callback(session.attributes,
                buildSpeechletResponse(CARD_TITLE, speechOutput, "", true));
        } else {
            currentQuestionIndex += 1;
            var spokenQuestion = Object.keys(questions[gameQuestions[currentQuestionIndex]])[0];
            // Generate a random index for the correct answer, from 0 to 3
            correctAnswerIndex = Math.floor(Math.random() * (ANSWER_COUNT));
            var roundAnswers = populateRoundAnswers(gameQuestions, currentQuestionIndex, correctAnswerIndex),

                questionIndexForSpeech = currentQuestionIndex + 1,
                repromptText = "Question " + questionIndexForSpeech.toString() + ". " + spokenQuestion + " ";
            for (var i = 0; i < ANSWER_COUNT; i++) {
                repromptText += (i+1).toString() + ". " + roundAnswers[i] + ". "
            }
            speechOutput += userGaveUp ? "" : "That answer is ";
            speechOutput += speechOutputAnalysis + "Your score is " + currentScore.toString() + ". " + repromptText;

            sessionAttributes = {
                "speechOutput": repromptText,
                "repromptText": repromptText,
                "currentQuestionIndex": currentQuestionIndex,
                "correctAnswerIndex": correctAnswerIndex + 1,
                "questions": gameQuestions,
                "score": currentScore,
                "correctAnswerText":
                    questions[gameQuestions[currentQuestionIndex]][Object.keys(questions[gameQuestions[currentQuestionIndex]])[0]][0]
            };
            callback(sessionAttributes,
                buildSpeechletResponse(CARD_TITLE, speechOutput, repromptText, false));
        }
    }
}

function handleRepeatRequest(intent, session, callback) {
    // Repeat the previous speechOutput and repromptText from the session attributes if available
    // else start a new game session
    if (!session.attributes || !session.attributes.speechOutput) {
        getWelcomeResponse(callback);
    } else {
        callback(session.attributes,
            buildSpeechletResponseWithoutCard(session.attributes.speechOutput, session.attributes.repromptText, false));
    }
}

function handleGetHelpRequest(intent, session, callback) {
    // Provide a help prompt for the user, explaining how the game is played. Then, continue the game
    // if there is one in progress, or provide the option to start another one.

    // Set a flag to track that we're in the Help state.
    session.attributes.userPromptedToContinue = true;

    // Do not edit the help dialogue. This has been created by the Alexa team to demonstrate best practices.

    var speechOutput = "I will ask you " + GAME_LENGTH + " multiple choice questions. Respond with the number of the answer. "
        + "For example, say one, two, three, or four. To start a new game at any time, say, start game. "
        + "To repeat the last question, say, repeat. "
        + "Would you like to keep playing?",
        repromptText = "To give an answer to a question, respond with the number of the answer . "
        + "Would you like to keep playing?";
        var shouldEndSession = false;
    callback(session.attributes,
        buildSpeechletResponseWithoutCard(speechOutput, repromptText, shouldEndSession));
}

function handleFinishSessionRequest(intent, session, callback) {
    // End the session with a "Good bye!" if the user wants to quit the game
    callback(session.attributes,
        buildSpeechletResponseWithoutCard("Good bye!", "", true));
}

function isAnswerSlotValid(intent) {
    var answerSlotFilled = intent.slots && intent.slots.Answer && intent.slots.Answer.value;
    var answerSlotIsInt = answerSlotFilled && !isNaN(parseInt(intent.slots.Answer.value));
    return answerSlotIsInt && parseInt(intent.slots.Answer.value) < (ANSWER_COUNT + 1) && parseInt(intent.slots.Answer.value) > 0;
}

// ------- Helper functions to build responses -------


function buildSpeechletResponse(title, output, repromptText, shouldEndSession) {
    return {
        outputSpeech: {
            type: "PlainText",
            text: output
        },
        card: {
            type: "Simple",
            title: title,
            content: output
        },
        reprompt: {
            outputSpeech: {
                type: "PlainText",
                text: repromptText
            }
        },
        shouldEndSession: shouldEndSession
    };
}

function buildSpeechletResponseWithoutCard(output, repromptText, shouldEndSession) {
    return {
        outputSpeech: {
            type: "PlainText",
            text: output
        },
        reprompt: {
            outputSpeech: {
                type: "PlainText",
                text: repromptText
            }
        },
        shouldEndSession: shouldEndSession
    };
}

function buildResponse(sessionAttributes, speechletResponse) {
    return {
        version: "1.0",
        sessionAttributes: sessionAttributes,
        response: speechletResponse
    };
}

Intent Schema

JSON
Intent schema for Capitals and Countries
{

  "intents": [

    {

      "intent": "AnswerIntent",

      "slots": [

        {

          "name": "Answer",

          "type": "LIST_OF_ANSWERS"

        }

      ]

    },

    {

      "intent": "AnswerOnlyIntent",

      "slots": [

        {

          "name": "Answer",

          "type": "LIST_OF_ANSWERS"

        }

      ]

    },

    {

      "intent": "DontKnowIntent"

    },

    {

      "intent": "AMAZON.StartOverIntent"

    },

    {

      "intent": "AMAZON.RepeatIntent"

    },

    {

      "intent": "AMAZON.HelpIntent"

    },

    {

      "intent": "AMAZON.YesIntent"

    },

    {

      "intent": "AMAZON.NoIntent"

    },

    {

      "intent": "AMAZON.StopIntent"

    },

    {

      "intent": "AMAZON.CancelIntent"

    }

  ]

}

Utterances

snippets
Utterances for Capitals and Countries
AnswerIntent the answer is {Answer}

AnswerIntent my answer is {Answer}

AnswerIntent is it {Answer}

AnswerIntent {Answer} is my answer

AnswerOnlyIntent {Answer}

 

AMAZON.StartOverIntent start game

AMAZON.StartOverIntent new game

AMAZON.StartOverIntent start

AMAZON.StartOverIntent start new game

 

DontKnowIntent i don't know
DontKnowIntent don't know
DontKnowIntent skip
DontKnowIntent i don't know that
DontKnowIntent who knows
DontKnowIntent i don't know this question
DontKnowIntent i don't know that one
DontKnowIntent dunno

Credits

vincent wong

vincent wong

80 projects • 200 followers

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