Ron Dagdag
Published © GPL3+

Photon Lightsaber Controller for VR/AR

Ever wanted to build your own Lightsaber? You can create your own LightSaber controller in VR using Photon to learn the Jedi ways.

IntermediateFull instructions provided6,074

Things used in this project

Story

Read more

Schematics

ViewMasterSaber.png

Code

imu-udp.ino

Arduino
I used Particle IDE, I added the Kalman/Kalman.h library
// This #include statement was automatically added by the Particle IDE.
#include "Kalman/Kalman.h"


#include "SparkFunLSM9DS1/SparkFunLSM9DS1.h"
#include "math.h"

unsigned long lastRead= micros();
char myIpAddress[24];


//////////////////////////
// LSM9DS1 Library Init //
//////////////////////////
// Use the LSM9DS1 class to create an object. [imu] can be
// named anything, we'll refer to that throught the sketch.
LSM9DS1 imu;

///////////////////////
// Example I2C Setup //
///////////////////////
// SDO_XM and SDO_G are both pulled high, so our addresses are:
#define LSM9DS1_M   0x1E // Would be 0x1C if SDO_M is LOW
#define LSM9DS1_AG  0x6B // Would be 0x6A if SDO_AG is LOW

////////////////////////////
// Sketch Output Settings //
////////////////////////////
#define PRINT_CALCULATED
//#define PRINT_RAW
#define PRINT_SPEED 10 // 250 ms between prints

// Earth's magnetic field varies by location. Add or subtract 
// a declination to get a more accurate heading. Calculate 
// your's here:
// http://www.ngdc.noaa.gov/geomag-web/#declination
//#define DECLINATION -8.58 // Declination (degrees) in Boulder, CO.

#define DECLINATION -3.42 // Declination (degrees) in Fort Worth.


int i = 0;
// An UDP instance to let us send and receive packets over UDP
UDP Udp;

uint8_t server[] = { 192, 168, 43, 1}; // ip address of my phone

IPAddress IPfromBytes( server );
unsigned int localPort = 33333;

uint32_t timer;

void setup() 
{

  Serial.begin(115200);
  
   Particle.variable("ipAddress", myIpAddress, STRING);
    IPAddress myIp = WiFi.localIP();
    sprintf(myIpAddress, "%d.%d.%d.%d", myIp[0], myIp[1], myIp[2], myIp[3]);
   
   
   
   
  // start the UDP
  Udp.begin(localPort);

  // Before initializing the IMU, there are a few settings
  // we may need to adjust. Use the settings struct to set
  // the device's communication mode and addresses:
  imu.settings.device.commInterface = IMU_MODE_I2C;
  imu.settings.device.mAddress = LSM9DS1_M;
  imu.settings.device.agAddress = LSM9DS1_AG;
  // The above lines will only take effect AFTER calling
  // imu.begin(), which verifies communication with the IMU
  // and turns it on.
  if (!imu.begin())
  {
    Serial.println("Failed to communicate with LSM9DS1.");
    Serial.println("Double-check wiring.");
    Serial.println("Default settings in this sketch will " \
                  "work for an out of the box LSM9DS1 " \
                  "Breakout, but may need to be modified " \
                  "if the board jumpers are.");
    while (1)
      ;
  }
  
  timer = micros();
  
    lastRead = micros();
}

void loop()
{
    
     
    imu.readGyro();
    imu.readAccel();
    imu.readMag();      
 
    printAttitude(imu.ax, imu.ay, imu.az, -imu.my, -imu.mx, imu.mz, imu.gx, imu.gy, imu.gz);
    
  //printGyro();
  
  delay(PRINT_SPEED);
}


void printGyro()
{
  // To read from the gyroscope, you must first call the
  // readGyro() function. When this exits, it'll update the
  // gx, gy, and gz variables with the most current data.
  imu.readGyro();
  

  // Now we can use the gx, gy, and gz variables as we please.
  // Either print them as raw ADC values, or calculated in DPS.
  Serial.print("G: ");
#ifdef PRINT_CALCULATED
  // If you want to print calculated values, you can use the
  // calcGyro helper function to convert a raw ADC value to
  // DPS. Give the function the value that you want to convert.
  Serial.print(imu.calcGyro(imu.gx), 2);
  Serial.print(", ");
  Serial.print(imu.calcGyro(imu.gy), 2);
  Serial.print(", ");
  Serial.print(imu.calcGyro(imu.gz), 2);
  Serial.println(" deg/s");
#elif defined PRINT_RAW
  Serial.print(imu.gx);
  Serial.print(", ");
  Serial.print(imu.gy);
  Serial.print(", ");
  Serial.println(imu.gz);
#endif

 char  ReplyBuffer[] = "acknowledged"; 
    Udp.beginPacket(IPfromBytes, localPort);
     sprintf(ReplyBuffer, "%f,%f,%f", imu.calcGyro(imu.gx),imu.calcGyro(imu.gy), imu.calcGyro(imu.gz));
   Udp.write(ReplyBuffer);
    
