noneedforit
Published © GPL3+

Arduino Led Matrix

Hello everyone today we gonna make an arduino 6*24 led matrix its kind of intermediate level project but you can make it very simple

AdvancedFull instructions provided194
Arduino Led Matrix

Things used in this project

Hardware components

Arduino UNO
Arduino UNO
×1
Adafruit 74HC595
×3
Adafruit CD4017
×1
5 mm LED: Red
5 mm LED: Red
×144
Resistor 1k ohm
Resistor 1k ohm
×6
Resistor 220 ohm
Resistor 220 ohm
×24
General Purpose Transistor NPN
General Purpose Transistor NPN
×1
Dotted Pcb
×1
Male-Header 36 Position 1 Row- Long (0.1")
Male-Header 36 Position 1 Row- Long (0.1")
×2
Jumper wires (generic)
Jumper wires (generic)
×1
Custom PCB
Custom PCB
×1

Software apps and online services

Arduino IDE
Arduino IDE

Hand tools and fabrication machines

Soldering iron (generic)
Soldering iron (generic)
Solder Wire, Lead Free
Solder Wire, Lead Free
Solder Flux, Rosin Mildly Activated RMA
Solder Flux, Rosin Mildly Activated RMA

Story

Read more

Schematics

Gerber File

Upload The Gerber File To JLCPCB

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order from jlcpcb

Code

Arduino Code

C/C++
Led Matrix Arduino Code
//feel free to contact
//www.youtube.com/ZenoModiff
//sreeramaj53@gmail.com

