FourFace

FourFace is a capacitive touch, four player pattern-recognition game in the vein of the 80's electronic game, "Simon".

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FourFace

Things used in this project

Story

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Custom parts and enclosures

Mechanical Portion

The files for our CAD designs are located under "Mechanical, most things were laser printed while some connectors were 3D printed.

Schematics

Hardware

Located under "Hardware" you'll find most of the files for our PCB design. These were used for pushing the patters to each face and a master PCB for keeping track of it all.

Central PCB (3D Model)

Face PCB (3D Model)

Face PCB

We had a PCB for each faces, 4 in total.

Central PCB

The master PCB responsible for sending out the original signal and patterns that the face PCB's will replicate.

Central PCB

Face PCB Micro_Status LEDS

Face PCB Power_I2C

Code

Code

Located under "Software". All of the actual code used for the project and responsible for creating the patterns, allocating the memory correctly, and keeping track of each player. We use Code Composer Studio for the MSP430 and MSP432 boards as prototypes.

Credits

Patrick Mackle

Patrick Mackle

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Sophie Bolotin

Sophie Bolotin

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Christian Gonzalez

Christian Gonzalez

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Vanessa Liera

Vanessa Liera

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Anthony Pham

Anthony Pham

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Victoria Liera

Victoria Liera

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Michelle Acoba

Michelle Acoba

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Noah Tarr

Noah Tarr

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Thanks to Sean Alling and Andre Knoesen.

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