   Udp.endPacket();
}

void printAccel()
{
  // To read from the accelerometer, you must first call the
  // readAccel() function. When this exits, it'll update the
  // ax, ay, and az variables with the most current data.
  imu.readAccel();

  // Now we can use the ax, ay, and az variables as we please.
  // Either print them as raw ADC values, or calculated in g's.
  Serial.print("A: ");
#ifdef PRINT_CALCULATED
  // If you want to print calculated values, you can use the
  // calcAccel helper function to convert a raw ADC value to
  // g's. Give the function the value that you want to convert.
  Serial.print(imu.calcAccel(imu.ax), 2);
  Serial.print(", ");
  Serial.print(imu.calcAccel(imu.ay), 2);
  Serial.print(", ");
  Serial.print(imu.calcAccel(imu.az), 2);
  Serial.println(" g");
#elif defined PRINT_RAW 
  Serial.print(imu.ax);
  Serial.print(", ");
  Serial.print(imu.ay);
  Serial.print(", ");
  Serial.println(imu.az);
#endif

}


Kalman kalmanX; // Create the Kalman instances
Kalman kalmanY;
double gyroXangle, gyroYangle; // Angle calculate using the gyro only
double compAngleX, compAngleY; // Calculated angle using a complementary filter
double kalAngleX, kalAngleY; // Calculated angle using a Kalman filter

// Calculate pitch, roll, and heading.
// Pitch/roll calculations take from this app note:
// http://cache.freescale.com/files/sensors/doc/app_note/AN3461.pdf?fpsp=1
// Heading calculations taken from this app note:
// http://www51.honeywell.com/aero/common/documents/myaerospacecatalog-documents/Defense_Brochures-documents/Magnetic__Literature_Application_notes-documents/AN203_Compass_Heading_Using_Magnetometers.pdf
void printAttitude(
float ax, float ay, float az, float mx, float my, float mz, float gx, float gy, float gz)
{
  float roll = atan2(ay, az);
  float pitch = atan2(-ax, sqrt(ay * ay + az * az));

  float heading;
  if (my == 0)
    heading = (mx < 0) ? 180.0 : 0;
  else
    heading = atan2(mx, my);

  heading -= DECLINATION * M_PI / 180;

  if (heading > M_PI) heading -= (2 * M_PI);
  else if (heading < -M_PI) heading += (2 * M_PI);
  else if (heading < 0) heading += 2 * M_PI;


  double dt = (double)(micros() - timer) / 1000000; // Calculate delta time
  timer = micros();

  // Convert everything from radians to degrees:
  heading *= 180.0 / M_PI;
  pitch *= 180.0 / M_PI;
  roll  *= 180.0 / M_PI;

  double gyroXrate = gx / 131.0; // Convert to deg/s
  double gyroYrate = gy / 131.0; // Convert to deg/s

  
  if ((pitch < -90 && kalAngleY > 90) || (pitch > 90 && kalAngleY < -90)) {
    kalmanY.setAngle(pitch);
    compAngleY = pitch;
    kalAngleY = pitch;
    gyroYangle = pitch;
  } else
    kalAngleY = kalmanY.getAngle(pitch, gyroYrate, dt); // Calculate the angle using a Kalman filter

  if (abs(kalAngleY) > 90)
    gyroXrate = -gyroXrate; // Invert rate, so it fits the restriced accelerometer reading
  kalAngleX = kalmanX.getAngle(roll, gyroXrate, dt); // Calculate the angle using a Kalman filter

double accelX = imu.calcAccel(ax);
double accelY = imu.calcAccel(ay);
double accelZ = imu.calcAccel(az);

 
  char  ReplyBuffer[] = "acknowledged"; 
    Udp.beginPacket(IPfromBytes, localPort);
     sprintf(ReplyBuffer, "%.2f,%.2f,%.2f,A,%.2f,%.2f,%.2f", kalAngleX,kalAngleY, heading, accelX,accelY,accelZ);
     //sprintf(ReplyBuffer, "%.2f,%.2f,%.2f", kalAngleX,kalAngleY, heading);
   Udp.write(ReplyBuffer);
    
   Udp.endPacket();
  
  Serial.println(ReplyBuffer);
  