#define BA {B01110000,B10001000,B10001000,B11111000,B10001000,B10001000}
#define BB {B11110000,B10001000,B10001000,B11110000,B10001000,B11111000}
#define BC {B11111000,B10000000,B10000000,B10000000,B10000000,B11111000}
#define BD {B11110000,B10001000,B10001000,B10001000,B10001000,B11110000}
#define BE {B11111000,B10000000,B10000000,B11110000,B10000000,B11111000}
#define BF {B11111000,B10000000,B10000000,B11110000,B10000000,B10000000}
#define BG {B01110000,B10001000,B10000000,B10011000,B10001000,B01110000}
#define BH {B10001000,B10001000,B11111000,B10001000,B10001000,B10001000}
#define BI {B11111000,B00100000,B00100000,B00100000,B00100000,B11111000}
#define BJ {B00111000,B00010000,B00010000,B00010000,B10010000,B01100000}
#define BM {B10001000,B11011000,B10101000,B10101000,B10001000,B10001000}
#define BN {B10001000,B11001000,B10101000,B10101000,B10011000,B10001000}
#define BL {B10000000,B10000000,B10000000,B10000000,B10000000,B11111000}
#define BO {B01110000,B10001000,B10001000,B10001000,B10001000,B01110000}
#define BP {B11110000,B10001000,B10001000,B11110000,B10000000,B10000000}
#define BQ {B01110000,B10001000,B10101000,B10011000,B01111000,B00001000}
#define BR {B11110000,B10001000,B10001000,B11110000,B10001000,B10001000}
#define BS {B01110000,B10001000,B01100000,B00010000,B10001000,B01110000}
#define BK {B10001000,B10010000,B11100000,B11100000,B10010000,B10001000}
#define BT {B11111000,B00100000,B00100000,B00100000,B00100000,B00100000}
#define BU {B10001000,B10001000,B10001000,B10001000,B10001000,B01110000}
#define BV {B10001000,B10001000,B10001000,B10001000,B01010000,B00100000}
#define BW {B10001000,B10001000,B10101000,B10101000,B10101000,B01010000}
#define BX {B10001000,B01010000,B00100000,B00100000,B01010000,B10001000}
#define BY {B10001000,B01010000,B00100000,B00100000,B00100000,B00100000}
#define BZ {B11111000,B00001000,B00110000,B01100000,B10000000,B11111000}
#define LA{B00000000,B01110000,B00001000,B01111000,B10001000,B01111000}
#define LB{B10000000,B10000000,B10110000,B11001000,B10001000,B11110000}
#define LC{B00000000,B01110000,B10000000,B10000000,B10001000,B01110000}
#define LD{B00001000,B00001000,B01111000,B10001000,B10001000,B01111000}
#define LE{B00000000,B01110000,B10001000,B11111000,B10000000,B01110000}
#define LF{B00110000,B01001000,B01000000,B11100000,B01000000,B01000000}
#define LG{B00000000,B01111000,B10001000,B01111000,B00001000,B01110000}
#define LH{B10000000,B10000000,B10110000,B11001000,B10001000,B10001000}
#define LI{B00100000,B00000000,B01100000,B00100000,B00100000,B01111000}
#define LJ{B00010000,B00000000,B00111000,B00010000,B10010000,B01100000}
#define LK{B10000000,B10010000,B10100000,B11000000,B10100000,B10010000}
#define LL{B01100000,B00100000,B00100000,B00100000,B00100000,B01111000}
#define LM{B00000000,B00000000,B11010000,B10101000,B10101000,B10001000}
#define LN{B00000000,B00000000,B10110000,B11001000,B10001000,B10001000}
#define LO{B00000000,B01110000,B10001000,B10001000,B10001000,B01110000}
#define LP{B00000000,B11110000,B10001000,B11110000,B10000000,B10000000}
#define LQ{B00000000,B01101000,B10011000,B01111000,B00001000,B00001000}
#define LR{B00000000,B00000000,B10110000,B11001000,B10000000,B10000000}
#define LS{B00000000,B01110000,B10000000,B01110000,B00001000,B11110000}
#define LT{B01000000,B01000000,B11100000,B01000000,B01001000,B00110000}
#define LU{B00000000,B00000000,B10001000,B10001000,B10011000,B01101000}
#define LV{B00000000,B00000000,B10001000,B10001000,B01010000,B00100000}
#define LW{B00000000,B00000000,B10001000,B10101000,B10101000,B01010000}
#define LX{B00000000,B10001000,B01010000,B00100000,B01010000,B10001000}
#define LY{B00000000,B10001000,B10001000,B01111000,B00001000,B01110000}
#define LZ{B00000000,B11111000,B00010000,B00100000,B01000000,B11111000}
#define SPACE{B00000000,B00000000,B00000000,B00000000,B00000000,B00000000}
#define NUM0{B01110000,B10011000,B10101000,B10101000,B11001000,B01110000}
#define NUM1{B00100000,B01100000,B10100000,B00100000,B00100000,B01110000}
#define NUM2{B01110000,B10001000,B00001000,B01110000,B10000000,B11111000}
#define NUM3{B11110000,B00001000,B00001000,B01111000,B00001000,B11110000}
#define NUM4{B10001000,B10001000,B10001000,B11111000,B00001000,B00001000}
#define NUM5{B11111000,B10000000,B11110000,B00001000,B10001000,B01110000}
#define NUM6{B11111000,B10000000,B11111000,B10001000,B10001000,B11111000}
#define NUM7{B11111000,B00001000,B00001000,B01111000,B00001000,B00001000}
#define NUM8{B11111000,B10001000,B11111000,B10001000,B10001000,B11111000}
#define NUM9{B11111000,B10001000,B11111000,B00001000,B00001000,B11111000}
#define DEVIDE{B00001000,B00010000,B00100000,B00100000,B01000000,B10000000}
#define TWODOTS{B01100000,B01100000,B00000000,B00000000,B01100000,B01100000}
#define DOT{B00000000,B00000000,B00000000,B00000000,B01100000,B01100000}
#define COMA{B00000000,B00000000,B00000000,B00110000,B00110000,B01100000}
#define LINE{B00000000,B00000000,B11111000,B11111000,B00000000,B00000000}
#define QUASTION{B01110000,B10001000,B00010000,B00100000,B00000000,B00100000}
#define MARK{B00100000,B01110000,B01110000,B00100000,B00000000,B00100000}

int latchPin = 10;
int clockPin = 13;
int dataPin = 11;
int clock = 9;
int Reset = 8;
int latchPinPORTB = latchPin - 8;
int clockPinPORTB = clockPin - 8;
int dataPinPORTB = dataPin - 8;
int i = 0;
long scrolling_word[6];
int array_turn=0;
byte your_text[8][6]={BZ,BE,BN,BO,BSPACE,BM,BO,BD,BI,BF,BF};//PUT YOU TEXT HERE


