MaxChess
Published © GPL3+

Arduino Dice roller

    Designed to be low cost, Arduino Pro Mini Very cheap compact postage size Arduino. driving I2C OLED Display

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Arduino Dice roller

Things used in this project

Hardware components

OLED display LED module I2C 128x64
$10 on Ebay, but make sure you get the I2C version
×1
Arduino Pro Mini 328 - 3.3V/8MHz
SparkFun Arduino Pro Mini 328 - 3.3V/8MHz
×1
Buzzer
Buzzer
Any piezo buzzer will do
×1
9V battery (generic)
9V battery (generic)
×1
9V Battery Clip
9V Battery Clip
×1
Tactile switches (buttons)
×3
Resistors
One each: 1k, 2.2k, and 3kOhm.
×3

Story

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Schematics

Dice Roller Schematic

Note values of resistors are 2.2k, 1k and 3.3k

Dice Roller Schematic

Note values of resistors are 2.2k, 1k and 3.3k

Code

Arduino Dice Roller Code

Arduino
Uses Arduino IDE Language. Display is OLED I2C using U8glib library , uses resistor ladder to allow 3 buttons via one pin.
/*
Final working version on Nano and Pro mini
Rolls 1 to three dice on OLED display
Dice roll ound
Start up screen
Sleep mode for screen and arduino
button input uses one pin resistor ladder of  2.2k, 1k, 3.3k  
 Memory: Membase fremem nano=1828 ; this prog 1517  used = 311
 
 */

#include "U8glib.h"
#include "MemoryFree.h";
U8GLIB_SSD1306_128X64 u8g(U8G_I2C_OPT_DEV_0|U8G_I2C_OPT_NO_ACK|U8G_I2C_OPT_FAST);	// Fast I2C / TWI 
char button = A0;  // pushbutton  pin
byte ndice;
int band1 = 100;
int band2 =350;
int band3 =700;
byte piezo =13; // piezo buzzer
byte fsize;
byte foffset;
byte foffset2;
byte ccent;
byte cdown;
byte coff;
byte cdot;
byte ran[4];
byte j;
byte screensleep=20; // screen sleeptime in seconds
unsigned long ntime;  // time of last display
void setup() {
  randomSeed(analogRead(1));

  // memory check
   Serial.begin(9600);
 Serial.print(F("freeMemory()="));  // reports free memory
Serial.println(freeMemory());
  ntime=millis();
  welcome();
}

void draw2(void) {
  // graphic commands to redraw the complete screen should be placed here  
   u8g.setFont(u8g_font_6x13);  // 2 lines 10 pixels 
  u8g.drawFrame(foffset2,16,fsize,fsize); 
 
  u8g.drawStr( 0, 30, "Welcome to Dice Roll");
  u8g.drawStr(0, 60, "Press a Button");

}
void sleep1()
 {
 // picture loop
  u8g.firstPage();  
  do {
   u8g_SleepOn; //  put screen to sleep
  } while( u8g.nextPage() );
  
 }


void draw(void) {
  // graphic commands to redraw the complete screen should be placed here  
  u8g_SleepOff; // if a button is pressed wake up screen
   u8g.setFont(u8g_font_6x13);  // 2 lines 10 pixels 
  u8g.drawFrame(foffset2,16,fsize,fsize); 
if (ran[j+1]== 1 || ran[j+1]== 3 || ran[j+1]== 5) u8g.drawDisc(ccent, cdown, cdot);  // centre dot
if (ran[j+1] > 1) { u8g.drawDisc(ccent-coff, cdown+coff, cdot);  u8g.drawDisc(ccent+coff, cdown-coff, cdot); } // diagonal dots for 2
if (ran[j+1] > 3) {u8g.drawDisc(ccent+coff, cdown+coff, cdot);  u8g.drawDisc(ccent-coff, cdown-coff, cdot); } // diagonal dots for 4
 if (ran[j+1] > 5) { u8g.drawDisc(ccent+coff, cdown, cdot);  u8g.drawDisc(ccent-coff, cdown, cdot); } // diagonal dots for 6
 
  //u8g.drawStr( 0, 20, "Hello World!");
}

void welcome()
{

 // picture loop
  u8g.firstPage();  
  do {
    draw2();
  } while( u8g.nextPage() );
  
  // rebuild the picture after some delay
  delay(1000);
}

void loop() {


 if ((millis()-ntime) > (1000*screensleep)) sleep1(); // after 20 secs put screen to sleep
 
  //check which button is pressed
  int butin = analogRead(button);
//int button = (analogRead(A0)*5*1.5+512)/1024;
if (butin < band1) ndice=1;
else if (butin < band2) ndice=2;
else if (butin < band3) ndice=3;
else ndice=0;

Serial.print(F("button value "));  // reports free memory
Serial.print(butin);
Serial.print(F("button "));  // reports free memory
//delay(1000);
Serial.println(ndice);

 
if (ndice > 0) 
{

ntime=millis(); // and reset sleep timer

 for (byte rr = 0; rr < 20; rr++) { // generate 10 dice to show spin  
  for (byte kk = 0; kk < ndice+1; kk++) { ran[kk] = int (random(1, 7));}
 
// dice roll sound?? 
 for (byte tt = 0; tt < 1; tt++) {
                                  tone (piezo,65,10); // orig tone (3,65,10);(3,120,10);
                                   delay (90);
                                   digitalWrite (piezo,LOW);
                                   }
                                   
       // picture loop      
   // dice generation
            u8g.firstPage();  
            do {
           
                     fsize = 48;
                     if (ndice==3) fsize=44;
                     foffset = (127-(ndice*fsize)-ndice)/2;            
                     for ( j = 0; j < ndice; j++)
                         {   // set up dice parameters
                           foffset2=4+(foffset+fsize)*j; 
                          if (ndice==1) foffset2=24;      //foffset2*2;  
                          ccent=foffset2+(fsize/2); 
                          cdown=16+(fsize/2);
                          coff=11;  if (ndice==3) coff=10;
                          cdot=4;   if (ndice==3) cdot=3;  
                          draw();  
                         }  
                 
          } while( u8g.nextPage() );
            //  delay(30);
    
 }
 } // end of rr


} // end loop

Credits

MaxChess

MaxChess

4 projects • 35 followers
Dabbling techy that builds stuff with RPIs and Arduinos

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