}

UDP receive

C#
Here's what I used to receive data in Unity3d. I attached this to a GameObject. It looks for another game object called sword (which is the lightsaber) and modifies it's rotation
// ------------------------------------------------------------------------------
/*
   -----------------------
    UDP-Receive (send to)
    -----------------------
    // [url]http://msdn.microsoft.com/de-de/library/bb979228.aspx#ID0E3BAC[/url]
   
   
    // > receive
    // 127.0.0.1 : 8051
   
    // send
    // nc -u 127.0.0.1 8051
 
*/
using UnityEngine;
using System.Collections;

using System;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;

public class UDPReceiveSaber : MonoBehaviour {
	
	// receiving Thread
	Thread receiveThread;
	
	// udpclient object
	UdpClient client;
	
	// public
	// public string IP = "127.0.0.1"; default local
	public int port; // define > init
	public float smooth = 1F;
	public float tiltAngleX = 0.0F;
	public float tiltAngleY = 0.0F;
	public float tiltAngleZ = 0.0F;
	
	public float accelX = 0.0F;
	public float accelY = 0.0F;
	public float accelZ = 0.0F;

	public float velocityX = 0;
	// infos
	public string lastReceivedUDPPacket="";
	public string allReceivedUDPPackets=""; // clean up this from time to time!
	
	string[] rot;

	public GameObject lightSaber; 
	ParticleRenderer particleRenderer;

	public GameObject sword;

	// start from shell
	private static void Main()
	{

		UDPReceiveSaber receiveObj=new UDPReceiveSaber();
		receiveObj.init();
		
		string text="";
		do
		{
			text = Console.ReadLine();
		}
		while(!text.Equals("exit"));
	}
	// start from unity3d
	public void Start()
	{
		init();

		sword = GameObject.FindGameObjectWithTag ("Sword");
		lightSaber = GameObject.FindGameObjectWithTag ("Light");
		particleRenderer = lightSaber.GetComponentInChildren<ParticleRenderer> ();

	}

	
	// OnGUI
	void OnGUI()
	{
		Rect rectObj=new Rect(40,10,200,400);
		GUIStyle style = new GUIStyle();
		style.alignment = TextAnchor.UpperLeft;
		GUI.Box(rectObj,"# UDPReceive\n127.0.0.1 "+port+" #\n"
		        + "shell> nc -u 127.0.0.1 : "+port+" \n"
		        + "\nLast Packet: \n"+ lastReceivedUDPPacket
		        + "\n\nAll Messages: \n"+allReceivedUDPPackets
		        ,style);
	}
	
	// init
	private void init()
	{
		// Endpunkt definieren, von dem die Nachrichten gesendet werden.
		print("UDPSend.init()");
		
		// define port
		port = 33333;
		
		// status
		print("Sending to 127.0.0.1 : "+port);
		print("Test-Sending to this Port: nc -u 127.0.0.1  "+port+"");
		
		receiveThread = new Thread(
			new ThreadStart(ReceiveData));
		receiveThread.IsBackground = true;
		receiveThread.Start();
		
	}

	void Update () {

		Quaternion target = Quaternion.Euler(- tiltAngleY, 0 ,-tiltAngleX);
		sword.transform.localRotation = Quaternion.Slerp(sword.transform.localRotation, target,Time.deltaTime * 0.1);

	}
	// receive thread
	private  void ReceiveData()
	{

		client = new UdpClient(port);
		while (true)
		{
			
			try
			{
				// Bytes empfangen.
				IPEndPoint anyIP = new IPEndPoint(IPAddress.Any, 0);
				byte[] data = client.Receive(ref anyIP);
				
				// Bytes mit der UTF8-Kodierung in das Textformat kodieren.
				string text = Encoding.UTF8.GetString(data);
				
				// Den abgerufenen Text anzeigen.
				print(">> " + text);


				// latest UDPpacket
				lastReceivedUDPPacket=text;
				rot = lastReceivedUDPPacket.Split(',');

				tiltAngleX = Convert.ToSingle (rot [0]); //roll
				tiltAngleY = Convert.ToSingle (rot [1]); //pitch
				tiltAngleZ = Convert.ToSingle (rot [2]);
				accelX = Convert.ToSingle (rot [4]) ; //roll
				accelY = Convert.ToSingle (rot [5]) ; //pitch
				accelZ = Convert.ToSingle (rot [6]) ;
			
			}
			catch (Exception err)
			{
			  print(err.ToString());
			}
		}
	}
	
	// getLatestUDPPacket
	// cleans up the rest
	public string getLatestUDPPacket()
	{
		allReceivedUDPPackets="";
		return lastReceivedUDPPacket;
	}
}

Credits

Ron Dagdag

Ron Dagdag

47 projects • 436 followers
Microsoft MVP award / Lead Software Engineer / Augmented Reality. Developer Passionate to learn about Robotics, VR, AR, ML, IOT

Comments