void setup(){
  Serial.begin(9600);
  pinMode(dataPin,OUTPUT);
  pinMode(clockPin,OUTPUT);
  pinMode(latchPin,OUTPUT);
  pinMode(clock,OUTPUT);
  pinMode(Reset,OUTPUT);
  digitalWrite(Reset,HIGH);
  digitalWrite(Reset,LOW);
  setupSPI();
}

void display_word(int loops,byte word_print[][6],int num_patterns,int delay_langth){// this function displays your symbols
  i = 0;// resets the counter fot the 4017
  for(int g=0;g<6;g++)//resets the the long int where your word goes
    scrolling_word[g] = 0;
  for(int x=0;x<num_patterns;x++){//main loop, goes over your symbols
   // you will need to find a better way to make the symbols scroll my way is limited for 24 columns

   for(int r=0;r<6;r++)//puts the buildes the first symbol
      scrolling_word[r] |= word_print[x][r]; 
    for (int z=0;z<6;z++){//the sctolling action
        for(int p=0;p<6;p++)
          scrolling_word[p] = scrolling_word[p] << 1;
// end of the scrolling funcion
      for(int t=0;t<delay_langth;t++){// delay function, it just loops over the same display
        for(int y=0;y<6;y++){// scaning the display
          if(i == 6){// counting up to 6 with the 4017
            digitalWrite(Reset,HIGH);
            digitalWrite(Reset,LOW);
            i = 0;
          }
          latchOff();
          spi_transfer(make_word(0x01000000,y));// sending the data
          spi_transfer(make_word(0x00010000,y));
          spi_transfer(make_word(0x00000100,y));
          latchOn();
          delayMicroseconds(800);//waiting a bit
          latchOff();
          spi_transfer(0);// clearing the data
          spi_transfer(0);
          spi_transfer(0);
          latchOn();
          digitalWrite(clock,HIGH);//counting up with the 4017
          digitalWrite(clock,LOW);
          i++;
        }
      }
    }
  }
  finish_scroll(delay_langth);
}

void finish_scroll(int delay_scroll){// this function is the same as the funcion above, it just finishing scrolling
  for (int n=0;n<24;n++){
        for(int h=0;h<6;h++)
          scrolling_word[h] = scrolling_word[h] << 1;
      for(int w=0;w<delay_scroll;w++){
        for(int k=0;k<6;k++){
          if(i == 6){
            digitalWrite(Reset,HIGH);
            digitalWrite(Reset,LOW);
            i = 0;
          }
          latchOff();
          spi_transfer(make_word(0x01000000,k));
          spi_transfer(make_word(0x00010000,k));
          spi_transfer(make_word(0x00000100,k));
          latchOn();
          delayMicroseconds(800);
          latchOff();
          spi_transfer(0);
          spi_transfer(0);
          spi_transfer(0);
          latchOn();
          digitalWrite(clock,HIGH);
          digitalWrite(clock,LOW);
          i++;
        }
      }
    }
}

byte make_word (long posistion,byte turn){
  byte dummy_word = 0;
  for(int q=0;q<8;q++){
    if(scrolling_word[turn] & (posistion<<q))
      dummy_word |= 0x01<<q;
  }
  return dummy_word;
}   


  void loop() {

        display_word(1,your_text,8,15);
   
       }
  
  

void latchOn(){
  bitSet(PORTB,latchPinPORTB);
}

void latchOff(){
  bitClear(PORTB,latchPinPORTB);
}


void setupSPI(){
  byte clr;
  SPCR |= ( (1<<SPE) | (1<<MSTR) ); // enable SPI as master
  //SPCR |= ( (1<<SPR1) | (1<<SPR0) ); // set prescaler bits
  SPCR &= ~( (1<<SPR1) | (1<<SPR0) ); // clear prescaler bits
  clr=SPSR; // clear SPI status reg
  clr=SPDR; // clear SPI data reg
  SPSR |= (1<<SPI2X); // set prescaler bits
  //SPSR &= ~(1<<SPI2X); // clear prescaler bits

  delay(10);
}
byte spi_transfer(byte data)
{
  SPDR = data;			  // Start the transmission
  while (!(SPSR & (1<<SPIF)))     // Wait the end of the transmission
  {
  };
  return SPDR;			  // return the received byte, we don't need that
}

Credits

noneedforit

noneedforit

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